LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Fractions, Decimals and Percentages, Roman Numerals, Telling the Time, Quadrilateral Properties and 3D shapes. These flashcards are perfect for revising topics.
Both double sided printer versions and single sided printer versions are included.
Included are
*3D Shapes
*Fractions Decimals and Percentages
*Properties of Quadrilaterals
*Roman Numerals
*Telling the Time
This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with.
Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets.
The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class.
We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name.
This is the US version of this activity. For the UK version, where the word Candy has been replaced with Sweet, please click here.
This pack includes 5 Quick Quizzes on the topic of Arithmetic. It includes column addition and
subtraction, long multiplication and division. In addition, students’ are tested on multiplying and dividing
with negative numbers, addition and subtract with negative numbers, and doubling and halving.
Answers are including as a sheet at the end.
These arithmetic Clip Card bundle includes questions covering more than, less than, times as many, shared between and finding a fraction of amount.
Clip Cards are a great way to multiple choice questions without the need for a computer. Each multiple choice option has been carefully chosen to expose any misconceptions students may have.
This bundle contains 5 activities for the price of 3.
Included in this pack are
More Than Clip Cards
Less Than Clip Cards
Times as Many Clip Cards
Shared Between Clip Cards
Fraction of Amount Clip Cards
These KaBoom cards are a fun way to practice addition and subtraction using column methods, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving two digit addition and subtraction with no carry over or borrowing (two questions in the red require carrying over to the tens digit). The Yellow Cards consist of three digit addition and subtraction involving carry over and borrowing. The Green Card consists of addition and subtraction involving decimals, where lining up of the digits is crucial.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is available as part of a bundle of other KaBoom games at a discount. Click here.
Covering mean, median and mode, these question cards give a string of numbers. All mean values are whole numbers, so students can work them out without a calculator. Either tell students what they are focusing on for this game, or let them choose, meaning it is great for differentiation. For an extra challenge, allow students to decide whether to look for mean, median or mode with each card played, giving them more options of numbers to choose from.
The product consists of 54 cards, and a set of bingo cards ready for students to put in their choice of numbers from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Averages Follow Me Cards
Mean Wars Averages Card Game
Fruit Pie Charts Activity
Adding and subtracting made fun, this quick fire card game encourages positive and negative calculations of positive numbers. Continually add the numbers on the cards together, until a switch card is turned over. At this point you are now subtracting the totals on the cards. Until another switch card is produced, then you begin adding again.
We have included a set of rules of play, but they are highly customisable to explore negative integer solutions to sequences of numbers or avoid them completely.
This is included in Card Game Bundle 5
You may also like:
Addition Battle
Arithmetic Dominoes
More Than Clip Cards
Add and Subtract Board Game
This pack is filled with engaging and fun worksheets designed to introduce students to equivalent fractions converting between fractions, decimals and percentages. There are 10 worksheets, each differentiated 3 ways. There are two files. One with the worksheets and one with the solutions and teachers notes.
This pack contains the following:
Worksheet 1 Bar Equivalence
Worksheet 2 Equivalent Fractions
Worksheet 3 Equivalent Linking
Worksheet 4 Simplifying Fractions
Worksheet 5 Percentages and Decimals
Worksheet 6 Tenths as Decimals
Worksheet 7 Buttons
Worksheet 8 Word Link Fractions Decimals and Percents
Worksheet 9 Equivalent Fractions Word Problems
Worksheet 10 Converting Fractions, Decimals and Percents
The first worksheet introduces students to equivalent fractions using fraction bars as a way of comparing. The second worksheet consists of fraction circles as a way to compare equivalent fractions. The third worksheet is a linking activity where students link drawn equivalent fractions. This time the drawn fractions are in different shapes, such as circle, square, octagon, so students are required to find the fraction of the shape that is shaded before connecting it to the equivalent fraction.
The fourth worksheet is a more traditional equivalent fractions sheet, asking students to simplify fractions in the numerical form. The fifth worksheet covers converting between decimals and percentages, and the sixth worksheet covers converting decimal fractions (fractions with a denominator with a power of 10 such as 10, 100 and 1000) into decimals and percentages.
The seventh worksheet is a challenge worksheet looking at what fraction of buttons are shaded. It encourages simplification, and differentiation 3 even has a question about percentages.
The eighth worksheet is a work link puzzle, where students connect fractions to equivalent decimals and percentages with lines, which go through letters on the page which froms a word. It covers 1/2, 1/4, 3/4, 1/5, 2/5 and 1/10
The ninth worksheet consists of word problems involving equivalent fractions. Differentiations 1 and 2 include circle fractions for shading to help with the questions. The final worksheet covers converting between fractions, decimals and percentages including using inequality symbols to state which number is larger, and an ordering fractions decimals and percentages question. It consists of 1/2, 1/4, 3/4, 1/5 and decimal fractions (fractions with denominators that are powers of 10).
This pack is also available as part of our Fractions Decimals and Percentages Bundle available here.
These KaBoom cards are a fun way to practice finding the Highest Common Factor and the Lowest Common Multiple of two or three numbers, with differentiation built in.
Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving simpler HCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers.
The Yellow Cards of questions which require finding prime factors first.
The Green Card consists of more challenging questions involving 3 numbers, or factors of 7 and 13.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is our UK Version. Check here for our US version.
This is also available as part of a bundle of 5 games for the price of 3. Click here for more information.
This product is a card game that helps to reinforce a knowledge of The Order of Operations. It encourages students to solve questions involving BIDMAS, BODMAS, PEDMAS. Some calculations on the cards are particularly difficult, which is why we included a full answer sheet just in case there are any queries.
The card game is also easily prepared thanks to easy-cut guides, and can be combined with our Addition Battle, Subtraction Battle and Negative Integers Battle card games for a more varied gaming experience. See our store for more details.
Available as Card Game Bundle 4
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Order of Operations Rummy Card Game
Arithmetic Dominoes
These KaBoom cards are a fun way to practice finding the long multiplication, short division (bus stop method) and long division with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving multiplying two and three digit numbers by a one digit number, and using the bus stop method of division. The Yellow Cards of questions which include multiplying a two digit number by a two digit number, and harder division questions including involving decimals. The Green Card consists of multiplying and dividing by decimal numbers and the need to use long division.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included in a bundle with 4 other games at a discount. Available here.
UPDATED for 2022:
Redesign of cards to make them easier to use
This card game is a fantastic way to test adding and subtracting with negative numbers. The competitive nature of this game allows students to become confident in the addition and subtraction of negative numbers while also being fun and competitive.
Players are dealt a certain number of cards. A base card is then turned over, and players choose a card from their hand which is closest in value to the given card. Play continues for a set number of rounds, and the player with the most points at the end wins.
This pack includes 54 cards with negative integer questions. Included in the pack is an answer key for all cards and gameplay rules. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Calculation Switch
-Negative Switch
-Negative Numbers Bingo
Geometric Snap is exactly what you think it is. A game of snap where players have to match shapes of the same type. The game is playable in 2 ways, players can match just the shape and avoid colour similarity, or you can throw colour similarity in there as well for double the fun. For an extra challenge, have students call out the name of the shape that matches as the slam their hands down on the snap.
The game comes with a full set of easily followed rules just in case you need them, and the cards are printed with easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
You may also like:
-Angle Wars Card Game
-Shape Dominoes
These KaBoom cards are a fun way to practice key arithmetic skills, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
Packs included are
Order of Operations
Times Tables
Multiplying and Dividing
Factors and Multiples
Addition and Subtraction
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
Please note, this bundle includes the UK version of Factors and Multiples. If you require the US version, with the US notation, please email us with a copy of your receipt of this bundle at contact@littlestreams.co.uk and we will be happy to send you the US version.
This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction.
The Yellow Cards consist of questions involving brackets and some easy powers.
The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase.
They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom.
At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here