Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Cracking Ideas aims to provide curriculum-led activities that get children engaged with product design and the importance of protecting intellectual property.
You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition.
Competition Closed
Ma’ Shaun the Sheep yn cymryd drosodd Cracking Ideas eleni! Ma’r cynlluniau gwers yn cyflwyno’r syniad o arloesedd, chreadigrwydd ag eiddo deallusaol a'i rôl ym mywydau pob dydd.
Ma'r cynlluniau gwers wedi eu cynllunio ar gyfer myfyrwyr Cyfnod Allweddol 2 (rhwng 7 - 11 oed) ac yn cefnogi'r gystadleuaeth eleni o fynd a Shaun yn ôl i Fferm Mossy Bottom. Mae'r cynlluniau gwers yn dilyn y cwricwlwm a gellir eu defnyddio yn yr ystafell ddosbarth, grŵp ieuenctid neu adref.
This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives.
The lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas.
This series of three lessons helps Media Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing.
Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Resources:
Introduction PowerPoint
Competition Flyer
Informed Consent Form
Competition Terms & Conditions
About:
Throughout history there have been countless great scientists and inventors. Some we all might have heard of like Steve Jobs or James Watt, but there are many inventors most of us have probably never heard of, people whose brilliant minds and hard work have had a massive impact on our society or the world. Alternatively, we may know the invention, but have no idea who invented it!
Download your STEM inspired resources and get involved with this fantastic inventor competition.
Competition closes 9th June 2023
Please note this competition is open to pupils in year 8 based in Newport, South Wales
These curriculum linked resources are designed to help teachers of Level 3 STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.
A Cracking Ideas themed worksheet to design a Christmas decoration. Includes a variety of shapes to cut around as inspiration.
The design of your decoration could be protected by registered design. This protects the appearance of it and includes colour shape and texture when added to your decoration.
Wallace & Gromit’s Cracking Ideas is a series of fun innovation challenges for primary education.
2023 Competition Closed
Your resources:
Wallace & Gromit’s Cracking Ideas Competition Form – Printer Friendly Version
2023 Competition Terms and Conditions
2023 Certificate of Recognition
About:
Wallace & Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home!
Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting Intellectual Property (IP).
Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s some very special prizes up for grabs!
Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group.
In these activities, children think about how innovative design can improve the world around them. Working as individuals or as part of a team, children will undertake some creative product design, explore some important stages in the design process, and help Wallace & Gromit reinvent the Wrong Trousers so that they can do good for our planet.
As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources.
Wallace & Gromit will be sharing their competition top tips and inspirational ideas throughout the competition via the IPO Education – Cracking Ideas social media channels, and through our ‘IP in Education’ newsletter. It might even be that their adventures and tips will inspire your very own Cracking Ideas.
Please share tour design journey with us on social media by using #CrackingIdeas
Let’s show the world world what a cracking bunch of inventors the next generation are!
Competition closes 1st September 2023
Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas.
This series of three lessons helps Music GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing.
Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team.
The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode One - The Adventure of the Girl with the Light Blue Hair
In a fictional land called London, Sherlock Holmes and John Watson meet a curious client: the toymaker Joseph who has just recently signed a deal with some Hollywoodland producers to make a movie featuring Joseph’s most famous toy. However, soon after the deal was announced, a graffiti artist – a mysterious girl with light blue hair – started painting violent and bloody images all over London, images that Joseph finds disturbing. What does the mysterious girl want? Why is she painting her graffiti? Sherlock is intrigued. The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as
inventive as you can, as you are about to become the writer, the producer and also the director of your VERY
own film (with a little help from Morph if you need it)!
You can enter your ‘cracking idea’ as an individual or as a group and there are a host of resources, activities and lesson plans to help inspire your Cracking Idea.
The Cracking Ideas Competition is a creative invention competition, plus classroom resources for pupils aged 5-11 years in England, Scotland Wales and Northern Ireland.
Children can learn about research and creative product design, explore the core phases of design and technology, and come up with a new invention or a reworking of an existing object. During the process children will be introduced to Intellectual Property (IP) and the importance of protecting their own ideas. They are designed to be used flexibly to adapt to different ages, spaces and interests.
You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition - there’s a very special prize up for grabs.
The Cracking Ideas Competition is a creative invention competition, plus classroom resources for pupils aged 5-11 years in England, Scotland Wales and Northern Ireland.
Children can learn about research and creative product design, explore the core phases of design and technology, and come up with a new invention or a reworking of an existing object. During the process children will be introduced to Intellectual Property (IP) and the importance of protecting their own ideas. They are designed to be used flexibly to adapt to different ages, spaces and interests.
You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition - there’s a very special prize up for grabs.
Designed to stimulate children’s imaginations and creativity both in school and beyond and can be used as a fun activity towards competition entry or as an integral part of your school education provision for children aged 4-7, the UK curriculua links also provided.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home!
Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property.
Our competition and activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s a very special prize up for grabs!
In these activities children think about how we get from place to place, undertake some creative product design, explore some important stages in the design process, and come up with a sustainable and fun way to help Wallace and Gromit get from place to place during their tour of the UK.
As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources, and there’s more information for adults at the end of this guide.
Wallace & Gromit’s UK tour of Innovation
This year we are introducing a special challenge with the school or group that sends in the most entries winning a unique prize that they can all enjoy.
Wallace & Gromit will be on their very own tour of innovation across the UK. The duo will travel a mile on their virtual tour for every competition entry received from a school/group. On the way they will stop at cities, towns and districts discovering innovations of the past and future.
The whole journey will be documented on our social media channels and through our newsletter. It might even be that their exploits will inspire your very own Cracking Ideas.
Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home!
Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property.
Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition.
This certificate is free to download and aims to recognise the young people who submitted their creative inventions into our 2021/2022 nationwide competition .
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode four – The Adventure of the Missing Note
A group of anarchists are threatening to post online top secret information from every European government. A digital music file, with a string of garbled metadata attached, may contain a clue to the group’s location. As always, Sherlock Holmes and John Watson are ready to start a new adventure … but will they resolve it? One thing is certain … The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab. The Case Files are also available as web pages at https://www.copyrightuser.org/educate/the-game-is-on/episode-1/
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.