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Power station event tree analysis
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Power station event tree analysis

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Assessing the probability of a particular situation occurring in a power station In this lesson students will use event tree analysis to roleplay an exercise where they quantify the risk of safety systems failing in a power station. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics. In this activity, students will roleplay the following scenario: ‘A power station experiences a loss of coolant to its reactor about once per year. To prevent a dangerous explosion, a set of controls are in place. Firstly, an alarm which alerts the operator, this works on 99% of occasions. If this does fail various other systems will become operational to monitor the issue and prevent disaster.’ Using the examples in our Power station event analysis handout and Event analysis presentation, students will learn how event tree analysis can be used to model the probability of the risk of safety systems failing. Students can also use our Event analysis simulator tree spreadsheet to run simulations to check their workings. Download our activity overview for a detailed lesson plan (including answers) for teaching students about event tree analysis. The engineering context Event trees allow engineers to visualise the chain of events that could lead to system failures. Analysing the probabilities of these events helps them understand the likelihood of various outcomes as part of their efforts to design measures that can help to mitigate risks. Suggested learning outcomes In this lesson, students will learn about frequency trees, probability, and relative frequency. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation.
Model boat maths challenge for GCSE
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Model boat maths challenge for GCSE

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Calculate the distance a model boat will travel across water Two friends are on opposite banks of a river which is 30m wide. One of them has a model boat and plans to send it across the river to the other. The boat has a small motor which moves it forward. Once the boat is in the water, it cannot be steered. Can your students calculate the distance that the model boat will need to travel across the water? This fun maths challenge will teach students about forces and motion and is perfect for GCSE students! Activity: Model boat maths challenge for GCSE The students can work individually or in pairs. Download the teacher presentation below and allow the students some time to read the task on the first slide, then show them slide 2. Students will need to find the distance downstream from the starting point. A generalised approach to such problems should be introduced along with slide 2. Leave the students to work on the task and then compare approaches and answers. A GeoGebra file has been supplied to help with the discussion. Problem Solving The students can tackle the problem in a number of ways. Some may choose to look at the path of the boat at 1 second intervals, possibly plotting the path on a graph. This is the way the GeoGebra file works. Others may use trigonometry to find the angle the boat travels and then use this with the 30m width of the river to find the distance downstream. Another approach would be to use a scale drawing. Pythagoras theorem or trigonometry can be used to find the displacement of the boat from its original position. The GeoGebra file may be useful to students who wish to gather some results for the general approach or to check their answers. Discussion Points This activity could provide an opportunity to introduce vectors and possible resultant force, making a connection with Physics. Comparing the advantages and disadvantages of various approaches would provide students with the opportunity to consolidate their learning. Extending the problem It could also be possible, with some students, to consider how to point the boat upstream, so that it ends up at the point directly opposite the start. Potential GCSE content covered In this activity students will cover graphs, Pythagoras theorem and vectors. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Mathematics behind revolving door design
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Mathematics behind revolving door design

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Using the circumference formula and estimation to design an efficient revolving door This lesson tasks students with designing a functional and efficient revolving door. It tests practical maths skills such as estimation and calculating the circumference of a circle, while also challenging students with a fun design activity. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths. Activity: Using the circumference formula and estimation to design an efficient revolving door In this activity students will examine the design of revolving doors for maximum efficiency both in terms of reducing space and minimising heat loss. They’ll firstly be tasked with calculating the idea entrance/exit arc length based on the door’s diameter. They’ll then be asked to estimate how many people can fit into each door section and how this will impact getting 200 people in and out of the building as the arrive and leave for work. The GeoGebra file Revolving doors allows teachers to demonstrate the problem and check the solution to the first task. Download our activity overview and Revolving door presentation for a detailed lesson plan on the maths behind designing a revolving door. The engineering context Revolving doors are energy efficient as they prevent drafts (via acting as an airlock), thus preventing increases in the heating or cooling required for the building. At the same time, revolving doors allow large numbers of people to pass in and out. As such, architects and engineers need to apply mathematics to their designs, which can help to determine how they will work in practice and whether or not they’re fit for purpose. Suggested learning outcomes Students will learn how mathematical concepts like circumference and arc length are applied to solving real-world design problems. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free! Please do share your highlights with us @IETeducation.
Logo programming - creating algorithms
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Logo programming - creating algorithms

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Programming algorithms for drawing shapes In this programming activity, students will use the programming language Logo to understand and create algorithms for drawing shapes. Through creating their own unique shapes via algorithms, students will see their code come to life on screen. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, engineering and computing. Activity: Programming algorithms for drawing shapes The first part of this activity is intended to encourage students to examine a sequence of instructions, look for a pattern, and explain this pattern. The next problem asks the students to continue the pattern, making deductions about how the pattern will continue. Students are then challenged to produce a set of instructions for drawing different shapes before trying some designs of their own. They will be encouraged to use an online logo app like Papert to try out their instructions. Problem-solving questions will stimulate students to identify and extend a sequence, requiring reasoning and proof. The engineering context Algorithms form the backbone of many engineering processes, from automation and improving efficiency to data analysis and problem solving. As such, learning about algorithms prepares students for more advanced engineering studies. Pythagoras’ theorem and trigonometry are fundamental in multiple engineering fields such as civil engineering for structural design, electrical engineering for signal analysis, and mechanical engineering for understanding dynamics and mechanisms. Suggested learning outcomes This lesson plan aims to cover potential GCSE content such as identifying and explaining patterns and sequences, understanding the exterior angles of shapes, and applying Pythagoras and trigonometry. In the process, students will also develop key problem-solving skills as they predict sequences, work out instructions, and discuss their reasoning. This activity will also give students a deeper appreciation for the role of algorithms in our daily lives. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Flowcharts for shapes
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Flowcharts for shapes

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Create a flowchart which identifies the properties of different shapes Flowcharts show the order in which a series of events is to be carried out. They are used for lots of purposes including; programming microcontrollers with instructions, mapping processes and sorting. Activity info, teachers’ notes and curriculum links An engaging activity in which students will make a flowchart to sort various shapes and ensure that each shape finishes in a unique place at the end of the flowchart. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Fault detectors using circles
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Fault detectors using circles

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In this activity students will calculate the area of a circle to design a fault detector system. They’ll use a GeoGebra file to measure the size of the defect in hot steel bars produced by the company. They’ll then have to organise the information they receive into an understandable table. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in mathematics. Activity: Organising mathematical information to choose the optimum size for a ‘fault detector’ coil In this lesson students will engage in a roleplay activity that uses mathematical calculations to figure out the ideal size for a fault detection coil. A company has invented a system to find defects in hot steel bars. The hot cylindrical bar must pass through a defect detector which is shaped like a ring. To work properly the bar must fill between 60 to 80% of the area inside the detector ring. The activity starts with a warm-up question related to circles and percentages to introduce the concept of fault detectors used in factories, where students can check their answers with the fault detectors GeoGebra file. Then, students will need to use reasoning to work out a more challenging problem related to fault detector design. Students will use the same GeoGebra file but they’ll need to work out how to organise the given information to answer the question. Download our activity overview and presentation for a detailed lesson plan and worksheet with answers on making fault detectors using the area of a circle. The engineering context Engineers rely on fault detectors as an essential tool in various manufacturing processes to guarantee the quality of their products. To ensure the safety and dependability of products, engineers must carefully design fault detectors capable of precisely identifying any imperfections or defects. Suggested learning outcomes Working with both diameter and radius, students will be able to use a formula to calculate the area of a circle. They’ll also be able to organise data using tables. Download our activity sheet and related teaching resources for free The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Data logging - difference calculations
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Data logging - difference calculations

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Making calculations and applying formulas to a spreadsheet of data In this maths activity students will be asked to estimate the number of visitors within an aquarium. They’ll do this by using a spreadsheet mathematical formula that calculates the difference between the number of people entering and the number of people leaving the building. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths. Activity: Making calculations and applying formulas to a spreadsheet of data Students will view a dataset that has monitored the number of visitors entering and leaving a large aquarium. Learners will be asked questions based on this data, including how many visitors were in the building at a specific time. They will also be given a spreadsheet formula for calculating the difference between the number of people entering and exiting the building and be asked to adapt that formula for the different times of the day. Download our activity overview and presentation for a detailed lesson plan for teaching students about data logging. The engineering context Learning how to use maths formulas within spreadsheets saves a significant amount of time and brainpower, allowing engineers to quickly extract information from raw data. Devices that allow public buildings to monitor the number of visitors that are within a building at any one time are an example of data logging in practice. This may be essential for fire safety regulations or to prevent various areas from getting overcrowded. Suggested learning outcomes This data logging activity will give students the opportunity to identify and then attempt to explain numerical patterns and sequences. It also allows students to practice using formulas within spreadsheets such as Excel or Google Sheets. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Counting stars using estimation
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Counting stars using estimation

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Decide on a systematic way to estimate the number of objects in an image In this engaging STEM activity, designed for secondary school students, learners will take images from the Hubble telescope and use them to estimate the number of stars contained in those images. Activity: Counting stars using estimation The first slide in the presentation below introduces students to the context of the challenge and pushes them to think about how mathematics can be used to solve a real-life problem. The second slide asks the students to estimate the number of stars in the image. A Geogebra file “counting stars” which subdivides the enlarged image into smaller grids for sampling has been supplied. Students will need to find a systematic way of estimating the number of objects in the enlarged image. One approach is to subdivide the enlarged image into smaller sections, count some of these and work out the mean. This mean can then be taken as the number of objects per subsection and multiplied by the number of subsections to get an estimate of the number of objects in the enlarged image. To obtain an estimate for the number of stars in the original image, this figure then needs to be multiplied by the number of enlarged images in the original image. Students will need to consider when to round off and what degree of accuracy is appropriate. Discussion points Comparing the different estimates obtained by the students would be interesting. Looking at the differences in their estimates for the number of objects in the enlarged image first and then observing how this transferred to the differences in the original image. Extending the problem This method is used in a wide variety of contexts, from estimating the number of hairs on someone’s head to auditing the number of insects in an enclosure at a zoo. This activity could be extended by looking at capture/recapture as a method of estimating animal populations. Potential GCSE content covered In this activity students will cover mean average, rounding and accuracy and reasoning from calculations. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Is it worth converting to LPG? Fuel efficiency
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Is it worth converting to LPG? Fuel efficiency

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Use mathematical calculations to decide whether it is worth switching to an alternative fuel Can data be used to determine whether it is worth converting to LPG? This activity will encourage students to use their problem-solving skills. Understanding what information is needed and how to use the information is a key part of problem solving. Download our free fuel consumption worksheet below to take part in this engaging activity. This is a great way for GCSE students to learn about fuel efficiency and develop their problem-solving skills. Students should to read the problem on the first slide of the presentation. Let them think about what criteria they can use to decide whether it’s worth converting to LPG. They should take into account the annual mileage, price of petrol or LPG at the local station and size of the car in question. They should consider the amount of money saved by converting vs the cost of the conversion. Some students may want to examine the time it would take to recover the cost of converting the car. They also need to be aware that “a car uses 10% more LPG than petrol when driving the same distance.” Discussion points Encourage discussion about which type of car saves most and get them to think about why this is. Remember they all do the same annual mileage! If students don’t consider recovering the cost of conversion, then prompt them at some point. Extending the problem It is possible to use the spreadsheet to produce a graph showing how the savings vary with annual mileage. Students could investigate the fluctuations in LPG and petrol prices over time to see if this would influence their decision. Potential GCSE content covered In this activity learners will use and apply calculations, use compound measures, calculate the percentage of an amount and consider the application of algebra to spreadsheets. What is LPG? LPG is a by-product of crude oil extraction and the refining process. Many people who consider LPG as an alternative to petrol do so because they believe that the combustion of propane results in lower carbon dioxide emissions. In terms of fuel costs, LPG costs a little more than half the price of petrol or diesel, but fuel economy is about 20-25% lower. Therefore, the overall running costs of an LPG car is approximately a third less than a petrol only car – but only once you’ve recovered the cost of the conversion. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Coding a geometric construction
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Coding a geometric construction

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Following coded instructions for bisecting an angle In this activity students will learn how to code a geometric construction. They’ll do this by matching a set of instructions to the correct geometric construction. Learners will be introduced to the concept of Computer Numeric Controlled (CNC) machines. They’ll also be taught about the role of coding in executing precise tasks, such as bisecting an angle. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths or design & technology (D&T). Activity: Following coded instructions for bisecting an angle Students will use Robocompass, a web tool that lets leaners simulate geometric constructions on a computer screen. They will match each diagram with the correct instruction and arrange them so that they can create a storyboard of how to draw and bisect an angle. Download our activity overview for a detailed lesson plan for teaching students about coding a geometric construction. The engineering context Computer Numeric Controlled (CNC) machines follow pre-programmed instructions to execute tasks with precision, much like the coded geometric constructions students will work on in this activity. For example, CNC machines are used by engineers in manufacturing industries for common tasks such as cutting, drilling, and shaping materials. Suggested learning outcomes Students will learn how to bisect an angle while also learning how coded instructions can be used to execute geometric constructions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Motorsport data analysis
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Motorsport data analysis

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Get ready to apply mathematical skills to interpret data, analyse graphs, and uncover the secrets behind the success of motor racing teams. By the end of this activity, learners will gain a deeper appreciation for mathematics and its real-world applications while also developing your data analysis and graph interpretation abilities. The printable worksheet contains a GCSE maths lesson plan for secondary school teachers or parents. The presentation includes the relevant graph for this activity and corresponding questions designed for students’ engagement. Allow the students some time to read the task and consider the questions. You can give the students a paper copy of the graph. Students will need to interpret and read the graph to answer the questions. They must consider what the information displayed in the graph can tell them about the motor race. For the final task, students must find 107% of 1hr 20min. One approach would be to convert the time to minutes before finding 107%. Once students have worked out how long the car has left, they will need to use this information to calculate the distance remaining. Discussion points Encourage discussion about the answers to the bullet points. Compare the different assumptions they have made and their approaches, particularly with the final task. Extending the problem You could ask the students to make a commentary to accompany the graph or examine relevant GCSE questions. Consider using graphs that show more than one vehicle and introduce overtaking and other features. Potential GCSE content This activity will cover interpreting graphs and data, speed/distance/time and estimating. Download the free activity sheet ! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Four experiments with magnets
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Four experiments with magnets

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Super simple fun science experiments These four fun science experiments using magnets are quick and easy to set up, suitable for learning at home or school. Your students will measure the effects of magnetism as magnets pass through tubes made of different materials; create a visual demonstration of Chaos theory with magnets affecting the swing of a pendulum; feel “attract” and “repel” forces of magnetism by placing magnets on either side of their hand, and use the magnetic field to make an object move as if it is alive. These four practical experiments demonstrate various different scientific principles related to magnets and magnetism, including: electromagnetic induction magnetic fields chaos theory. Tools/resources required Projector/Whiteboard Magnet kit 2 neodymium magnets plastic radiator pipe sleeves copper plumbing pipe Sticky tape Blu-tack Steel nut Cotton thread Chairs This activity could be used as a starter or main activity to introduce the effects of magnetism and magnetic fields, or as one of several activities within a wider scheme of learning focusing on different types of forces. These experiments could also be used as an introduction to power generation or the potential uses of magnets in Design and Technology and Engineering projects. This activity sheet was developed with the support and participation of the School of Engineering at Cardiff University. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Product integration - Design the casing for your food temperature probe
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Product integration - Design the casing for your food temperature probe

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In this activity students will design a prototype for a casing and housing a food temperature probe. The activity can be used as a follow-on activity from our Micro:bit food temperature probe design project. It’s part of a series of resources which support the use of the BBC micro:bit in design and technology (DT) or computing lessons. Activity: Designing the casing for a food temperature probe This activity tasks students with turning a BBC micro:bit food temperature probe into a finished product. Students will need to consider aesthetics and ergonomics, how it can securely enclose and fit the food temperature probe, and also which materials should be used that are fit for purposes. Students will sketch their casing ideas, adding notes explaining their design choices. Students can also create a prototype of their design using modelling materials (e.g., card). Download our activity overview for a detailed lesson plan on product integration. The engineering context Integrating programmable systems within products is an important part of the design process when working with electronic products and systems. Not only does the system have to function correctly, the finished product also has to be commercially viable in the sense that it must be cost-efficient to manufacture, and attractive enough for potential customers to want to buy. Suggested learning outcomes By the end of this lesson, students will be able to develop a design for a fully integrated electronic product. They’ll also be able to annotate their ideas using technical language. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
Micro:bit food temperature probe project
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Micro:bit food temperature probe project

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Creating a working prototype of a food temperature probe This activity tasks students with using the micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. It’s an ideal lesson for introducing students to programming, allowing them to develop their skills, make use of programmable components and even embed intelligence into a product’s design. This is one of a series of resources to support the use of the BBC micro:bit in design and technology (DT) or computing lessons. It can be taught as a main lesson activity with Programmable systems as a starter activity, and Product integration as an extension activity. Activity: Creating a working prototype of a food temperature probe The activity starts with students being briefed on the importance of food being prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. Learners will then be asked to use this knowledge to develop a temperature monitoring system using the BBC micro:bit. The engineering context Being able to accurately monitor temperature is important within several industries including food, healthcare, electronics, energy, defence and chemical manufacturing. Engineers must therefore design systems that can not only easily monitor temperature but also automatically trigger warnings (such as alarms) or safety mechanisms (such as cooling systems) to regulate temperature. Suggested learning outcomes Learners will be able to understand a block systems diagram of the food temperature probe system. They’ll be able to successfully program the BBC micro:bit so that the system meets the design criteria, being able to choose appropriate inputs and output device for the system they’ve designed. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Programmable systems - How much do you know about programmable systems?
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Programmable systems - How much do you know about programmable systems?

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. It is very important that food is prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. A temperature probe can be used to check that the temperature of food is at the right level. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. Activity info, teachers’ notes and curriculum links In this activity, learners will recall and extend their understanding of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Develop a programmable counter
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Develop a programmable counter

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Investigate a decade counter circuit and compare it to a programmable counter This resource is part of a collection that supports using the BBC micro:bit for Design and Technology lessons. In this activity, students will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter. Learners may need to recap basic circuit symbols and the use of circuit diagrams before attempting this activity. If students have not used circuit simulation software previously, they may benefit from a teacher demonstration of this. Any circuit simulation software that is available in school and that supports decade counters can be used. Popular examples are Circuit Wizard and Yenka. The teacher may need to check the circuits drawn by learners prior to them testing the circuits, to ensure that they have been correctly drawn, and therefore the test results are accurate. If learners encounter switch bounce they could investigate the issue further and look at ways to reduce it. This is an ideal exercise for learners to develop their technical knowledge related to the use of decade counters in electronics and compare their operation to similar programmable systems. This is a quick and simple activity that will take approximately 20 minutes to complete. Tools/resources required Projector/Whiteboard Exercise books or folders Circuit simulation software (e.g. Circuit Wizard, Yenka etc.) What is the BBC micro:bit? The BBC micro:bit is a small, programmable computer that was designed for education purposes. It was developed by the BBC in partnership with several technology companies, including Microsoft and ARM. The micro:bit features an LED display, buttons, sensors, and Bluetooth connectivity, making it a versatile tool for teaching programming, electronics and other STEM subjects. It is popular in schools around the world and has been used to create a wide range of projects, from simple games to complex robotics. The micro:bit is also affordable and accessible, with many free resources and tutorials available online for students and teachers to use. Suggested learning outcomes By the end of this activity students will be able to simulate and test the operation of a decade counter circuit and they will be able to compare and contrast hardware based electronic counters with programmable counters. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a prototype score counter
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Design a prototype score counter

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Use the BBC micro:bit programmable system to create a working prototype of a score counter This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Learning more about programmable systems
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Learning more about programmable systems

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Students discuss what they do and don’t know about programmable systems This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Programming the robot buggy with the BBC micro:bit
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Programming the robot buggy with the BBC micro:bit

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Work as a team to program the robot buggy so that it can navigate a maze path This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Programmable robotic systems are becoming an important part of industrial developments in Design and Technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. In this unit of learning, learners will use the BBC micro:bit to develop a robotic buggy that can successfully navigate a maze or path. Activity info, teachers’ notes and curriculum links In this activity, learners will work as a team to program the robot buggy so that it can navigate a maze path. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation