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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.

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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
2022 Wallace & Gromit's Cracking Ideas KS1
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2022 Wallace & Gromit's Cracking Ideas KS1

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2022 Competition Closed Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property. Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s a very special prize up for grabs! Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group. In these activities children think about how we get from place to place, undertake some creative product design, explore some important stages in the design process, and come up with a sustainable and fun way to help Wallace and Gromit get from place to place during their tour of the UK. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources, and there’s more information for adults at the end of this guide. Wallace & Gromit’s UK tour of Innovation This year we are introducing a special challenge with the school or group that sends in the most entries winning a unique prize that they can all enjoy. Wallace & Gromit will be on their very own tour of innovation across the UK. The duo will travel a mile on their virtual tour for every competition entry received from a school/group. On the way they will stop at cities, towns and districts discovering innovations of the past and future. The whole journey will be documented on our social media channels and through our newsletter. It might even be that their exploits will inspire your very own Cracking Ideas.
The Game is On! Episode 6 Ages 14+
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The Game is On! Episode 6 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 6 – The Adventure of the Photographer’s Stratagem In the grande finale of The Game is On! series, the boundary between illusion and reality has never been so blurred … You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! Episode 5 Ages 14+
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The Game is On! Episode 5 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 5 – The Adventure of the Unreliable Narrator Told by the Fairy to find the missing boy, Sherlock Holmes and John Watson arrive in a dark and strange place. But when they come across a game – one they really should play – that’s when their adventure starts in earnest. Now, more than ever before, The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On - Episode 4  Ages 14+
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The Game is On - Episode 4 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode four – The Adventure of the Missing Note A group of anarchists are threatening to post online top secret information from every European government. A digital music file, with a string of garbled metadata attached, may contain a clue to the group’s location. As always, Sherlock Holmes and John Watson are ready to start a new adventure … but will they resolve it? One thing is certain … The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab. The Case Files are also available as web pages at https://www.copyrightuser.org/educate/the-game-is-on/episode-1/
The Game is On! Episode 3 Ages 14+
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The Game is On! Episode 3 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode three - The Adventure of the Forger’s Apprentice Sherlock Holmes and John Watson are being interrogated about the details of their latest case! A film star is missing, and the stuntman is the number one suspect. But who is the mysterious interviewer and why is she so interested in the case of the Forger’s Apprentice? The plot thickens … and The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is on Episode 2 Ages 14+
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The Game is on Episode 2 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode Two – The Adventure of the Six Detectives When Sherlock Holmes and John Watson receive a letter from Mary Westmacott, a new adventure at the border between illusion and reality is just about to start. Is Mary only having terrifying nightmares, is she losing her mind, or is she really being haunted by her own literary creations? If there is anyone who can solve the mystery, it is surely Sherlock Holmes. The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On!  Episode 1 Ages 14+
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The Game is On! Episode 1 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode One - The Adventure of the Girl with the Light Blue Hair In a fictional land called London, Sherlock Holmes and John Watson meet a curious client: the toymaker Joseph who has just recently signed a deal with some Hollywoodland producers to make a movie featuring Joseph’s most famous toy. However, soon after the deal was announced, a graffiti artist – a mysterious girl with light blue hair – started painting violent and bloody images all over London, images that Joseph finds disturbing. What does the mysterious girl want? Why is she painting her graffiti? Sherlock is intrigued. The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
Future Innovators Toolkit
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Future Innovators Toolkit

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These curriculum linked resources are designed to help teachers of Level 3 STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.
2021 Wallace & Gromit's Cracking Ideas KS2
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2021 Wallace & Gromit's Cracking Ideas KS2

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Cracking Ideas aims to provide curriculum-led activities that get children engaged with product design and the importance of protecting intellectual property. You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition. Competition Closed
2021 Wallace & Gromit's Cracking Ideas KS1
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2021 Wallace & Gromit's Cracking Ideas KS1

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Cracking Ideas aims to provide curriculum-led activities that get children engaged with product design and the importance of protecting intellectual property. You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition. Competition Closed
2020 Wallace & Gromit's Cracking Ideas KS2
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2020 Wallace & Gromit's Cracking Ideas KS2

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The Cracking Ideas Competition is a creative invention competition, plus classroom resources for pupils aged 5-11 years in England, Scotland Wales and Northern Ireland. Children can learn about research and creative product design, explore the core phases of design and technology, and come up with a new invention or a reworking of an existing object. During the process children will be introduced to Intellectual Property (IP) and the importance of protecting their own ideas. They are designed to be used flexibly to adapt to different ages, spaces and interests. You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition - there’s a very special prize up for grabs.
2020 Wallace & Gromit's Cracking Ideas KS1
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2020 Wallace & Gromit's Cracking Ideas KS1

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The Cracking Ideas Competition is a creative invention competition, plus classroom resources for pupils aged 5-11 years in England, Scotland Wales and Northern Ireland. Children can learn about research and creative product design, explore the core phases of design and technology, and come up with a new invention or a reworking of an existing object. During the process children will be introduced to Intellectual Property (IP) and the importance of protecting their own ideas. They are designed to be used flexibly to adapt to different ages, spaces and interests. You can follow age-appropriate activities to help children come up with their own unique inventions which can then be entered into our nationwide competition - there’s a very special prize up for grabs.
Design and Technology Ages 14+
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Design and Technology Ages 14+

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These resources has been produced by the Design and Technology Association in association with the Intellectual Property Office. The resources, lesson plans and activities are aimed at KS4 students in order they better understand the role of Intellectual Property and how to protect their ideas/innovation and make sure they’re rewarded.
Think Kit Music  Ages 14+
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Think Kit Music Ages 14+

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Music GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Think Kit Media Studies Ages 14+
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Think Kit Media Studies Ages 14+

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Media Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Think Kit Design & Technology Ages 14+
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Think Kit Design & Technology Ages 14+

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Design & Technology GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Think Kit Business Studies
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Think Kit Business Studies

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Business Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/ Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team.
Cracking Ideas - Happy Birthday Aardman!
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Cracking Ideas - Happy Birthday Aardman!

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Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as inventive as you can, as you are about to become the writer, the producer and also the director of your VERY own film (with a little help from Morph if you need it)! You can enter your ‘cracking idea’ as an individual or as a group and there are a host of resources, activities and lesson plans to help inspire your Cracking Idea.
Cracking Ideas - Wallace and Gromit’s Birthday Surprise!
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Cracking Ideas - Wallace and Gromit’s Birthday Surprise!

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This year’s Cracking Ideas® competition is all about developing unique ideas and having fun with creativity. The Intellectual Property Office are celebrating the 40th birthday of the world-famous Aardman studios and, with the help of Wallace and Gromit, Morph, Shaun the Sheep and Timmy too, we need young people aged 4–18 to develop some cracking ideas to help celebrate this special birthday. Get cracking and take part!