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Testing the beep tester
Modify and improve the beep tester design
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
Technology can be used in sports to enhance performance and help participants to improve their fitness and stamina. For example, automated beep tests can be used to monitor fitness levels during training sessions, and set targets for future improvement.
In this unit of learning, learners will use the BBC micro:bit to develop a prototype for an electronic beep test that can be used to help people monitor and improve their fitness levels.
Activity info, teachers’ notes and curriculum links
In this activity, learners will test their product against the design criteria and suggest possible improvements.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Design a home energy system
Use the BBC micro:bit to develop a prototype for a home energy monitoring system that will inform people of how long they leave their lights and/or heating on during the day.
In this activity, learners will develop their energy monitoring system using the BBC micro:bit.
This is an ideal exercise for learners to develop programming skills, make use of programmable components and embed intelligence into a product design.
This is a versatile activity that can be attempted by learners as individuals, in pairs or in small groups.
If learners have not seen or used a block systems diagram before it might be necessary to describe this in more detail (i.e., what is meant by input, process, output etc.)
This activity will take approximately 60 – 120 minutes depending on ability and prior experience of learners.
Tools/resources required
Projector/Whiteboard
BBC micro:bit system and online programming software
Internet (to access programming software)
Suitable input devices
Crocodile clips or other wiring options (to attach input and/or output devices)
What is the BBC micro:bit?
The BBC micro:bit is a great way to get kids interested in computing. It is a small, programmable computer that can be used to create a wide variety of activities and projects. It is a powerful teaching and learning tool that helps learners develop their own systems and learn the basics of coding. It is an ideal tool for introducing children to programming concepts in a fun and engaging way.
When writing the program, those who have not done programming before may benefit from writing, experimenting with and downloading the example program shown on the Teacher PowerPoint. They can use this as a base for their own program.
The engineering context
Home energy usage is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3.
It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners.
Download the free Design a home energy system activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Sketch it out
Learners to demonstrate existing knowledge of sustainability issues in Design and Technology
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is used each day.
In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a home energy usage monitoring system that will inform people how long they leave their lights and/or heating on during the day.
Activity info, teachers’ notes and curriculum links
In this activity, learners will demonstrate their existing knowledge of sustainability issues in Design and Technology.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Step counter - prototype to final product
Develop a prototype step counter into a commercially viable product
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer.
In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge.
Activity info, teachers’ notes and curriculum links
In this activity, learners will develop their prototype stepometer into a completed, commercially viable product.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Model boat maths challenge for GCSE
Calculate the distance a model boat will travel across water
Two friends are on opposite banks of a river which is 30m wide. One of them has a model boat and plans to send it across the river to the other. The boat has a small motor which moves it forward. Once the boat is in the water, it cannot be steered. Can your students calculate the distance that the model boat will need to travel across the water?
This fun maths challenge will teach students about forces and motion and is perfect for GCSE students!
Activity: Model boat maths challenge for GCSE
The students can work individually or in pairs. Download the teacher presentation below and allow the students some time to read the task on the first slide, then show them slide 2.
Students will need to find the distance downstream from the starting point. A generalised approach to such problems should be introduced along with slide 2.
Leave the students to work on the task and then compare approaches and answers. A GeoGebra file has been supplied to help with the discussion.
Problem Solving
The students can tackle the problem in a number of ways. Some may choose to look at the path of the boat at 1 second intervals, possibly plotting the path on a graph. This is the way the GeoGebra file works. Others may use trigonometry to find the angle the boat travels and then use this with the 30m width of the river to find the distance downstream.
Another approach would be to use a scale drawing.
Pythagoras theorem or trigonometry can be used to find the displacement of the boat from its original position.
The GeoGebra file may be useful to students who wish to gather some results for the general approach or to check their answers.
Discussion Points
This activity could provide an opportunity to introduce vectors and possible resultant force, making a connection with Physics.
Comparing the advantages and disadvantages of various approaches would provide students with the opportunity to consolidate their learning.
Extending the problem
It could also be possible, with some students, to consider how to point the boat upstream, so that it ends up at the point directly opposite the start.
Potential GCSE content covered
In this activity students will cover graphs, Pythagoras theorem and vectors.
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Mathematical measuring - lengths of leaves
The natural environment – measuring leaves
Trees and their leaves are an important part of our natural environment. We can use our maths and science knowledge to better understand them and hence the environment around us!
In this activity each participant chooses a tree to collect six leaves from. Once the whole class has collected their leaves, return to the classroom to measure the lengths and widths of six leaves from a single tree. Place this data in a table and then calculate the mean average length and width of the leaves from the tree.
As a class discuss the meaning of these values. What do they tell us about the size of the leaves on each tree sampled?
Activity info, teachers’ notes and curriculum links
This is one of a set of resources developed to support the teaching of the primary national curriculum; they are designed to support the delivery of key topics within maths and science.
This activity could be used as a main lesson activity to teach learners how to collect data and calculate the mean value of a data set. It could also be used as one of several activities within a wider scheme of learning focusing on the use of maths and science to understand the natural environment.
Tools/resources required
Access to an outside area with trees and leaves
Rulers and/or tape measures
Calculators
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your classroom learning highlights with us @IETeducation
Halloween STEM activities – Make a sundial
In this fun Halloween STEM activity for kids, students will learn how to use the Sun to tell the time.
They will make a simple stick sundial in the school area, identify where the shadow is cast every hour and mark this with stone and chalk. The following day students can test their results to see if the sundial is accurate at telling the time.
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the making of a simple sundial built in the school grounds. This can be used to support learning of telling the time and to understand how light creates shadows.
How long will this activity take? Approximately 20-40 minutes to complete plus follow up.
Tools/resources required
Sticks
Stones/Pebbles
Chalk
The engineering context
Solar engineers design and make solar energy projects, from large-scale ones to home rooftop installations. They need to understand how the sun casts a shadow during the day to make sure their solar panels produce enough electricity.
Suggested learning outcomes
By the end of this activity students will be able to make a simple stick sundial and use it to tell the time and they will have an understanding of how the shadow is created with the stick blocking the sun.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Create a map of local flora and fauna
Gather information about local flora and fauna and create a map with coordinates showing the location of plants and animals
In this engaging activity for KS2, students will work in groups to collect information about the flora and fauna in their area. They will then create a map that displays the location of these plants and animals using coordinates.
This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource combines understanding of the natural world with maths skills, to create a map and guidebook of the local flora and fauna.
A fun and practical exercise in which students will take real measurements of the area and use grid paper to create a scale representation. Additionally, students will incorporate digital photographs or drawings of the flora and fauna to create informational pages for the guidebook.
For optimal results, it is advisable to conduct this activity in small groups. Selecting a suitable location is crucial, which could be the school grounds, nearby park, or other accessible area such as a local forest.
It may be best if only one team member produces the map, and the other focus on measurement and describing the observed flora and fauna. The flora and fauna could include plants, trees, observed birds and wildlife and insects.
This activity will take approximately 80-120 minutes to complete.
Tools/resources required
Access to an appropriate outside area with flora and fauna
Pencils
Rulers
Clipboards
Digital cameras
Grid sheets to map the local area
Tape measures
Chalk
Glue sticks or sticky tape
The engineering context
Environmental engineers across the globe engage in the mapping of flora and fauna to monitor changes in the natural world. Their research spans a variety of areas, including the impact of deforestation in the Amazon, the effects of climate change in the Polar regions, and the consequences of flooding in Asia.
Suggested learning outcomes
By the end of this activity students will be able to draw a map, they will be able to plot the positions using coordinates and they will be able to create, identify, and describe flora and fauna. Additionally, they will be able to use SI units for lengths/distances and they will be able to measure an area and scale it onto a map.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Make a leaf print
Develop and reinforce your knowledge of the different parts of a leaf by painting and labelling a leaf print
In this fun activity for kids, learners will be guided through the process of creating a visually attractive leaf print using various types of leaves and paint. This activity aims to reinforce learners’ understanding of the different parts of a leaf by labelling them.
Download our free activity sheet for a step-by-step guide on how to make leaf prints!
This is one of a set of free STEM resources that has been developed to support the teaching of the primary national curriculum, with a focus on key topics within maths and science. This particular resource is centred around creating leaf prints and developing knowledge about the main parts of a leaf.
Leaves can be collected from trees in and around the school premises as available. In case it is not feasible for the learners to venture outside and collect leaves, the teacher could have a selection of leaves already picked and ready to use. It is important to avoid leaves that have completely dried out as these will not work.
This activity can serve as the primary lesson or as one of several activities in a larger scheme of learning centred around using science to better understand the natural environment. There is also potential for the incorporation of art and design elements.
This activity will take approximately 60 – 90 minutes to complete.
Tools/resources required
Access to an outside area with trees and leaves
Paints and paint brushes
Old newspapers or other methods of protecting desks from paint
A4 or A3 paper for the prints
The engineering context
Environmental engineers are professionals who work to develop solutions to environmental problems. They use engineering principles to identify and design solutions for a range of environmental challenges, including pollution control, waste management, and water treatment.
Environmental engineers play a crucial role in protecting the environment and ensuring that human activities are conducted in a sustainable and responsible manner. They work in a range of industries, including government agencies, consulting firms and non-profit organisations.
Suggested learning outcomes
By the end of this activity students will be able to make a leaf print using different leaves and coloured paints, and they will be able to identify and label the main parts of a leaf.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Tally chart activity
In this interactive and engaging activity, students will create a tally chart to collect data and discover the most popular colours in the class. Get ready to observe, count, and tally as you learn more about your classmates’ colour preferences. By the end of this activity, you will not only have a beautiful visual representation of your classes’ favourite colours, but you will also develop your data collection and analysis skills.
Activity
This activity is one of a set of free STEM resources developed to support teaching the primary national curriculum and key topics within maths and science.
In this activity, learners will produce a tally chart of favourite colours in a class. They will split into groups and go around to the other learners in the class, recording their favourite colours in their chart. They will then add up the totals and discuss their results.
This activity could be used as a main lesson to develop knowledge and understanding of recording and displaying data methods or as part of a wider scheme of learning focusing on statistics. It could also be used as a starting point for learning based on the use of colour in Design & Technology.
How long will this activity take?
This activity will take approximately 40-60 minutes to complete.
Why do we use tally charts?
Tally charts are used to collect and organise data visually. They provide a quick and efficient way to record and count occurrences or responses. Tally charts help simplify data collection, making it easier to analyse and interpret information and identify patterns or trends.
The engineering context
Transport engineers use tally charts to record how many vehicles, and of what types, pass through road junctions or along busy roads; this helps them to plan the timings of traffic lights and identify routes where changes are needed.
Engineers need an understanding of colour when producing aesthetically pleasing solutions for clients.
Suggested learning outcomes
By the end of this activity, students will be able to construct a tally chart to record and analyse data about their favourite colours.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Magic Square puzzles
This engaging magic square puzzle activity for KS1 delves into the realm of number arrangements and challenges students to uncover the magic hidden within these intriguing square grids.
This activity is one of a set of free STEM resources developed to support teaching the primary national curriculum and key topics within maths and science. This resource focuses on developing the ability to add numbers using Magic Square grids.
This activity could be used as a starter or main activity to introduce maths problem solving using addition. Learners could complete it in pairs or small groups. Although this activity is designed to be carried out in a playground (which has the advantages of scale and allows chalk to be removed), it could equally be done on paper in a classroom.
How long will this activity take?
This activity will take approximately 35-60 minutes to complete. Download the worksheets below for a handy step-by-step guide and lesson plan.
What are magic squares?
Magic squares are intriguing mathematical arrangements of numbers within a square grid, where the sum of the numbers in each row, column, and diagonal is the same. Each number is unique within the square, and the challenge lies in finding the right arrangement to achieve the magical property. Magic squares have a long history dating back to ancient times and have captivated mathematicians and enthusiasts alike. They possess symmetrical and symmetrically complementary patterns, adding to their aesthetic appeal. Magic squares can vary in size, from 3x3 grids to larger ones, presenting a wide range of complexity and opportunities for exploration within recreational mathematics.
The engineering context
Engineers need to solve several puzzling problems when designing products. For example, chemical engineers must determine the amount and combination of ingredients required to create tasty and effective toothpaste.
Suggested learning outcomes
By the end of this activity, students will be able to solve Magic Square problems using addition, they will be able to add small numbers by mental arithmetic, and they will be able to create Magic Square grids of varying sizes and difficulty.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Practical probability
In this engaging activity, students will investigate the likelihood of selecting different fruits based on the number of each type in the bag, and they will examine the concept of probability, exploring how it relates to ‘chance’.
Through observation and careful analysis, learners will gain a solid understanding of probability and its application in real-world scenarios, developing their ability to make educated predictions, estimate outcomes and making informed decisions.
This activity is one of a set of STEM resources developed to support teaching the primary national curriculum and the delivery of key topics within maths and science. This resource focuses on probability.
This activity serves as an excellent main lesson to introduce learners to the fundamental concepts of probability. As they delve into the calculations and reasoning involved, learners will sharpen their probability skills and enhance their grasp of numerical concepts such as ratios and proportions.
By the end of this activity, participants will emerge with a strengthened ability to work out and comprehend probabilities while reinforcing their overall number skills. So, get ready to dive into probability, where every fruit-filled selection unveils a fascinating lesson in chance and uncertainty.
How long does this activity take?
This activity takes approximately 30-40 minutes to complete. Download our fun probability experiment worksheet below to begin.
The engineering context
Probability is important to engineers as it examines the likelihood of an event happening so that risks can be reduced. For example, a rail engineer will test the train tracks for a new high-speed train to reduce the probability of failure.
Suggested learning outcomes
By the end of this activity, students will be able to calculate the probability of picking an item of fruit from a bag.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Times table bingo
**In this thrilling times table bingo game, we combine the excitement of bingo with the challenge of mastering multiplication. **
Students race against the clock to quickly identify the correct number on the bingo cards as the teacher calls out different multiplication problems to solve. They need to be prepared to think fast and strategise to complete lines and patterns or even achieve a full-house victory! Whether a beginner or a times table whiz, this game is an entertaining way to reinforce time tables knowledge.
Activity
This activity is one of a series of accessible STEM resources to support teaching the primary national curriculum and key topics within maths and science.
In this activity, learners will solve a series of multiplication problems read out by the teacher. They will use these answers to play bingo, aiming to complete their given card with their responses; this will improve and reinforce learners’ multiplication skills in a fun and engaging context.
Learners could play in small teams, pairs or as individuals. Students who win each round of the game could win a prize as a reward and an incentive to other learners.
This multiplication bingo game could be used as a starter activity covering learning from a previous lesson, a plenary exercise reinforcing learning that has just occurred, or as one of several activities within a wider scheme of learning focusing on multiplication and division.
How long will this activity take?
This activity will take approximately 25-40 minutes to complete. Download the free handouts below for step-by-step guides and printable bingo cards.
Suggested learning outcomes
By the end of this activity, students will be able to multiply numbers together using the 2-, 5- and 10-times tables, they will be able to solve multiplication problems using mental arithmetic, and they will be able to use correct mathematical statements and terminology relating to multiplication problems.
The engineering context
Engineers must use mathematics knowledge and skills regularly as part of their job. For example, calculating the strength of a material, the speed of a vehicle, the sizes of products or quantities of parts needed.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Salute - KS1 maths card game
Get ready to engage their mathematical skills in this fast-paced and interactive math card game.
This game of Salute will challenge addition abilities, help improve number recognition, and enhance critical thinking skills. It promotes quick thinking, decision-making, and collaboration, making it a perfect activity to strengthen mathematical foundations while having fun.
This activity could be used as a starter activity covering learning from the previous lesson, a plenary activity reinforcing learning that has just taken place, or as one of several activities within a wider scheme of learning focusing on addition and subtraction.
The rules
Form groups of three and get ready for an engaging activity. Here’s how it works:
Players 1 and 2 each select a numbered card from a pile and hold it against their forehead, facing outward. Make sure they cannot see their own number.
Player 3 adds the two numbers together and announces the total.
Players 1 and 2 use their deduction skills to guess the numbers on their cards based on the total announced by Player 3.
Rotate the roles, with each player taking turns as Player 1, Player 2, and Player 3, and repeat the game.
This entertaining game will challenge your observation and mental calculation abilities while providing a fun opportunity to collaborate and strategise with your group members.
For added competition, a time limit could be set on how long learners have to answer each question.
The game can be played until all learners have had a go in the different roles or as many times as required.
How long will this activity take?
This activity will take approximately 25-40 minutes to complete. Download our free, printable numbered cards below to begin. The numbers 1-20 are provided in line with the KS1 curriculum, but if extra challenge is required, these can be added to.
The engineering context
Engineers must regularly use mathematics knowledge and skills as part of their everyday job. For example, adding up how many parts are needed to build an aeroplane, calculating how strong a bridge needs to be or working out how much material is required to make the surgical gown for a hospital.
Suggested learning outcomes
By the end of this activity, students will be able to read the numbers 1-20, solve addition problems using the numbers 1-20, and they will be able to add one and two-digit numbers up to 20.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Easy cookie recipe - KS1 maths: Scaling and ratios
This resource focuses on developing the understanding of ratio, fractions and scaling, by scaling up ingredients in a recipe. It could also be linked to learning in food technology, to demonstrate a practical application of maths.
In this activity, students will embark on a delicious culinary adventure as they learn to expand an easy cookie recipe to create larger batches. Scaling up a recipe requires careful calculation and understanding of ingredient proportions and ratios, making it a perfect opportunity to enhance mathematical skills while indulging in the sweet rewards of baking.
Suggested learning outcomes
By the end of this activity, students will be able to solve a scaling-up problem involving a recipe using maths skills.
The engineering context
Food engineers are employed in food processing, machinery, packaging, and ingredient manufacturing. When a new food product, e.g., a breakfast cereal, has been developed, they may have to plan to scale up the production to make thousands of boxes of it each day.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your baking highlights with us @IETeducation
Measuring time - KS1 maths
In this engaging experiment, students will learn how to measure time by recording the time it takes to complete a walking race where the winner is the last person to cross the line, not the first!
This resource is part of a series created to support the primary national curriculum. Its purpose is to aid in teaching essential topics in mathematics and science.
Activity
In this particular activity, students will participate in a slow walking race and measure the time it takes to complete it. Working in small teams, they will use stopwatches to time each other and record the data. The collected results will be organised and discussed as a class, using terms such as faster, slower, and quicker.
This activity serves as a central lesson to teach students how to gather data through measurement and apply their numerical skills in a practical setting. It can also be utilised as one of several activities within a broader learning framework emphasising using mathematics and science to comprehend time measurement.
This activity is suitable for groups of 4 or more participants and can be conducted in various settings such as the classroom, hall, or outdoors.
The distance for the slow walk race can be adjusted to accommodate the available space, with a recommended length of 5 meters. It is ideal to mark the start and finish lines using tape or any suitable material within the available space.
Before starting the activity, ensure that the learners understand how to properly operate the stopwatches, including starting, stopping, and resetting functions. The teacher should provide a demonstration in advance to ensure clarity.
How long will this activity take?
This activity will take approximately 40-60 minutes to complete. Download the activity sheet below for a step-by-step lesson plan.
The engineering context
Accurate timing plays a crucial role for robotics engineers. They must determine the speed range at which two-legged robots can walk without losing balance. These engineers design robots to assist astronauts in space missions and perform demanding tasks like heavy lifting in factory settings.
Suggested learning outcomes
By the end of this activity, students will be able to measure the time it takes to finish a race, they will be able to sort and compare time data, and they will be able to use the terms faster/slower to describe the time result of the race.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Product analysis using the 5 Ws and ACCESS (primary)
Examine and analyse existing products
This is one of a set of resources developed to support the delivery of key topics within science and design and technology (DT). This resource focusses on analysing existing products.
This could be used as a one-off activity or as part of a wider unit of work focussing on the design process.
Activity: How to carry out a product analysis
In this activity students will learn about two techniques that are commonly used to analyse existing products – the 5 Ws and ACCESS FM. They will discuss the key terms in each of these techniques and use them to investigate familiar products. They will also complete an interactive quiz to test their knowledge.
The 5 Ws
Who: Who is the user of the product?
What: What does the product do? What materials is it made from?
Where: Where is the product used? Where was it made?
When: When is the product used?
Why: Why does the product exist? Why is it designed the way that it is?
ACCESS FM
A = Aesthetics – How does the product appeal to the five senses?
C = Cost – How much does the product cost to make or to buy?
C = Customer – Who will buy or use the product?
E = Environment – How does the product affect the environment? Is it made from recycled materials?
S = Size – What is the length, width and height of the product?
S = Safety – Is the product safe to use?
F = Function – How does the product work? What does it do?
M = Material – What materials and components have been used to make the product?
The engineering context
Understanding product analysis is vital for budding engineers. It equips them with the ability to evaluate how well products and systems perform their intended functions. By understanding why products are designed the way they are, they can devise better engineering solutions in the future.
Suggested learning outcomes
Upon completing this activity, students should understand what is meant by ‘product analysis’. They will be able to use the 5 Ws to examine existing products and apply ACCESS FM for detailed analysis. By discussing key terms and investigating familiar products, they will develop a deeper understanding of how products work and how they can be improved. This knowledge will serve as a solid foundation for their own design processes in the future.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can download our step-by-step instructions below as both a classroom lesson plan and a PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Balloon powered cars
We see aeroplanes fly, and cars move daily, but how do they move? In this engaging KS2 activity, students will learn about a vital force called ‘thrust’ and construct their very own balloon-powered car.
Through this hands-on experience, participants will enhance their engineering skills, practical craftsmanship and their understanding of scientific principles. They will make and test their cars and discuss the force that makes it move - its thrust.
This activity could be used as a main lesson activity to teach learners about thrust, or as one of several activities within a wider scheme of learning focusing on forces. It could also be used as a D&T or Engineering activity to develop practical making skills.
Download the presentation for a step-by-step guide on how to make the balloon-powered car. The teacher could demonstrate the making shown in each step, and learners could complete each step after it has been shown. Alternatively, if learners are able, the teacher could show all steps first and then learners could make their car.
The engineering context
Comprehending thrust and its associated forces is important for automotive, aerospace, and space technology engineers. A prime illustration lies in designing high-speed racing cars, where the aim is to propel the vehicle forward with utmost velocity.
Suggested learning outcomes
By the end of this activity, students will be able to make and test a balloon-powered car, and they will be able to understand what is meant by thrust.
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation
Treasure hunt
In this activity learners will look at different methods to find position and direction on a map. They will learn how to use coordinates and bearings using angle and distance. They will work with a pirate treasure map and a series of worksheets to work out where the treasure is. Differentiated worksheets allow the learners to progress from using simple coordinates and vector coordinates to polar coordinates using bearings with angles and distances.
This activity could be used as a main lesson activity, to teach learners how to use coordinates and angles. Further number skills may be used to work out map scale and distances.
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Paper aeroplane design
A project to make and find out how far a paper plane can fly
In this activity learners will make a paper plane to help them understand aerodynamics in action. They will also test it to see how far it will fly and the time it stays in the air.
This activity could be used as a main lesson activity to teach learners about modelling and prototyping, or part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics.
Resources required:
A4 printed paper aeroplane templates
Stopwatches (to measure flight time during testing)
Download the free activity sheet below!
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.