After doing “Hello World!” one of the first tasks set by many old school programmers is designing a classic text-based adventure game.
Here is a six-lesson scheme of work to allow students to explore this idea and design their own game in Python. This can easily be modified to another programming language if you want (but the example files are in Python).
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Great progression - this models my approach to projects using the design process. Can't wait to use it next year!
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