Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
A simple interactive whiteboard maths game to support early counting, addition and subitising skills. Children are presented with varying arrangements of buttons within five on the gingerbread man/woman. Children click on the number card showing the matching amount of buttons. This game can be played in various different ways depending on the needs of your children and is easily editable (21 slides in length). For example, higher achievers might like to write the corresponding calculation on small whiteboards, whilst other children may prefer to show the answer with their fingers or with number fans. This game fits well with WhiteRose Maths planning Alive in Five and builds on developing number knowledge within five by practising subitising and introducing the concept of adding one more.
If you enjoy using this game to develop children’s early number skills please leave us a positive review. Do follow us on Twitter @EyfsGames where we are steadily growing an online community to share our newest games. Many thanks.
This SEND register template provides an overview of special educational needs across the whole Primary school by year group and need. Ideal for SENCos to manage and track the specific needs of pupils across the whole school and support the referral of children requiring an EHCP assessment or those children flagged by teachers/TAs with SEND concerns.
Ready to print objectives for each Book Band from Pink to Purple band.
Ideal to stick in reading diaries or make into laminated book marks/prompt cards to help develop children’s reading skills throughout KS1 and KS2.
These reading objectives can help the teacher/teaching assistant, child and parent/carer to focus on developing the reading skills necessary for each book band and in turn meet age related expectations in Reading.
A simple IWB Maths Game to support the development of children’s early conceptual subitising and addition skills within ten. Children are presented with various domino arrangements (total amounts from six to ten) and say the number of spots they can see altogether. Help the Dinosaur count the spots. Children calculate the total amount of spots and click on the matching number card to reveal the answer. Although this IWB Maths game is not endorsed by WRM, it is strongly aligned to the EYFS Spring Term WhiteRose Maths Units Growing 6,7,8 and Building 9 and 10.
This IWB Maths game works well as part of whole class teaching and learning or as a small adult-led guided group session. Children can write the addition calculation on small whiteboards or show the answer with their fingers. This game helps to consolidate children’s conceptual subitising skills and addition within ten. This game is designed in PowerPoint and therefore easily editable (24 slides in length and fully interactive).
If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review about our resources in the next six months and we will send you a game of your own choice to say thanks for all your support.
A comprehensive overview of the sequence of reading colour book bands from EYFS, Key Stage 1 and 2.
This age-appropriate reading progression overview sheet, includes matched reading recovery levels. In addition to the comprehensive overview their are four slides that may provide a useful tool to share information about reading progression in primary school.
A useful information tool for all teachers / TAs wanting to develop their understanding of reading progression in primary school.
A simple interactive white board activity/maths game that is great for modelling counting back from 10, The slides are fully interactive and the activity links well with White Rose Spring term planning session 6 “Counting back from 10 - Ten in a Bed”.
Children are presented with a variety of different cartoon animals in the bed and explore what would be one less by counting back from 10 using the Ten in a Bed nursery rhyme.
Following this different numbers of animals are presented in the bed. Children need to count the number of animals in the bed and click on the matching digit card.
Larger images of all the animals included in the Powerpoint are included at the end of the slides. These can be made into puppets which can be printed off and laminated for exploration in whole class provision or works well as a small group activity. Children can use their puppets to show how many animals are in the bed and practice counting back from 10.
A simple interactive whiteboard maths game to support the development of children’s early number skills. Children are invited to subitise the spots on the domino from one to five (see how many without counting) and click on the matching symbolic number card. This game fits well with WhiteRose Maths Spring Term Unit Alive in Five and supports subisiting skills within five - a key early learning goal in Reception.
This interactive maths game can be used to introduce different ways of making amounts within five. It can be an ideal introduction to independent learning activities and maths investigation, exploring domino patterns and different ways of making amounts within five. For example, children can match and sort all the different ways of making four and five and begin to create and design their own arrangements using resources from @spotonnumber. This game is easily editable and 32 slides in length.
This maths game can be played as a whole class or during small-group or 1-1 adult-led sessions. It could also be used to assess whether children are able to confidently subitise numbers within five.
If you enjoy playing our Maths games please leave us a positive review and join our rapidly growing online community on Twitter @eyfsgames to hear about our latest games.
A multi-purpose IWB resource designed to develop children’s early number knowledge using a ten-frame. Children are invited to say the amount of people (blue counters) upstairs, downstairs and altogether, and calculate one more and one less shown on the ten- frame and or how many more blue counters would make ten.
Children are invited to say how many people (blue counters) they can see on the bus. They might also be asked to add one more or one less to the bus or how many more would make 10. This resource aligns well with WhiteRose Maths Units for EYFS and Yr1 although is not endorsed by WRM. As well as supporting early number recognition skills this game strengthens compositional knowledge of amounts within 10.
This IWB Maths resource can work well as part of whole class teaching, small guided group work and or 1-1 adult-led teaching and learning.
In addition to using this resource on the IWB, a selection of slides could be printed off and used during continuous learning provision. This may provide great opportunities for further number exploration of composition of ten. Children can be invited to place counters/cubes to represent varying numbers of people on the bus. For example, five people upstairs and two downstairs equals 7 OR four people upstairs and three people downstairs also equals 7. This is an ideal resource to develop children’s early counting skills and strengthen their compositional understanding.
If you enjoy using this resource with your class, then please give us a positive review. You may also like to join our growing Twitter community @EyfsMaths to hear about our latest games. Post a positive review about any of our resources in the next six months and we’ll send you any game/resource of your choice to say thanks for your support.
A simple IWB game designed in PowerPoint to develop children’s early subitising skills. Children are presented with 4 or 5 under water sea creatures and say how many they can see. Children see the amount and click on the matching number digit card as fast as they can. This resource is easily editable and 32 slides in length.
This game links well with Spring Term Alive in 5 WhiteRoseMaths. It may provide an ideal starter or guided group activity in Maths sessions. Once familar with the game some children may like to play this game on the IWB during continuous provision. This game also works well as assessment tool to see whether children are able to subitise amounts within 5 - an important early learning goal.
If you enjoy playing this game then please leave us a positive review. We are currently trying to grow our following on Twitter @eyfsgames so please follow us to see our latest games. We very much appreciate all your support. Thanks so much.
A simple IWB game designed in Powerpoint to develop children’s early subitising skills. Children are invited to subitise the amount of spots they see on each ladybird (4 or 5 spots?) and click on the matching symbolic number.
This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the spots and by showing either 4 or 5 fingers to represent the spots on each ladybird. Children can be selected to use the IWB and click on the matching symbolic number digit to reveal the correct answer Different arrangements of 4 and 5 spots are shown on each ladybird. A super game to develop early subtising skills.
This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (32 slides in length)
A simple interactive counting game, designed in Powepoint to support the development of children’s early number knowledge from 1 to 5. Children are presented with different amounts of poppies in the ten-frame. Children need to count the poppies in the ten-frame and identify and click the matching number digit card. Different ways of showing 2, 3, 4 and 5 are explored using the ten-frame. A great starter activity for use on the interactive whiteboard as part of whole class teaching and learning, exploring amounts from 1 to 5. Links well with WhiteRose planning and “5 Alive” unit in the Autumn term. Easily editable to build a greater level of challenge by introducing numbers beyond 5.
The Powerpoint slides also include ten-frame templates showing poppy amounts from 1 to 5 in various arrangements. The ten-frames can be printed and laminated and are ideal for any follow up independent learning opportunities or directed small group work.
This simple interactive whiteboard game, designed in Powerpoint supports the development of children’s early counting skills. Children learn how to subitize using regular domino patterns. Help the dinosaurs count all the domino and click on the matching number digit.
A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Links well with Spring Term WhiteRose Maths and developing number knowledge within 10. This game will work well as part of whole-class teaching and or small guided group session. In this game, children are presented with four dominoes and have to identify which domino is the odd one out. The game is 22 slides in length and easily editable.
If you like this game please leave us a positive review and follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.
Pancake Day Numbers to 20 Ten-frame is a simple interactive Maths game, designed in Powerpoint to support the development of children’s early number skills within 20.
Children say how many pancakes they can see in the ten-frames and click on the matching number card to show how many pancakes altogether. This game is a super learning tool to extend number knowledge up to 20. And is easily adapted to suit your needs.
This resource also includes ten-frames templates showing amounts from 1 to 10 pancakes and matching number cards from 1 to 20, ideal for any independent learning activities.
If you enjoy using our game please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames. Post a positive review in the next six months and we will send you any game of your choice to say thanks for your support.
A simple interactive whiteboard game designed in Powerpoint to support the development of subitising skills. Children are presented with varying arrangements of fish in the porthole. Children subitise amounts (4 or 5 fish) and click on the matching symbolic number.
This game supports Spring Term Alive in 5! WhiteRose Maths planning for Reception. The game can be played as part of whole class teaching and learning or can be used to support small group sessions focused on developing children’s early number skills. The game may also provide a useful assessment tool to assess whether children are able to subitise amounts within 5 - a key early learning goal in maths.
This game is easily editable and is 32 slides in length. If you are pleased with this resource then please give us a positive review and share your experience on social media. Many thanks.
A simple interactive whiteboard game designed in PowerPoint to develop early subitizing skills. Children say how many rockets they can see and click on the matching symbolic number.
This game will make an ideal whole class starter and links well to Spring Term Alive in 5! WhiteRose Maths planning. Different random arrangements of space rockets are presented (amounts 4 and 5) and children need to say as fast as they can how many space rockets they can see. This resource is easily editable and is 32 slides in length. This game may also provide a quick assessment tool to see whether children are able to subitize within 5 - a key early learning goal.
If you are pleased with this resource to support teaching and learning then please leave us a positive review and share your experiences on social media. Many thanks.
A simple IWB game designed in Powerpoint to develop early perceptual subitising skills. This Space Alien themed game is ideal for whole-class teaching and learning and or small guided group work using the interactive whiteboard. Children are presented with varying amounts of Space aliens (4 or 5?) and need to match the appropriate symbolic number digit card as fast as they can. This game is 32 slides in length and easily editable.
This game links well with the Spring Term Alive in 5! WhiteRoseMaths unit exploring the composition of four and five. This game may also provide a good individual assessment tool to see whether children can confidently subitise amounts within 5 - a key early learning goal.
If you are happy with this Subitising game please give us a positive review. We are now on Twitter @eyfsgames so please feel welcome to follow us and hear more about our latest games. Many thanks for all your support and suggestions.
A simple interactive maths game, designed in Powerpoint to support the fluency of number bonds to 10. This game can be shared on the interactive whiteboard as part of whole class teaching and or small group work and is ideal for developing children’s understanding and fluency of number bonds from 1 to 10.
Children have to count the UFOs from outer space in the the ten-frame and identify the matching numeral on the number track. Next, children have to say how many more UFOs would make 10 and click the matching numeral. The missing UFOs float into the ten-frame to show the missing number of UFOs. All the number bonds are presented. (42 slides in total) Easily editable.
Space themed Ten-frames 1 to 10 and number bonds to 10 cards are included - ready to print, laminate and use during whole class maths provision.
A simple IWB Penguin themed Maths game using a 5-frame designed in PowerPoint to support the development of children’s early number skills.
This maths game aligns well with EYFS and Year 1 goals, by supporting early number recognition within five
Children are presented with varying arrangements of penguins from 1 to 5 in the five-frame. Children are invited to subitise (see without counting) and click on the matching numeral. Supports symbolic number recognition of numbers from 1 to 5. This resource is 30 slides in length and fully editable.
Easily adaptable to create other arrangements of five within the frame. Includes penguin 5 frames to print for continuous provision activities (e.g., matching the frame with the number digit card; adding one more penguin to the frame; picking two frames and calculating how many altogether etc…).
If you enjoy using this resource, then please post a positive review. We would love to hear from you. Many thanks.