I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This bundle comprises the entire 5 week SOW for OCR Creative iMedia R081 Pre-Production skills.
By purchasing this bundle, you will be saving 50%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 5 week SOW for Introduction to Communications.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 7 to 10
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 7 to 10 of the 10 lesson course. This resource covers introduces the students to a four lesson project, which involves them creating pre-production materials for a given scenario.
This Lesson is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 6
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 6 of the 10 lesson course. Lesson 6 covers an introduction to production scripts. The lesson includes examples, videos, an explanation and then a task that the students must complete.
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 5
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 5 of the 10 lesson course. Lesson 5 covers an introduction to camera shots and focus used in movies, TV etc and continues on from lesson 4. The lesson includes examples, videos, an explanation of each shot and then a task that the students must complete.
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 4
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 4 of the 10 lesson course. Lesson 4 covers an introduction to camera angles used in movies, TV etc. The lesson includes examples, videos, an explanation of each angle and then a task that the students must complete.
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 3
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 3 of the 10 lesson course. Lesson 3 covers an introduction to storyboards. The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 2
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 2 of the 10 lesson course. Lesson 2 covers an introduction to mind maps (spider diagrams). The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 5 of the 5 lesson course. Lesson 5 covers:
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 4 of the 5 lesson course. Lesson 4 covers:
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 3 of the 5 lesson course. Lesson 3 covers:
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 2 of the 5 lesson course. Lesson 2 covers:
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 1 of the 5 lesson course. Lesson 1 covers:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 7 week SOW for Programming in Kodu.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 5, 6 and 7 of the 7 lesson course. These lessons have been merged as they all focus on the same objective; the student creating their own 3D computer game using Kodu using the skills they have gained during the previous 4 weeks. By giving them three lessons to create a unique game, they have sufficient time to explore the software and further develop their learning.
These lessons allow the students to follow a PLC to guide them with adding as many different game features as possible with their unique game.
The bundled lesson 5, 6 and 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 4 of the 7 lesson course. Lesson 4 covers:
Adding more advanced features, such as countdown timer, bonus coin and game levels
Looking independently at other features that could be added to Kodu to make the game more advanced
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 3 of the 7 lesson course. Lesson 3 covers:
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding automated movement into the lesson 2 game to make it more advanced
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Adding extension features to this “mini” game showing further understanding of sequencing and computational thinking
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 1 of the 7 lesson course. Lesson 1 covers:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 6 week SOW for Photoshop and Flash.
By purchasing this bundle, you will be saving 25%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.