LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Adding and subtracting with negative numbers can be a challenging topic to make fun. This card game to exercise quick-fire, spontaneous positive and negative calculation of positive and negative numbers. As you turn each card over, add the value of the card to the collective total. If the card is a negative answer, add the negative answer (which is the same as subtracting). If you get a switch card, then every card after this you takeaway from the collective total. If the card is a negative number, then you subtract the negative number (which is the same as adding).
We have included a set of rules of play, but they are highly customisable for your needs. The game is also easily and quickly prepared for play with one student, all the way up to an entire classroom.
We also have a simpler version of this game that contains only positive integers.
This is included in Card Game Bundle 5
You may also like:
Negative Integers Battle Card Game
Negative Numbers Bingo
This learning to count puzzle is a fun way to test students recognition in number, word and ten frame/ Numicon type form as well as using groups of objects. It covers numbers from 1 - 20.
Two versions are included; one that uses the 10 frame system typically taught in the US, and the other that is similar to the numcon way of representing numbers in a frame that is predominately used in the UK and Australia.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
This activity is available as part of our learning to count bundle
You may also like:
Pile It Up Card Game
Counting Clip Cards 1-10
Counting Puzzle Strips
I Spy Counting Activities
This Algebra card game on the subject of solving quadratic equations by factorising is a great adaptation of a traditional/straight game of Rummy. The cards come in 4 suits, with answers in the range of 1 to 13. So the rules are very similar to Rummy, except that the players can decide and justify the solutions of their cards in order to play. All questions are quadratics, with four levels of difficulty.
Because the different colours (suits) of the cards contain different difficulty of questions, you can also use these cards as a flash card.
The game is easily prepared, thanks to easy cut guides. Full rules and answer sheet is included.
Available as Card Game Bundle 4
You may also like:
Algebra Task Cards
Algebra Rummy Card Game
Solving Linear Equations Follow Me Cards
This card game is a simple game of match-up. It contains quadrilateral cards and properties cards. 3 quadrilateral shapes are placed onto the table, and players take turns to place their properties down against them. The first to get rid of all their cards wins.
You can also play this as a matching activity rather than as the rules we created. All properties cards can be matched to the quadrilateral cards. Quadrilaterals included are Square, Rectangle, Parallelogram, Rhombus, Trapezium/Trapeziod and Kite.
The game is easily prepared thanks to easy-cut guides. A full set of rules is included and a cheat sheet just in case players get stuck.
Available as Card Game Bundle 4
You may also like:
Properties of Quadrilaterals Flash Cards
Construction Dash Card Game
3D Shapes Flash Cards
3D Shapes Matching Puzzle
Flash Cards for telling the time. This collection of flash cards is designed for easy printing both with a double sided printer and a printer than can only print single sided.
This pack includes the o’clocks, half past, quarter past and quarter two, as well as ten minute and minute interval questions. It includes time in word form, 12 hour, 24 hour and three versions of clock faces: numbers, roman numerals and no numbers.
This is available as part of our flashcard bundle, available here.
You may also like:
Telling the Time Matching Activity
Roman Numerals Flash Cards
Telling the Time Worksheets Bundle
Time Elapsed Bingo consists of 72 question cards covering scenarios where students work out how much time has elapsed. Example of questions include 'Holly starts playing a computer game at 11.56am and finishes at 1.52pm.
The game comes with bingo cards for students to fill out from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
This times tables 4-piece puzzle is a fun way to test students knowledge of the four, eight and eleven times tables. Students match the times table question to the solution, array and collection of grouped objects.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
All other times tables are available as further packs, or you can buy the complete bundle.
Factors
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Seven’s and Twelves
Bundle
This game is all about subtraction. Players are dealt cards and must subtract one number from another to get their card value. A base card is then selected. Players select which of their cards is closest in value to the base card. The closest player wins the point.
This game is great for younger students who are learning to subtract one and two digit numbers, but can also be played by older students who are looking to gain number sense and become more fluent.
Works very well with Addition Battle for a more dynamic game play.
A full set of rules and answer key is included in this pack.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Number Bond Board Game
-Calculation Switch
These KaBoom cards are a fun way to practice times tables, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions in the 2, 5, 10 and 11 times tables including some pictorial representation. The Yellow Cards consist of questions in the 3, 4, 6 and 9’s. The green card consists of times tables questions which students commonly get wrong such as 6x9, and consists of the 7, 8 and 12 times tables.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This product is available as part of a bundle with other KaBoom cards, at as discount. Click here to find out more.
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time without the use of a clock-face. There are activities included from multiple abilities from telling the time to the nearest hour, half hour and quarter, to the nearest five minutes and minute intervals.
Activities include the writing of time in 12 and 24 hour format from a written time, and vice versa. There are also two versions of the same activity, students can either be asked to ‘draw a line’ or ‘cut and match’. Different styles of matching work for different kinds of learner.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 1 to 4.
Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets
You may also like:
Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
These 30 follow me cards are a great way to revise order of operations questions. It includes plenty of examples where students us BIDMAS/BODMAS/PEDMAS to solve problems. It includes questions to highlight misconception such as 7-3+5 (students often mistakingly add the 3 and 5 first). There are two possible starting points, so differentiation is built into the activity.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These 30 follow me cards are a great way to revise rules of exponents. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing terms with powers, evaluating fractional exponents and working with negative powers.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the US version, using the term Exponents. For the UK version that uses the terminology indices, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These 30 follow me cards are a great way to revise rules of indices. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing indices, evaluating fractional indices and working with negative indices.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the UK version, using the term indices. For the US version that uses the terminology exponents, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
If you have any feedback, please message us at contact@littlestreams.co.uk
This pack contains 48 exam style question cards on statistics and probability designed to challenge students aiming for grades 8 and 9.
Topics are as follows:
*Combinations and Permutations - 4 cards
*Stratified Sampling - 4 cards
*Probability Problem Solving Using Equations - 6 cards
*Tree Diagrams - 5 cards
*Conditional Probability - 5 cards
*Venn Diagrams including completing them from information, using algebra to solve Venn Diagrams and Set Notation - 12 cards
*Histograms of Unequal Class Widths including Averages and Probability surrounding Histograms - 7 cards
*Averages Problem Solving using Algebra - 4 cards
The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. Students are also encouraged to use these as part of their revision.
Full answers are included, as is a student answer sheet so that the cards can be laminated and reused.
This is included in a bundle of four other grade 8/9 target GCSE packs including Algebra, Graphs, Number and Geometry.
Get it Here
These Algebra GCSE revision cards consist of questions suitable for students aiming at grades 6 and 7 in the new GCSE. They cover many topics within Algebra.
There are 48 cards included in the pack covering the following topics:
*Rearranging Equations - 6 cards
*Algebraic Fractions - 4 cards
*Sequences - 6 cards
*Quadratic Formula - 4 cards
Completing the Square - 4 cards
*Factoring Quadratics - 6 cards
*Inequalities - 4 cards
*Simultaneous Equations - 4 cards
*Algebraic Proof - 3 cards
*Functions - 7 cards
Questions cover topics from Rearranging Equations including where students must first factorise, simplifying and adding with algebraic fractions, quadratic and simple geometric sequences, working with the quadratic formula , completing the square, factorising quadratics where the coefficient of x squared is greater than 1, inequalities involving word problems, as well as some simple quadratic inequalities, setting up and solving simultaneous equations, writing algebraic proof and working with functions, including composite functions.
Great for revision, homework, starters, plenaries, early finishers and lessons. Ask students to look at specific topics or work through the pack. These are very flexible.
The pack includes full step by step answers and a handy working out sheet so you can laminate the cards and keep them for future use.
You can find our grade 8/9 target algebra pack here.
These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in.
Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up
the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full answers are included.
This is the US version. The UK Version can be found Here
This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with.
Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph.
The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class.
We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally.
This is the US version with US spellings. For the UK version, with UK spellings, please click here.
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least.
This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
These 30 follow me cards are a great way to revise compound and reverse percentages. It includes questions asking students to work backwards on a percentage problem in order to find the original amount, and covers increasing and decreasing values. Also included are and compound interest and depreciation questions.
There are two possible starting cards, offering some differentiation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
This bundle contains our 5 sets of follow me cards on the topic of Fractions, Decimals and Percentages. It covers adding and multiplying fractions, converting fractions, decimals and percentages, converting recurring decimals into fractions, Percent of amount & increase and decrease and compound and reverse percentage questions.
Each pack includes 30 cards, designed to get more challenging as students progress through the questions. A recording sheet is including so students can record their solutions, and an advanced start option is available for students that wish to jump to the more challenging questions.
An answer key is also included.
The following packs are included.
Converting Fractions Decimals and Percentage
Fractions Arithmetic
Percentage of Amount and Increasing & Decreasing
Recurring Decimals and Fractions
Compound and Reverse Percentages
Please note that the Compound and Reverse Percentages including in this bundle is the UK version with £ (Pounds). If you require the US version with $ (Dollars), please email us at contact@littlestreams.co.uk with your receipt for the bundle and we will email the US version to you.