Computing lessons to start the new term

Starter activities and introductory lessons to engage secondary computing students in the new term

Tes Resources Team

Head filled With computing knowledge to introduce topics in computing lessons for the start of term at secondary

Reboot and refresh your secondary computing classes with these starter activities and introductory lessons

At the start of the new term, it is important to find accessible ways to introduce topics so that your classes can quickly get stuck into their learning. We’ve gathered resources for KS3 and KS4 students that offer easily digestible introductions to complex topics.

What is Computational Thinking?
RobbotResources

What is Computational Thinking?

(33)
A series of 6 classroom wall posters to promote the concept of computational thinking. Alongside the 4 parts of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithm design), I have also included debugging which includes common errors (example syntax and logical). ...
Introduction to Excel Spreasdsheets.
nickstewart85

Introduction to Excel Spreasdsheets.

(14)
This is a really useful worksheet, created by an Excel fan, that takes pupil through using Excel in different ways. Very well written and supports independent learning. Please leave feedback, especially if anything needs changing or improving.
Computing Year 7 First Lesson
Nichola Wilkin

Computing Year 7 First Lesson

(1)
Planning you first lesson to welcome your new year 7 computing class? This lesson includes an attractive editable PowerPoint presentation which covers the following skills: * Logging on to the school network * Creating a strong password * Searching the internet This allows you to get to your kno...
GameMaker Studio 2  Introduction
Bull02d

GameMaker Studio 2 Introduction

(2)
Aimed as an introduction to GameMaker Studio 2. Walks through setting up a simple clicker game. Created to introduce year 9s to GameMaker Studio. Includes teacher PowerPoint, PDF help sheets on: sprite editor, objects and events and clicker game walkthrough and how to create animated sprites. Comin...
Learn Coding Concepts using Python
edulitolearn

Learn Coding Concepts using Python

(2)
This photocopiable resource has been produced to provide 7 to 14 year old students with exciting and engaging opportunities to learn coding concepts using the Python programming language. There are enough activities for 4 to 5 lessons. Including: * Algorithms * Sequences * Iteration (Repetition) * S...
Scratch Introduction Lesson Unit
Nichola Wilkin

Scratch Introduction Lesson Unit

(1)
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language "Scratch 2". - Moving sprites using the mouse and keyboard as well as moving automatically around the screen - Repeat and forever loops - If statements and If else statem...
Developing Python: Lesson 1
robinsoneducation

Developing Python: Lesson 1

(1)
This is a full first lesson pack, with full class presentation, lesson plan, and with fully tested codes for any teacher that has started out teaching Python basics, but is now ready to move up a step. This lesson is a follow on lesson from the first 7 lessons of **Introduction to Python** **Thi...