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Encounter Edu is where learning meets the world with a host of free STEM and global learning resources across the curriculum.

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Encounter Edu is where learning meets the world with a host of free STEM and global learning resources across the curriculum.
Computing KS2: Design our smart city pt.2
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Computing KS2: Design our smart city pt.2

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Computing KS2: Design our smart city pt.2 is part two of the Design Thinking Workshop. This lesson sees your class use an ideas funnel to select and refine ideas from the brainstorming activity in in part one. Each group will then prototype one of the ideas using the hardware and software skills they have learned with the mBot in lessons 1-6. This is a lesson from the Computing KS2 unit. Computing KS2 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-7-11
Our ocean in crisis KS2
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Our ocean in crisis KS2

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Our ocean in crisis KS2 is a resource for year 3, year, 4, year 5, and year 6 students.This lesson asks students to share what they know about ocean plastics pollution and sort ideas into the categories true, false or uncertain, leading to the realisation that there might be different agendas for the information we receive in the media. Student’s research and present about an ‘Ocean hero’ and their achievements. They then discuss the ways in which they can make a difference by making a pledge to change one thing. This is one of three lessons. The lessons introduce students to the awe and wonder of the ocean and its inhabitants building a love for marine wildlife and a desire to protect it. The unit goes on to explore some of the many ways we depend on the ocean, from food to livelihoods. Finally, this unit introduces students to what is meant by marine plastic pollution and encourages students to take a thoughtful and critical approach to the information they receive from the media. At the end of these three lessons students will be fully prepared to embark on the full Key Stage 2 unit Ocean Plastics 7-11. Get the other lessons in this unit here: https://encounteredu.com/teachers/units/oceans-for-beginners-x-curric-7-11
Coral Oceans KS2: Coral classification
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Coral Oceans KS2: Coral classification

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This lesson introduces students to the range of life on the reef. Starting off by learning to name and identify different species, students will then sort these into different groups and start to use classification keys. This is a single lesson from the unit Coral Oceans 7-11. This science-based unit uses the stunning imagery and 360 media from the XL Catlin Seaview Survey and covers several of the main concepts for students studying living things at upper elementary level. The unit can be used as a standalone primer for students, using a new and exciting context of corals, clownfish and sharks, or as a comparative study to the local environment. Students work through a series of connected lessons to develop their understanding of: habitats and how they provide the basic needs of plants and animals identification, classification and the use of keys life cycles, anatomy and sexual reproduction how animals obtain their food using the idea of food chains how animals and plants are adapted to their environment human impact on the environment Access the full unit’s resources here: https://encounteredu.com/teachers/units/coral-oceans-science-7-11
Coral Oceans KS2: Coral Explorer
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Coral Oceans KS2: Coral Explorer

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This lesson introduces students to the wonders of the coral reef and the adventures of the XL Catlin Seaview Survey. In this first lesson, students will embark on their journey to become coral explorers, finding out where coral reefs can be found, and learning from the experiences of scientists and the expedition team. They will then take part in their first virtual dive. This lesson provides the platform for further scientific discovery through the rest of the unit.
Coral Oceans Geo KS4: What are the impacts of reef destruction?
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Coral Oceans Geo KS4: What are the impacts of reef destruction?

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This lesson will look at the impacts of coral reef destruction, categorising those impacts. We discover the impacts to different stake holders in Timor-Leste through watching videos. Students will then write a letter to their local MP informing them of the threats the coral reefs are facing and why they need protection. This lesson is from the Coral Oceans Geograpy 14-16 unit. You can access the unit here: https://encounteredu.com/teachers/units/coral-oceans-geography-14-16 The unit delivers a comprehensive understanding of coral reefs. Through the use of our exclusive galleries, videos and online resources, students will develop their knowledge and understanding of what coral reefs are, why they are important and how to protect them. The unit includes challenging lessons on abiotic components such as the nutrient cycle and biotic factors such as food chains. To experience the full impact of this scheme of work it can be taught in advance of our annual Coral Live event. Live lessons can be booked for free here: https://encounteredu.com/live
Plastics: where are they? Part two
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Plastics: where are they? Part two

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Plastics: what are they? Part two is a Key Stage 2 (KS2) lesson. In this lesson students discover some of the incredible uses for plastic i.e. medical science and space exploration and reflect on why single-use plastics have become unpopular. Students examine data from a sample of litter collected on Henderson Island. They go on to consider where the plastic litter could have come from and create a bar graph representing this data. Ocean Plastics 7-11 is a Key Stage 2 (KS2) cross-curricular unit of work encompassing science and geography which also develops skills in mathematics, citizenship and spoken language. The unit addresses four key questions; what are plastics, where are plastics, what impact can plastics have and what can I do? These questions are answered by developing students understanding of properties of materials, living things, habitats and human and physical geography. The unit explores the pros and cons of a variety of plastic products, investigates how plastic finds its way to the ocean and looks at what changes can be made on a local and global scale. Students understand the complex issues surrounding oceans plastics through this units optimistic and innovative approach to challenging attitudes and behaviour. Get the whole unit resources here: https://encounteredu.com/teachers/units/ocean-plastics-x-curric-7-11
Plastics: what are they?
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Plastics: what are they?

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Plastics: what are they? is a Key Stage 1 (KS1) lesson. This lesson introduces students to a range of materials and allows them to compare and describe their properties. Students develop their understanding of what is meant by materials and discover four in particular; wood, metal, glass and plastic. They then discover why certain materials are chosen to make different products. Focussing on plastic, students explore the variety of items which are made from or contain plastic. They then conduct and investigation to find out which material is the most effective at waterproofing. This is a single lesson of the Ocean Plastics 5-7 unit. Ocean Plastics 5-7 is a Key Stage 1 (KS1) cross-curricular introduction to materials and their properties, which focusses on plastic and its abundance. Students discover how many everyday products are made from or contain plastic, understanding its versatility and resilience. They go on to discover what happens to rubbish after it’s thrown away and explore recycling, landfill and litter. Students find out how detrimental plastic is to marine life and create posters and models encouraging friends and family to recycle and reduce the amount of plastic they use. This unit encourages proactive and positive behaviours, for all our futures. Get the whole unit resources here: https://encounteredu.com/teachers/units/ocean-plastics-x-curric-5-7
Our ocean in crisis KS4
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Our ocean in crisis KS4

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Our ocean in crisis KS4 is a resource for year 9, year 10, and year 11 students. In this lesson students will consider some of the myths in the media relating to ocean plastics by completing a true or false activity. They then analyse different news reports considering the motivations different organisations and media outlets may have. Students conduct research about an ‘Ocean hero’ and create a detailed career plan to emulate the achievements of their chosen hero. The lesson concludes with a class discussion about the changes they can implement in their lives which could make a difference to the levels of marine plastic pollution. This is one of three lessons in the Oceans for beginners X-Curric 14-16 unit. Ocean for beginners X-Curric 14-16 is a Key Stage 4 (KS4) resource. The lessons build on prior knowledge of oceans and the species and habitats it encompasses. Students explore ecosystem goods and services and answer GCSE style questions reflecting on how we use the oceans. The unit then reviews what is meant by ocean plastics pollution and encourages students to critically appraise information from different media sources. Students then go on to consider careers in this field by evaluating the work of an ‘Ocean hero’. At the end of these three lessons students will be fully prepared to embark on the full Key Stage 4 unit - Ocean Plastics 14-16. Get the full unit resources here: https://encounteredu.com/teachers/units/oceans-for-beginners-x-curric-14-16
Our ocean and us KS4
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Our ocean and us KS4

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Our ocean and us KS4 is a resource for year 9, year 10, and year 11 students. In this lesson students learn about the concept of ecosystem goods and services, following this they will answer GCSE style exam questions which they will peer assess, reflecting on how dependent we are on the ocean. This is one of three lessons in the Oceans for beginners X-Curric 14-16 unit. Ocean for beginners X-Curric 14-16 is a Key Stage 4 (KS4) resource. The lessons build on prior knowledge of oceans and the species and habitats it encompasses. Students explore ecosystem goods and services and answer GCSE style questions reflecting on how we use the oceans. The unit then reviews what is meant by ocean plastics pollution and encourages students to critically appraise information from different media sources. Students then go on to consider careers in this field by evaluating the work of an ‘Ocean hero’. At the end of these three lessons students will be fully prepared to embark on the full Key Stage 4 unit - Ocean Plastics 14-16. Get the full unit resources here: https://encounteredu.com/teachers/units/oceans-for-beginners-x-curric-14-16
Climate and Energy KS4: How can we predict future weather?
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Climate and Energy KS4: How can we predict future weather?

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This is the third lesson in the eight lesson Global Climate and Renewable Energy unit for KS4 and GCSE. This is a lesson for higher level students, developing knowledge of climate modelling and accessing information in an academic journal article on the impact of climate on renewable energy production. The HIWAVES research team wrote an academic paper investigating the impact of predicted climate on renewable energy production. This lesson looks at how the research team used climate models as part of their work and then focuses on the academic journal article written by the team and supports students to access information from this level of research output. The unit provides a robust understanding of the latest findings promoting climate literacy, while being curriculum-aligned to GCSE exam body specifications, equipping students with the knowledge and skills to tackle challenges of the future. The unit and its associated activities and multimedia can also be accessed on the Encounter Edu website.
Climate and Energy KS4: Weather in NW Europe
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Climate and Energy KS4: Weather in NW Europe

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This is the second lesson in the eight lesson Global Climate and Renewable Energy unit for KS4 and GCSE. This lesson focuses on using isobar maps and satellite images of NW Europe to predict and explain weather conditions. In this lesson students will use all their knowledge of weather systems, and use a variety of satellite maps of Northwestern Europe to predict the weather for the next day. Students will then go on to use satellite images to describe the weather of Northwestern Europe and explain what has caused this weather and what conditions would be expected as a result of what is shown on the satellite images. The unit provides a robust understanding of the latest findings promoting climate literacy, while being curriculum-aligned to GCSE exam body specifications, equipping students with the knowledge and skills to tackle challenges of the future. The unit and its associated activities and multimedia can also be accessed on the Encounter Edu website.
Coral Oceans Geo KS4: How to mitigate reef destruction?
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Coral Oceans Geo KS4: How to mitigate reef destruction?

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In this lesson you will look at the different strategies implemented in places across the globe and the main strategy used in Timor-Leste. Students will be assessing the need for the mitigating strategies such as the MPA in Timor-Leste but also evaluating the strategies. This lesson is from the Coral Oceans Geograpy 14-16 unit. You can access the unit here: https://encounteredu.com/teachers/units/coral-oceans-geography-14-16 The unit delivers a comprehensive understanding of coral reefs. Through the use of our exclusive galleries, videos and online resources, students will develop their knowledge and understanding of what coral reefs are, why they are important and how to protect them. The unit includes challenging lessons on abiotic components such as the nutrient cycle and biotic factors such as food chains. To experience the full impact of this scheme of work it can be taught in advance of our annual Coral Live event. Live lessons can be booked for free here: https://encounteredu.com/live
Coral Oceans Geo KS4: Coral reefs in Timor-Leste
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Coral Oceans Geo KS4: Coral reefs in Timor-Leste

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This lesson introduces Timor-Leste, the case study for this scheme of work and coral reefs. Students will locate Timor-Leste and other important coral reefs on a map. They will also learn what conditions are needed for a coral reef to grow and the global distribution of coral reefs. This lesson is from the Coral Oceans Geograpy 14-16 unit. You can access the unit here: https://encounteredu.com/teachers/units/coral-oceans-geography-14-16 The unit delivers a comprehensive understanding of coral reefs. Through the use of our exclusive galleries, videos and online resources, students will develop their knowledge and understanding of what coral reefs are, why they are important and how to protect them. The unit includes challenging lessons on abiotic components such as the nutrient cycle and biotic factors such as food chains. To experience the full impact of this scheme of work it can be taught in advance of our annual Coral Live event. Live lessons can be booked for free here: https://encounteredu.com/live
Computing KS3: Overcoming failures
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Computing KS3: Overcoming failures

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Computing KS3: Overcoming failures give students the opportunity to consolidate the learning from the first five lessons, revisit any shaky territory and experiment with combinations of inputs, outputs and different ways of coding the mBot. Students will look at some of the ways in which technology has failed in the past, and how engineers have worked to overcome those problems. They will look back over the hardware and software they have been using in the past five lessons and combine these skills to complete challenges. This is a single lesson fromt he Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14
Computing KS3: Mapping and robotic cars
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Computing KS3: Mapping and robotic cars

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Computing KS3: Mapping and robotic cars will teach students about obstacles and sensors. Students will discuss the risks that a smart city presents, focusing on the challenges that an autonomous vehicle faces while navigating in the real world. Following on, students will then learn about the ultrasonic sensor on board the mBot and how to use it to avoid obstacles. Finally, they will think about how driving speed can influence a vehicle’s ability to react to obstacles. This is a single lesson fromt he Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14
Computing KS3: Controlling cars with code
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Computing KS3: Controlling cars with code

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Computing KS3: Controlling cars with code gets the students to firstly think about and discuss how programming a car compares to programming a standard computer. Following this, students will work in groups to programme the robot to drive in different shapes around the classroom. This is a single lesson fromt he Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14"
Computing KS3: Design our smart city pt 2
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Computing KS3: Design our smart city pt 2

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Computing KS3: Design our smart city pt.2 is part two of the Design Thinking Workshop. This lesson sees your class use an ideas funnel to select and refine ideas from the brainstorming activity in in part one. Each group will then prototype one of the ideas using the hardware and software skills they have learned with the mBot in lessons 1-6. "This is a single lesson from the Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14"
Computing KS3: Design our smart city pt 3
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Computing KS3: Design our smart city pt 3

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Computing: Design our smart city pt.3 is part three of the Design Thinking Workshop. In this lesson students discuss different ways of sharing ideas then create articles, posters, videos, photo galleries or reports to persuade their audience that their prototypes are worth taking forward. Each group will present their prototypes and demonstrate their ideas in action using the mBot as part of a working display. "This is a single lesson from the Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14"
Computing KS2: Design our smart city pt.3
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Computing KS2: Design our smart city pt.3

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Computing: Design our smart city pt.3 is part three of the Design Thinking Workshop. In this lesson students discuss different ways of sharing ideas then create articles, posters, videos, photo galleries or reports to persuade their audience that their prototypes are worth taking forward. Each group will present their prototypes and demonstrate their ideas in action using the mBot as part of a working display. This is a lesson from the Computing KS2 unit. Computing KS2 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges. Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities. All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-7-11
Biodiversity Science GCSE: Coral case study
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Biodiversity Science GCSE: Coral case study

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This is the first lesson in a full unit (Biodiversity Science GCSE Coral Reefs) using the coral reef as a new context for applying concepts of biodiversity, human impacts and conservation. The ‘Why is coral reef biodiversity important?’ lesson covers the importance of coral reefs, the so called ‘rain forests of the sea’, to a local community in Timor-Leste. Students develop their understanding of mutualism, biodiversity and how it is useful and important to us and the Earth as a whole. Multimedia content and other information can be found at: https://encounteredu.com/teachers/units/coral-oceans-science-14-16