Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Full MYP Units Bundle which can cover the entire MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually.
In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria.
These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs).
Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below.
Units include:
Product Design Unit - Desk Tidy Product (MY1).
Graphic Design Unit - Personified Typography (various briefs) (MY1).
Product Design Unit - Cardboard Up-cycling Project (industry brief) (MY2).
Product Design Unit - Phone Stand Product (MY2 or 3).
Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3).
Product and App Design Unit - Smart Water Bottle and App (MY3).
Architecture Unit - Designing Accessible, Innovative, and Sustainable Schools. (MY3 or 4).
Product Design Unit - LEDC Solar Light. (MY4).
Product and App Design Unit - Smart Toothbrush. (MY4).
Architecture Unit - Microhouse. (MY5).
Engineering - 3D Printed Bridge. (MY5).
For more information about each unit please click on each relevant individual resource.
This bundle includes all SL (standard level) content required for the Design Technology IB DP course. In this series of lessons, students gain an understanding of the required topics:
1. Human Factors and Ergonomics
1.1a Anthropometrics
1.1b Psychological factors
1.1c Psychological factors
2. Resource management and sustainable production
2.1 Resources and reserves
2.2 Waste mitigation strategies
2.3 Energy utilization, storage and distribution
2.4 Clean technology
2.5 Green Design
2.6 Eco-design
3. Modelling
3.1 Conceptual Modelling
3.2 Graphical Modelling
3.3 Physical Modelling
3.4 CAD
3.5 Rapid Prototyping
4. Final Production
4.1 Properties of materials
4.2a Metals and metallic alloys
4.2b Timber
4.2c Glass
4.2d Plastics
4.2e Textiles
4.2f Composites
4.3 Scales of production
4.4 Manufacturing processes
4.5 Production systems
4.6 Robots in automated production
5. Innovation and Design
5.1 Invention, IP and patents
5.2 Categories of innovation
5.3 Innovation, Acts of insight
5.3 Strategies for innovation
5.4 Stakeholders for Innovation
5.5 Planned and Perceived Obsolescence
5.5 Product Lifecycle
5.6 Rogers’ Characteristics
5.7 Market Analysis
5.7 Market Competition
5.7 Target Markets
5.7 Writing a design specification
6. Classic Design
6.1 Characteristics of classic design
6.2 Classic design, function and form
Please visit my shop for more information on the individual units. Unfortunately TES does not allow me to create a bundle of this size. In the download you will receive a zip file with all the units organised, together with a unit planner for the full two year DT IB course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for the topic and can be taught in any order.
If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
This bundle includes all ten topics: SL (standard level) and HL (higher level) content required for the Design Technology IB DP course. In these series of lessons, students gain an understanding of all required topics:
1. Human Factors and Ergonomics
1.1a Anthropometrics
1.1b Psychological factors
1.1c Psychological factors
2. Resource management and sustainable production
2.1 Resources and reserves
2.2 Waste mitigation strategies
2.3 Energy utilization, storage and distribution
2.4 Clean technology
2.5 Green Design
2.6 Eco-design
3. Modelling
3.1 Conceptual Modelling
3.2 Graphical Modelling
3.3 Physical Modelling
3.4 CAD
3.5 Rapid Prototyping
4. Final Production
4.1 Properties of materials
4.2a Metals and metallic alloys
4.2b Timber
4.2c Glass
4.2d Plastics
4.2e Textiles
4.2f Composites
4.3 Scales of production
4.4 Manufacturing processes
4.5 Production systems
4.6 Robots in automated production
5. Innovation and Design
5.1 Invention, IP and patents
5.2 Categories of innovation
5.3 Innovation, Acts of insight
5.3 Strategies for innovation
5.4 Stakeholders for Innovation
5.5 Planned and Perceived Obsolescence
5.5 Product Lifecycle
5.6 Rogers’ Characteristics
5.7 Market Analysis
5.7 Market Competition
5.7 Target Markets
5.7 Writing a design specification
6. Classic Design
6.1 Characteristics of classic design
6.2 Classic design, function and form
7. UCD
7.1 7.2 UCD
7.3 Strategies for user research
7.4 Strategies for user centered design (UCD)
7.5 Beyond usability - designing for pleasure and emotion
8. Sustainability
8.1 Sustainable Development
8.2 Sustainable Consumption
8.3 Sustainable Design
8.4 Sustainable Innovation
9. Innovation and Markets
9.1 Corporate Social Responsibility
9.1 Corporate Strategies
9.2 Market Sectors and Segments
9.3a Marketing mix 4P’s
9.3b Place
9.3c Price
9.4 Consumer reaction
9.4 Market research and strategies
9.5 Branding, Brand Loyalty
9.6 Packaging and brand identity
10. Commercial Production
10.1 Jit and JIC
10.2 Lean production
10.3 Computer integrated manufacturing (CIM)
10.4 Quality management
10.5 Economic viability
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for the topic and can be taught in any order.
If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.