45Uploads
21k+Views
2k+Downloads
Understanding the world
Number sequencing 1-20
SWF file so open with Internet Explorer or other browsers.
Numbers, ordering, sequencing, game for PC, rotation activity
Children complete challenges in order, sequencing 6 numbers.
1-6
3-8
7-12
10-15
12-17
15-20
Children have a time limit and can progress through 6 simple stages to completion.
Hidden numbers Power point for young Early Maths - Foundation Stage, KS1
Slides 1-20 with the digits covered by four panels - each one dissolves when clicked on. Children can learn interactively with the IWB taking turns to remove panels and trying to guess what number/digits are hiding underneath.
Slides can be reordered to make game reusable and allow for repeated independent learning.
Skills
Problem Solving, Number Sequencing, Counting, Teamwork, Predicting, Number recognition and group play.
Animals - Design your own animal
A4 & A3 activity for children to design and label their own animal.
Prompt words given in boarder to help imagination.
tusk, trunk, tail, foot, shell, beak, head, horn, ear, arm, fingers, nose, hands
Animal Hangman game - SMART Notebook
14 slides to be used as prompts for a spelling game.
Children asked to guess letters. CT or students can then can write them where they think they go in the spaces provided. If the letter is incorrect then the CT draws one part of the drawing (head, body, arms. legs). Children need to spell word correctly before the CT draws the Hangman image.
#Farm animals #Spelling #phonics #Handwriting
More or Less (PowerPoint) activity for Early Maths (Beans/Plants and Eggs/Chicks)
Slides have (1-10) Beans or Eggs on one side the children are asked to count them then predict how many Plants or Chicks will appear. They are then asked to decide if this is more or less.
Slides get progressively harder mostly under 10 but some stretch the children to count to 20 near the end.
Beans - 12 slides - Each slide reveals the seeds which did not grow after children count.
Eggs - 13 slides
This activity was designed for a Reception class who were learning about life cycles, growing beans and hatching chicks, in the spring term.
(Easily adaptable to simplify or extend as needed for your students)
Labelling the Body - Boy and Girl - Science
Activity sheet with a drawn body in the centre.
Labels for the upper, lower body and face provided. Students can cut and stick or link up with lines.
Great to photocopy onto A3 to increase the image size.
Individual, paired or group activity!
Scratch Jr - Classroom decorations
Banner and bunting showing the Scratch Jr blocks and icons.
Grouped by category and great as an additional teaching resource or as decoration as part of a IT storage space, coding area or classroom display.
ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination.
ScratchJr is available free from the Apple and Android stores,
plus on desktops using this site Scratch Desktop from GitHub
Great starter projects can be found at ScratchJr’s website.
Label the World continents and oceans - Geography and Understanding the world
Activity sheet with a large world map in the centre.
Labels for the continents and oceans at the top and bottom, students can cut and stick or link up with lines. They're then asked to find their home country and label it to understand where it is in the world.
Great to photocopy onto A3 to increase the map size.
Maps of UK and Europe with flags and labels to connect
Line maps of the UK and Europe together with the country names and flags to connect.
Students can either label with lines or cut and stick labels into the correct nations.
Print/ photocopy onto A3 for a larger map.
Beebot prompt and activity resource - directions, control algorithm, computational thinking
Two activity sheets with Bee bot image, control breakdown and challenge space for independent learning.
1 - Sheet with instructions for use and control of Bee bot and a series of developing challenges for children to try.
2 - Sheet with the instructions then space for students or teacher to record their algorithm (instructions) so they can share/compare/hand in their solutions to a variety of challenges set out by the teacher.
Science lesson on floating and sinking
Captain Silver has a problem.
He has to move his treasure but can only build his boat out of silver foil. How much treasure can he safely transport and what is the best design for his boat?
Each student is given a set amount of aluminium foil and a short time to build a boar for Captain Silver. They are asked to predict how much it will hold and test their prediction. The class then reflect on the best designs and make some conclusions as to the best ideas for Captain Silvers challenge.
You will need - Aluminium, Unifix cubes (or similar), a large tank of water/bath/sink.
Scratch Jr - Back to School Projects
This great new resource is designed to assist teachers in introducing young children to coding using Scratch Jr. It provides detailed and well structured tutorials that can be used throughout the first term of elementary classes. It focuses on engaging students in creative learning through exploration and play, using iPads, Chromebooks, or PCs.
Projects included
All about me
Places and people in my school
Catching the bus
Sound Buttons - (graphemes and phonemes)
Frog’s Adventure
Looping Birds
Jungle Dinner
Happy Sun
A Space Story
Suggested Lesson Uses
Introduction to Coding: Start with basic demos on how to use Scratch Jr., focusing on the interface and basic commands.
Storytelling and Animation: Encourage students to create simple animations and stories, enhancing their understanding of sequences and events.
Problem Solving: Use puzzles and challenges within Scratch Jr. to develop logical thinking and problem-solving skills.
Project-Based Learning: Assign projects that require students to design their own stories, advertisements or reports on current topics, promoting creativity and application of learned concepts.
School Routine Learning
Incorporate Scratch Jr. lessons into the regular school routine by dedicating specific times each week for coding activities. Begin with short, focused sessions that gradually increase in complexity. Integrate coding with other subjects, such as math and language arts, to provide a multidisciplinary approach to learning.
Peer-to-Peer Tutorials
Encourage peer-to-peer learning by having students who grasp the concepts quickly tutor their classmates. Create small groups where students can collaborate on projects and share their knowledge. This not only reinforces their own understanding but also fosters a collaborative learning environment.
Handouts
Provide students with these sheets as handouts that serve as quick reference guides and help students independently navigate through their projects. Students can confidently follow the step-by-step instructions which cater to various learning styles.
Student Innovation Opportunities
Promote innovation by allowing students to explore Scratch Jr. beyond the structured lessons. Encourage them to experiment with different commands and features to create unique projects. Provide opportunities for students to present their projects to the class, highlighting their creativity and problem-solving skills. Use these presentations as a platform for constructive feedback and further learning.
Exploration and Play
Emphasise the importance of play in learning by allowing students to freely explore Scratch Jr. Encourage them to try new things, make mistakes, and learn from them. Use play-based activities to teach coding concepts in a fun and engaging way.
By incorporating these strategies, you can introduce young children to the world of coding, fostering a love for technology and creativity in their early education.
Scratch Jr - 2024 Summer Olympic Projects
Great summer resource for 2024
Creating Scratch Jr animations while learning about the 2024 Olympics is a great cross curricular activity.
Scratch Jr (a free app on Apple and Android devices) has a super child friendly interface, ideal for young children, allowing them to learn basic programming concepts by sequencing command blocks to create simple animations.
Create animated simulations of the following sports
Relay race
Swimming
Sailing
Archery
Hurdles
Gymnastics
Football (Soccer) Penalty and Passing
Basketball
Cycling
This resource introduces the following fundamental programming concepts.
Sequencing
Loops
Events
Conditionals
Parallelism
Testing and Debugging
Each tutorial has clear and concise, child friendly instructions, graphical guidance and example block sequences so students can feel confident making their own coded animations.
By following these tutorials students will be able to sequence commands and events to create fun animations, practice new language as they describe what is happening and write their own innovations too!
All of these ideas and concepts are transferable so children can begin to develop animations of their own, reflecting their own favourite activities, hobbies and sports.
Scratch Jr - Debugging Challenges
These engaging activities challenge learners to fix broken code sequences. With opportunities to draw or write the corrections students can really show their understanding of the command sequences.
These differentiated worksheets, chellenge students to identify “bugs” and offer up solutions in the form of a written sentence or a drawing. This pack also includes editable blank pages so you can create cut and paste your own activities too. Using these as a whole class on in smaller groups can really open up quality discussions and opportunities for children to explain their thinking and help build coding confidence and fluency from a young age.
Scratch Jr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination.
ScratchJr is available free from the Apple and Android stores, plus on desktops using the GitHub site.
Great starter projects can be found on the ScratchJr Site for free help showing students what the blocks can do.
Scratch Jr. - Decoding Challenges - Differentiated Challenges
Scratch Jr. Assessment Activity Worksheets which challenge your students to decode simple Scratch Jr. Scripts by either drawing or writing what they think will happen.
18 scenarios in each set plus example answers and blank templates for students to design their own.
Combine literacy learning and sequencing language with logic and reasoning to improve your students understanding of computer coding and give them chances to practice how to explain a sequence of events or commands.
Differentiated for all abilities, covering
Sequencing
Logic
Green Flag, finger tap and bump triggers
Movement
Speed control
Loops and repeats
Size effects
Appearance - Hide and show
Messages
Sound
Linear and Parallel progression
MakeCode Arcade - Summer Olympics Coding - Long Jump Game
Ignite the Spirit of the Olympics in Your Classroom with MakeCode Arcade!
Introduce your students to the thrilling world of coding and game development with the Summer Olympics Long Jump Simulator. This comprehensive tutorial is tailored for primary school teachers and designed for beginners, making it an ideal resource to engage young minds in a fun and educational experience.
Files included
Student Self Assessment Before / After
Predict Phase - Detailed explanations to share with students as they look at the game code
Make Phase - Step by Step guides to create working programs
Opportunities to debug, innovate and iterate the design
Why Choose the Summer Olympics Long Jump Simulator?
Engaging and Educational: Combines the excitement of the Olympic Games with the foundational principles of coding, ensuring students are captivated while they learn.
Easy-to-Follow Tutorial: Step-by-step instructions guide students through the creation of their very own long jump simulator game, fostering independence and creativity.
Innovative Learning: Encourages students to innovate and develop their game further, sparking their imagination and problem-solving skills.
PRIMM Coding Lessons: Integrates the PRIMM (Predict, Run, Investigate, Modify, Make) approach, ensuring a structured and effective learning process.
Flexible and Adaptable: Perfect for classroom settings or individual learning, with ample opportunities for customization and enhancement.
Transform your classroom into an Olympic arena of coding champions with the Summer Olympics Long Jump Simulator!
Summary of the Tutorial
The Summer Olympics Long Jump Simulator tutorial provides a structured, step-by-step guide for primary students to create a playable long jump game using MakeCode Arcade. The tutorial is designed to be beginner-friendly, ensuring that students with no prior coding experience can successfully build and enjoy their game.
Key Features:
User-Friendly Instructions: Detailed steps with visual aids to guide students through each phase of game development.
Interactive Learning: Hands-on coding exercises that reinforce learning through practical application.
Creative Freedom: Opportunities for students to customize and enhance their game, fostering innovation and creativity.
MakeCode Arcade - Summer Olympics Coding - 100m Sprint
Ignite the Spirit of the Olympics in Your Classroom with MakeCode Arcade!
Introduce your students to the thrilling world of coding and game development with the Summer Olympics 100 Meters Sprint Simulator. This comprehensive tutorial is tailored for primary school teachers and designed for beginners, making it an ideal resource to engage young minds in a fun and educational experience.
Files included
Student Self Assessment Before / After
Predict Phase - Detailed explanations to share with students as they look at the game code
Make Phase - Step by Step guides to create working programs
Opportunities to debug, innovate and iterate the design
Why Choose the Summer Olympics 100 Meters Sprint Simulator?
Engaging and Educational: Combines the excitement of the Olympic Games with the foundational principles of coding, ensuring students are captivated while they learn.
Easy-to-Follow Tutorial: Step-by-step instructions guide students through the creation of their very own 100 meters sprint game, fostering independence and creativity.
Innovative Learning: Encourages students to innovate and develop their game further, sparking their imagination and problem-solving skills.
PRIMM Coding Lessons: Integrates the PRIMM (Predict, Run, Investigate, Modify, Make) approach, ensuring a structured and effective learning process.
Flexible and Adaptable: Perfect for classroom settings or individual learning, with ample opportunities for customization and enhancement.
Transform your classroom into an Olympic arena of coding champions with the Summer Olympics 100 Meters Sprint Simulator!
Summary of the Tutorial
The Summer Olympics 100 Meters Sprint Simulator tutorial provides a structured, step-by-step guide for primary students to create a playable sprint game using MakeCode Arcade. The tutorial is designed to be beginner-friendly, ensuring that students with no prior coding experience can successfully build and enjoy their game.
Key Features:
User-Friendly Instructions: Detailed steps with visual aids to guide students through each phase of game development.
Interactive Learning: Hands-on coding exercises that reinforce learning through practical application.
Creative Freedom: Opportunities for students to customize and enhance their game, fostering innovation and creativity.
Bundle
Summer Olympics Coding Challenges
Double the Fun with MakeCode Arcade & Scratch Jr: Summer Olympics Coding Bundle!
Get ready for an exhilarating summer of coding with our Summer Olympics Fun Coding Activities Bundle. This unique package combines the engaging power of MakeCode Arcade and Scratch Jr, offering two exciting resources designed to introduce young learners to coding through the thrilling theme of the Summer Olympics.
What’s Inside the Bundle?
MakeCode Arcade: Summer Olympics Long Jump Simulator:
Step-by-Step Tutorial: Easy-to-follow guide for creating your first playable game.
Interactive Learning: Hands-on coding exercises to engage and educate.
PRIMM Coding Lessons: Structured approach to help students predict, run, investigate, modify, and make their game.
Customizable and Creative: Encourages students to innovate and personalize their game.
Scratch Jr: Summer Olympics Tutorials
Beginner-Friendly Instructions: Perfect for younger students or those new to coding.
Fun Olympic-Themed Activities: Create and animate with colorful graphics and simple coding blocks.
Interactive Projects: Encourage creativity and problem-solving.
Flexible Learning: Suitable for individual or classroom use, with plenty of room for customization.
Why Choose This Bundle?
Combines the excitement of the Summer Olympics with the educational benefits of coding.
Two Powerful Platforms: Leverage the strengths of both MakeCode Arcade and Scratch Jr to cater to a wide range of ages and skill levels.
Comprehensive Learning: From block-based coding in Scratch Jr to more advanced game development in MakeCode Arcade, this bundle offers a well-rounded introduction to coding.
Encourages Creativity: Provides ample opportunities for students to personalize and enhance their projects, fostering innovation and imagination.
Bring the spirit of the Summer Olympics into your coding activities and watch your students become coding champions with this dynamic and engaging bundle! Perfect for summer camps, classroom activities, or at-home learning, this bundle is your go-to resource for fun and educational summer coding.
Inside the machine - Identify and label the parts of digital devices - Computing Unplugged
New and Updated for 2024
Resources Added:
Labeling activites for many modern devices including, Laptops, Desktops, iPads, iPhone, Smart Watches, Consoles (PS1, PS5 and Nintendo Switch), Controllers, VR Headset and Magic Mouse.
Keyword activities for learning, discussion and recall
Presentation to introduce main common components and what they do
Crossword and Word Search review resources
Write your own clue opportunities for Crossword Puzzles
Students are invited to look at the parts of modern digital devices and identify and name the main components they find plus discuss the similarities and differences inside evolving technology design.
**Components identified include **
Battery/Power supplies, Input devices (keyboard/Mouse/Pen), RAM, Storage (HDD/SSD), Motherboard (CPU/ GPU), Casing, Heat Sinks, Fans, Sensors, Ports, and more
How to use these resources
Each type of activity plays a crucial role in reinforcing understanding and retention of the keywords.
Whole Class Learning
Introduce each component and its function using the presentation provided. Encourage students to ask questions and relate the components to devices they use.
Show-and-Tell:
Use real-life components like a RAM card, hard drive, or a dismantled old computer or tablet. This hands-on view will help cement their understanding of where these components might be found and their physical appearance.
Matching Games: Students match component names with their functions and pictures displayed on the board. This can be done using sticky notes or digital drag-and-drop tools if using interactive whiteboard software.
Paired Work
Flashcard Creation:
Children create flashcards for each component to encourage discussion and deeper understanding.
Role-Play and guessing games: Pairs of students can choose a component and prepare a short role-play that explains their component’s function.
For example, one student could be the CPU and another could be the RAM, demonstrating how they interact within the device.
Quiz Each Other/20 Questions: Students can quiz each other trying to guess/find out the correct component.
Solo Recall
Labeling Exercise: All students try to label the parts using the keywords they have learned.
Crossword Puzzle: Create crosswords and the clues based on the functions of each component to help remember the terminology and functions.
Short Answer Quiz: Conduct a short quiz where students write the function of each component. This can help teachers assess individual understanding and retention of the keywords.
Make their own presentation about the 5 most important components in a digital device - ie - HDD, CPU, GPU, RAM and Sound Card.