I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This Computer Science Scheme of Work is Lesson 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 6 of the 6 lesson course. Lesson 6 covers:
Learning about the elif block of code and how it is used in selection statements
Creating a unique quiz using selection statements, variables, comparison operators, the input function and the print function
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 5 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 5 of the 6 lesson course. Lesson 5 covers:
Using if statements when creating a maths quiz
Using variables in a quiz to “count” a score
Understanding what modules are and how they’re used in Python programming
Using the time module to “delay” code executing
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 4 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Understanding the concept of a selection (if) statement
Using comparison operators to compare variables to values
Creating a program (differentiated) using a selection statement
Looking at code annotation to demonstrate understanding of programming concepts
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Looking at the various mathematical operators that are used in programming
Understanding how to combine variables and numbers
Performing simple calculations on variables that contain numbers
Looking at different data types and how they affect variables
Using the int function to inform variables what data they contain
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding what variables are and how they are used in Python programming
Looking at the rules for naming variables and why it is important to follow them
Creating a program in script mode using variables
Using the input function
Understanding how to annotate code and demonstrate programming knowledge
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 1 of the 6 lesson course. Lesson 1 covers:
Learning what Python Programming is
Understanding what interactive mode and script mode are
Using both modes to create simple programs
Looking at syntax errors and being able to interpret error messages
Correcting programming errors
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 6 week SOW for Algorithms in Scratch.
By purchasing this bundle, you will be saving 17%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 5 and 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 5 and 6 of the 6 lesson course. Lesson 5 and 6 covers:
Creating a unique game
Providing ideas and inspiration to students
Including guides for sprite and stage design
A PLC for students to refer to for game complexity
Lesson 5 and 6 are being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 4 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Understanding the term variable, operator and broadcast
Learning how to use variables and operators in programming
Using variables and operators to create complex code
Learning how to “broadcast” a message to activate an “event”
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Sprite and stage interaction
Sprite and sprite interaction
Creating a “Shark Attack” style game
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding blocks of code
Programming a sprite (character) to move
Looking at different “movement” techniques
Looking at explaining and annotating code
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 1 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 1 of the 6 lesson course. Lesson 1 covers:
Introduction to Scratch
Understanding Sprites and Stages
Creating your first Sprite
Creating your first Stage
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 7 week SOW for Introduction to Computing.
By purchasing this bundle, you will be saving 45%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 7 of the 7 lesson course. Lesson 7 covers:
The CPU
The Fetch, Decode, Execute cycle
Information, at KS3 level, of the functions of the FDE cycle
A practical task showing students the concept of the FDE cycle
Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 6 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 6 of the 7 lesson course. Lesson 6 covers:
Learning from the previous lesson, focusing on an assessment with includes multiple choice questions and short answer ones too
The assessment is differentiated
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 5 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 5 of the 7 lesson course. Lesson 5 covers:
The main internal components of a computer system
The PSU
The CPU
The Motherboard
The Heat Sink
The RAM, ROM and Hard Drive
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 4 of the 7 lesson course. Lesson 4 covers:
Primary Storage
Understanding what RAM and ROM are
Recognising the differences between them
Learning about Volatile and Non-Volatile memory and their differences
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 3 of the 7 lesson course. Lesson 3 covers:
Secondary Storage
Understanding the three types of Secondary Storage (Magnetic, Optical and Solid State)
Recognising when each secondary storage device should be used
Understanding the advantages and disadvantages of each system
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
Input, Output and Storage Devices
Understanding the differences
Recognising Input, Output and Storage devices
Completing a differentiated task on the computer systems
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 1 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 1 of the 7 lesson course. Lesson 1 covers:
Hardware and Software
Understanding the differences
Recognising devices
Creating a poster about Hardware and Software
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.