Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Easter Egg Subitising Game - Nine or not nine? This is a simple IWB maths game that develops early perceptual and conceptual subitising skills with amounts to nine. Each slide presents different arrangements of nine Easter eggs. Children decide whether the arrangement shows nine or NOT nine eggs by clicking on the appropriate answer card. This fully interactive game is 28 slides in length and easily editable to show other arrangements of eggs (show numbers patterns as you wish using two colours 5 + 4 = 9 OR using 3 colours for example, 4 + 4 + 1 = 9).
If you enjoy using this game then please leave a positive review. You can follow us on X @EyfsGames to hear about our latest games, many thanks.
This is a simple IWB Easter Chick subitising game recognising varying arrangements of between 1 and 5 Easter chicks. This fully interactive whiteboard game is designed in PowerPoint and fully editable to support children’s early subitising skills. Each slide presents varying amounts of easter chicks. Ask: How many chicks can you see? How do you see them? Children click on the matching number of chicks shown. This game is 31 slides in length and includes subitising cards that can be printed off and used for use in continous provision.
If you enjoy using this game then please leave us a positive review. You can follow us on X @EyfsGames to hear more about our latest IWB games , many thanks.
This resource is ideal for use on the interactive whiteboard to develop perceptual and conceptual subisiting skills and for varied maths continuous learning provision within the classroom with an Easter theme. This resource presents varied assortments of Easter Eggs on each slide. Children view each slide and see if they can identify 5 eggs. How many different ways can they see five? For example, 1 red and 4 blue eggs makes 5; 2 yellow and 3 red eggs makes 5 etc…
The subitising Easter Egg cards can be printed off and laminated for various games in continuous provision and small group activities.
Game 1 - Find all the cards showing 5 eggs
Game 2 - Find two cards that make 5 altogether
Game 3 - Pick a card. Identify the amount and add one more egg to each card shown
Game 4 - Roll a die. Find the matching number of Easter eggs. The winner is the one who collects the most cards within a time limit. Roll a six have another try.
Game 5 - Pick a card. Double the amount of Easter eggs.
So many options with these cards to develop early number skills. If you enjoy using this resource then do leave us a positive review. Many thanks.
Easter egg subitising is a simple interactive whiteboard activity to develop early subitising skills.
Children are presented with various arrangements of easter eggs in each slide.
Children identify whether there are six easter eggs or not in each arrangement.
This game is 27 slides in length and easily editable.
If you enjoy this game please leave us a positive review. Many thanks,
A simple interactive maths game designed in PowerPoint to support the development of children’s early number skills.
Help Rudolf match the amount of cookies shown in each ten-frame with the correct number digit card. Ideal to introduce and reinforce using a ten-frame.
An easy to edit resource that includes 1-10 rudolf ten-frames and number digit cards for follow up activities during your continous provision. (43 slides in length)
If you enjoy using this ten-frame game to support teaching and learning in Maths please leave us a positive review. Many thanks.
A simple interactive whiteboard maths game to support early counting, addition and subitising skills. Children are presented with varying arrangements of buttons within five on the gingerbread man/woman. Children click on the number card showing the matching amount of buttons. This game can be played in various different ways depending on the needs of your children and is easily editable (21 slides in length). For example, higher achievers might like to write the corresponding calculation on small whiteboards, whilst other children may prefer to show the answer with their fingers or with number fans. This game fits well with WhiteRose Maths planning Alive in Five and builds on developing number knowledge within five by practising subitising and introducing the concept of adding one more.
If you enjoy using this game to develop children’s early number skills please leave us a positive review. Do follow us on Twitter @EyfsGames where we are steadily growing an online community to share our newest games. Many thanks.
A simple IWB Penguin themed Maths game using a 5-frame designed in PowerPoint to support the development of children’s early number skills.
This maths game aligns well with EYFS and Year 1 goals, by supporting early number recognition within five
Children are presented with varying arrangements of penguins from 1 to 5 in the five-frame. Children are invited to subitise (see without counting) and click on the matching numeral. Supports symbolic number recognition of numbers from 1 to 5. This resource is 30 slides in length and fully editable.
Easily adaptable to create other arrangements of five within the frame. Includes penguin 5 frames to print for continuous provision activities (e.g., matching the frame with the number digit card; adding one more penguin to the frame; picking two frames and calculating how many altogether etc…).
If you enjoy using this resource, then please post a positive review. We would love to hear from you. Many thanks.
A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Children subitise (see without counting) the snowmen shown in the 5-frame and click on the matching number from 1 to 5.
This is an ideal game to model how to use a 5-frame (subitising snowmen) as part of whole class teaching and learning. This simple number game may also work well as part of a small guided group session.
Different arrangements of snowmen are shown in the 5-frames. This game is easily adaptable to explore one more or one less snowman. (28 slides in length)
Share the slideshow and press play to start. If you enjoy using this resource to support teaching and learning please post a positive review. Many thanks.
A simple IWB Maths game designed in Powerpoint to develop early number skills.
An ideal game to model counting amounts from 1 to 5 using a five-frame with a Christmas theme. Super as a mental starter. Children are invited to subitise the number of reindeers presented in the five-frame and click on the matching number shown.
A super fun way to practice number recognition from 1 to 5 and develop subitising skills.
If you enjoy using this resource with your class, please leave us a positive review. Many thanks.
Measuring Mass at the airport is a simple interactive Maths game designed in PowerPoint to support early measuring skills in tens and ones within 20.
This interactive whiteboard game is designed to be used with the whole class and may provide an ideal teaching tool to introduce measuring mass in kilograms. Children are invited to measure the mass of each suitcase at the airport. Children click on the matching mass on the number track to show how many kilograms each bag weighs. This powerpoint is easily editable (32 slides in length).
This IWB mathematics game is ideal to reinforce the concept of measuring mass and develops knowledge of teens numbers by using amounts in tens and ones within 20.
If you enjoy playing this game with your class then please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames . Thanks for your support.
A simple interactive whiteboard maths game to support the development of children’s early number skills. Children are invited to subitise the spots on the domino from one to five (see how many without counting) and click on the matching symbolic number card. This game fits well with WhiteRose Maths Spring Term Unit Alive in Five and supports subisiting skills within five - a key early learning goal in Reception.
This interactive maths game can be used to introduce different ways of making amounts within five. It can be an ideal introduction to independent learning activities and maths investigation, exploring domino patterns and different ways of making amounts within five. For example, children can match and sort all the different ways of making four and five and begin to create and design their own arrangements using resources from @spotonnumber. This game is easily editable and 32 slides in length.
This maths game can be played as a whole class or during small-group or 1-1 adult-led sessions. It could also be used to assess whether children are able to confidently subitise numbers within five.
If you enjoy playing our Maths games please leave us a positive review and join our rapidly growing online community on Twitter @eyfsgames to hear about our latest games.
A simple IWB game designed in PowerPoint to develop children’s early subitising skills. Children are presented with 4 or 5 under water sea creatures and say how many they can see. Children see the amount and click on the matching number digit card as fast as they can. This resource is easily editable and 32 slides in length.
This game links well with Spring Term Alive in 5 WhiteRoseMaths. It may provide an ideal starter or guided group activity in Maths sessions. Once familar with the game some children may like to play this game on the IWB during continuous provision. This game also works well as assessment tool to see whether children are able to subitise amounts within 5 - an important early learning goal.
If you enjoy playing this game then please leave us a positive review. We are currently trying to grow our following on Twitter @eyfsgames so please follow us to see our latest games. We very much appreciate all your support. Thanks so much.
A simple IWB game designed in Powerpoint to develop children’s early subitising skills. Children are invited to subitise the amount of spots they see on each ladybird (4 or 5 spots?) and click on the matching symbolic number.
This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the spots and by showing either 4 or 5 fingers to represent the spots on each ladybird. Children can be selected to use the IWB and click on the matching symbolic number digit to reveal the correct answer Different arrangements of 4 and 5 spots are shown on each ladybird. A super game to develop early subtising skills.
This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (32 slides in length)
A simple IWB maths game, designed in Powerpoint to support the development of children’s early number skills. Children say how many beach balls are presented in the ten-frame and calculate one more. Children click on the correct numeral on the number track to identify what would be one more. All numbers from 1 to 10 are explored.
This resource also includes at the seaside themed ten-frames and number cards showing 1-10 in Sassoon Primary Infant Font. These can be easily printed off, laminated and used during whole class provision to support teaching and learning.
If you enjoy using our games, please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames to hear about our latest games.
A simple IWB Maths game to support early subitising skills using a 5-frame.
Children subitise (see without counting) the number of ducks shown in each 5-frame and click on the matching numeral on the number track. Varying arrangements of 1 to 5 ducks are shown in the 5-frames.
An ideal game to introduce using the 5-frame and supports symbolic number recognition from 1 to 5. This resource is 30 slides in length and easily editable.
If you enjoy using this game, then please post a positive review. Post a positive review about any of our games/resources and we will send you any game of your choice to say thank you for your support.
A simple IWB counting game to develop children’s fluency using number bonds to 10 by counting penguins.
This is an ideal maths game to model using the ten-frame to explore number bonds to 10. Ask the children to count the number of penguins they see in the ten-frame and work out how many more penguins need to be added to make 10. Children could write the matching calculation on individual whiteboards OR show the match number with their fingers as part of whole class teaching and learning. This game may also work well as part of a guided group work session. Children may also enjoy interacting with this game during continuous provision. Children are invited to click on the matching number card that would make 10 penguins altogether.
This Number Bonds to 10 game is designed in Powerpoint and easily adaptable to work on different arrangements of 10. (28 slides in length)
A simple IWB Maths Game to support the development of children’s early conceptual subitising and addition skills within ten. Children are presented with various domino arrangements (total amounts from six to ten) and say the number of spots they can see altogether. Help the Dinosaur count the spots. Children calculate the total amount of spots and click on the matching number card to reveal the answer. Although this IWB Maths game is not endorsed by WRM, it is strongly aligned to the EYFS Spring Term WhiteRose Maths Units Growing 6,7,8 and Building 9 and 10.
This IWB Maths game works well as part of whole class teaching and learning or as a small adult-led guided group session. Children can write the addition calculation on small whiteboards or show the answer with their fingers. This game helps to consolidate children’s conceptual subitising skills and addition within ten. This game is designed in PowerPoint and therefore easily editable (24 slides in length and fully interactive).
If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review about our resources in the next six months and we will send you a game of your own choice to say thanks for all your support.
A simple interactive whiteboard game designed in PowerPoint to develop early subitizing skills. Children say how many rockets they can see and click on the matching symbolic number.
This game will make an ideal whole class starter and links well to Spring Term Alive in 5! WhiteRose Maths planning. Different random arrangements of space rockets are presented (amounts 4 and 5) and children need to say as fast as they can how many space rockets they can see. This resource is easily editable and is 32 slides in length. This game may also provide a quick assessment tool to see whether children are able to subitize within 5 - a key early learning goal.
If you are pleased with this resource to support teaching and learning then please leave us a positive review and share your experiences on social media. Many thanks.
A simple IWB maths game to develop children’s early counting, number recognition and cardinality skills.
Help Rudolf deliver the correct number of presents to each house.
Santa has written numbers on the door of each house so he can match the right amount of presents to each family. Children are invited to count the number of presents shown in each ten-frame and click on the matching amount shown on the doors of the house. A super simple IWB maths game to support teaching and learning of numbers within ten. (30 slides in length)
To follow up, children could make houses from cardboard boxes and write on the numbers of presents to be delivered during continuous provision. This activity fits well with WhiteRose Maths planning for the Autumn term. This activity is easily adapted to calculate one more or one less present.
If you like this resource please leave us a positive review.
A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Links well with Spring Term WhiteRose Maths and developing number knowledge within 10. This game will work well as part of whole-class teaching and or small guided group session. In this game, children are presented with four dominoes and have to identify which domino is the odd one out. The game is 22 slides in length and easily editable.
If you like this game please leave us a positive review and follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.