LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
This product is a game designed to explore probabilities, and how they change as time goes on. But can also be played just for fun as a way to develop strategic thinking.
There are varied numbers of weather cards, and you use your knowledge of their probabilities to prepare yourself with items to go out in that weather. If a rain card is turned over, and you are prepared with an umbrella, well done! You keep your Item. But if a sunny card is turned over, and you have an umbrella, oh no! You lose your item. The winner is the last person to remain in the game at the very end.
The game is playable in 2 different ways, independent and dependent probabilities, as defined by removing completely or returning and reshuffling the weather cards as you play. Both give great play experiences. We have already played this game with students, and they say it’s our best game so far! Purchase it to find out why.
This is also a great game to play with early years students just for a little fun.
It comes with easy-cut guides, full cheat sheets and probability tracking pages for players to keep track as cards are played and revealed. Makes for great fun, and powerful learning.
Available as Card Game Bundle 4
This is a fun an engaging game to aid in the development of skills in Addition and Number Bonds. The cards have questions on asking players to add one and two digit numbers. Cards are dealt to each player and a base card is turned over. Players must play from their hand a card whose sum is closest in answer to the base card. The closest player wins the points for that round. These games can be used for younger students learning to add, or for older students looking to practice speedy addition and number sense.
Works very well with Subtraction Battle for a more dynamic game play.
A full set of rules and answer key is included in this pack.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Number Bond Board Game
-Calculation Switch
This is a fun way to practice Order of Operations questions, also known as BIDMAS, BODMAS or PEDMAS. It encourages students to remember to do brackets first, then indices/exponentials, then division and multiplication, then finally addition and subtraction. Some questions have been designed to show up misconceptions such as 6-3+4. A common mistake is that students add 3+4 then take that away from 6, rather than doing the sum in order.
A card game based on the traditional game of Rummy, where normal cards are exchanged for cards that feature calculations which challenge a player’s knowledge of the order of operations There are 52 cards, 4 suits, 13 cards per suit as per a normal game of rummy. A working-out sheet is provided and intended for every student, so they can find solutions to each calculation as the game is played.
This is included in Card Game Bundle 5
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Order of Operations Battle Card Game
Negative Numbers Bingo
Arithmetic Dominoes
Time Switch is a fun and interesting way of learning how time moves, and can be added and subtracted in sequences. We have included a full rule set with a couple of variations on ways to play. Play starts at a selected time of day, such as midday, and as players draw cards, they have to keep track of time as it moves on… But beware the ‘switch’ cards! If you draw one of those, time goes in the other direction!
The game comes will a full set of rules, and the cards are printed on easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
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Telling the Time Complete Worksheet Bundle
Time Elapsed Bingo Cards
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
This card games encourages students to find missing angles in a triangles and straight lines. It helps players grasp the idea that angles in a triangle and on a straight line all add up to 180 degrees. By mixing these concepts together, with cards that also show two angles, it exercises the theory in a strong and varied way.
Players are dealt cards. A card is then turned over from the top of the deck. Players must choose, from their cards, a solution as close to the solution of the base card as possible. The closest player wins the cards played as points.
A full set of rules are included in the game, and the cards are printed with easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
This card game is a simple game of match-up. It contains quadrilateral cards and properties cards. 3 quadrilateral shapes are placed onto the table, and players take turns to place their properties down against them. The first to get rid of all their cards wins.
You can also play this as a matching activity rather than as the rules we created. All properties cards can be matched to the quadrilateral cards. Quadrilaterals included are Square, Rectangle, Parallelogram, Rhombus, Trapezium/Trapeziod and Kite.
The game is easily prepared thanks to easy-cut guides. A full set of rules is included and a cheat sheet just in case players get stuck.
Available as Card Game Bundle 4
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Properties of Quadrilaterals Flash Cards
Construction Dash Card Game
3D Shapes Flash Cards
3D Shapes Matching Puzzle
Time Elapsed Bingo consists of 72 question cards covering scenarios where students work out how much time has elapsed. Example of questions include 'Holly starts playing a computer game at 11.56am and finishes at 1.52pm.
The game comes with bingo cards for students to fill out from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
These KaBoom cards are a fun way to practice times tables, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions in the 2, 5, 10 and 11 times tables including some pictorial representation. The Yellow Cards consist of questions in the 3, 4, 6 and 9’s. The green card consists of times tables questions which students commonly get wrong such as 6x9, and consists of the 7, 8 and 12 times tables.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This product is available as part of a bundle with other KaBoom cards, at as discount. Click here to find out more.
This Algebra card game on the subject of solving quadratic equations by factorising is a great adaptation of a traditional/straight game of Rummy. The cards come in 4 suits, with answers in the range of 1 to 13. So the rules are very similar to Rummy, except that the players can decide and justify the solutions of their cards in order to play. All questions are quadratics, with four levels of difficulty.
Because the different colours (suits) of the cards contain different difficulty of questions, you can also use these cards as a flash card.
The game is easily prepared, thanks to easy cut guides. Full rules and answer sheet is included.
Available as Card Game Bundle 4
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Algebra Task Cards
Algebra Rummy Card Game
Solving Linear Equations Follow Me Cards
Adding and subtracting with negative numbers can be a challenging topic to make fun. This card game to exercise quick-fire, spontaneous positive and negative calculation of positive and negative numbers. As you turn each card over, add the value of the card to the collective total. If the card is a negative answer, add the negative answer (which is the same as subtracting). If you get a switch card, then every card after this you takeaway from the collective total. If the card is a negative number, then you subtract the negative number (which is the same as adding).
We have included a set of rules of play, but they are highly customisable for your needs. The game is also easily and quickly prepared for play with one student, all the way up to an entire classroom.
We also have a simpler version of this game that contains only positive integers.
This is included in Card Game Bundle 5
You may also like:
Negative Integers Battle Card Game
Negative Numbers Bingo
This game is all about subtraction. Players are dealt cards and must subtract one number from another to get their card value. A base card is then selected. Players select which of their cards is closest in value to the base card. The closest player wins the point.
This game is great for younger students who are learning to subtract one and two digit numbers, but can also be played by older students who are looking to gain number sense and become more fluent.
Works very well with Addition Battle for a more dynamic game play.
A full set of rules and answer key is included in this pack.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Number Bond Board Game
-Calculation Switch
This card game is all about number bonds. Players are dealt player cards, and then a base card it turned over. The challenge is for players to take turns to play cards to add to the base card. the player who plays the final card that sums to the base card wins that card. The player with the most points at the end wins.
This is a competitive card game that aims to set a foundation of the bonds between numbers. A full set of rules are included as well as easy-cut guides to make preparation fast and simple. The cards can also be used as flash cards for sums and the tuition of Number Bonds.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Number Bond Board Game
-Calculation Switch
Arithmetic bingo consists of questions such as adding negative numbers and multiplying a negative by a positive. Included are questions such as 2-10, -6x-6 and -6+26.
Contains bingo cards and 72 question cards that cover addition, subtraction, multiplication and division with negative and positive numbers. A bingo card is also included for students to in their numbers from a given list.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You amy also like:
Negative Integers Battle Card Game
UPDATED for 2022:
Redesign of cards to make them easier to use
This card game is a fantastic way to test adding and subtracting with negative numbers. The competitive nature of this game allows students to become confident in the addition and subtraction of negative numbers while also being fun and competitive.
Players are dealt a certain number of cards. A base card is then turned over, and players choose a card from their hand which is closest in value to the given card. Play continues for a set number of rounds, and the player with the most points at the end wins.
This pack includes 54 cards with negative integer questions. Included in the pack is an answer key for all cards and gameplay rules. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Calculation Switch
-Negative Switch
-Negative Numbers Bingo
Covering mean, median and mode, these question cards give a string of numbers. All mean values are whole numbers, so students can work them out without a calculator. Either tell students what they are focusing on for this game, or let them choose, meaning it is great for differentiation. For an extra challenge, allow students to decide whether to look for mean, median or mode with each card played, giving them more options of numbers to choose from.
The product consists of 54 cards, and a set of bingo cards ready for students to put in their choice of numbers from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Averages Follow Me Cards
Mean Wars Averages Card Game
Fruit Pie Charts Activity
Geometric Snap is exactly what you think it is. A game of snap where players have to match shapes of the same type. The game is playable in 2 ways, players can match just the shape and avoid colour similarity, or you can throw colour similarity in there as well for double the fun. For an extra challenge, have students call out the name of the shape that matches as the slam their hands down on the snap.
The game comes with a full set of easily followed rules just in case you need them, and the cards are printed with easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
You may also like:
-Angle Wars Card Game
-Shape Dominoes
These KaBoom cards are a fun way to practice finding the Highest Common Factor and the Lowest Common Multiple of two or three numbers, with differentiation built in.
Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving simpler HCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers.
The Yellow Cards of questions which require finding prime factors first.
The Green Card consists of more challenging questions involving 3 numbers, or factors of 7 and 13.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is our UK Version. Check here for our US version.
This is also available as part of a bundle of 5 games for the price of 3. Click here for more information.
These KaBoom cards are a fun way to practice addition and subtraction using column methods, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving two digit addition and subtraction with no carry over or borrowing (two questions in the red require carrying over to the tens digit). The Yellow Cards consist of three digit addition and subtraction involving carry over and borrowing. The Green Card consists of addition and subtraction involving decimals, where lining up of the digits is crucial.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is available as part of a bundle of other KaBoom games at a discount. Click here.
These KaBoom cards are a fun way to practice finding the long multiplication, short division (bus stop method) and long division with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving multiplying two and three digit numbers by a one digit number, and using the bus stop method of division. The Yellow Cards of questions which include multiplying a two digit number by a two digit number, and harder division questions including involving decimals. The Green Card consists of multiplying and dividing by decimal numbers and the need to use long division.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included in a bundle with 4 other games at a discount. Available here.
This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction.
The Yellow Cards consist of questions involving brackets and some easy powers.
The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase.
They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom.
At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here