I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
This full lesson covers C1 Statistical Analysis and Interpretation of Primary/Secondary Research, including;
Data analysis/interpretation:
arithmetic mean, mode, median
range and interquartile range
standard deviation
time series
scatter diagrams and trends.
Interpretation of secondary research.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers B1 Management and Leadership Styles of Unit 6: Principles of Management, including;
Autocratic.
• Democratic/participative.
• Paternalistic.
• Laissez-faire.
• Transactional.
• Transformational.
• Charismatic
The lesson includes links to external media and several tasks, including case study activities.
A scheme of work for Unit 1: Exploring Business, find resources here;
https://www.tes.com/teaching-resource/btec-level-3-business-unit-1-exploring-business-full-unit-12106224
This full lesson covers C3 Value of the Information for Unit 22: Market Research. This lesson includes;
Limitations of the research:
o sufficiency
o accuracy
o bias
o subjectivity
o reliability of sample.
Recommend improvements to the process.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers C2 Presentation of Research Results for Unit 22: Market Research. The session includes;
• Reports, tables, graphs.
• Presentation of conclusions and recommendations.
• Awareness of audience type
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle of resources covers Component 2 for the 2018 Tech Award in Enterprise. The resources may need to be adapted for the 2021 updated specification.
This full lesson covers D2 of Unit 7: Business Decision Making. Topics covered include;
Quality control
Quality assurance
Benchmarking
Quality circles
Self-checking/inspection
ISO 9000
Total quality management (TQM)
Large scale group task to consolidate learning
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle covers Learning Aim D of Unit 7: Business Decision Making. The lessons contain links to external media and tasks to engage learners and bring theory to life.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This lesson, with companion worksheets, covers G1 of Unit 7: Business Decision Making. The lesson covers;
Liquidity ratio
Gross profit margin
Net profit margin
Mark-up
Return on capital employed
Fixed asset turnover
Sales revenue per employee
The handouts provided allow learners to practice these calculations and interpret the results.
This worksheet contains 12 examples for learners to work through, 6 for each type of ratio. Learners will have to calculate both ratios and explain the implications of the result. The final task asks learners to write a summary about these types of ratio analysis, linking the calculations to the wider context of the business.
Please note the worksheet does not have the formula stated on it as this worksheet is designed to ensure learners do not rely on the formula being given to them.
This worksheet is useful for the Level 3 BTEC in Business and A Level Business, amongst other types of qualification.
This full lesson, with companion handout, covers Marketing Plans as part of Learning Aim C for Unit 2: Developing a Marketing Campaign.
Areas covered include;
Planning a marketing campaign
Marketing aims and objectives
SMART objectives
Marketing Plans (includes template for learners)
Learners are given a variety of tasks in this lesson to consolidate learning.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This 52 slide set of lessons covers a range of motivational theorists, including;
Maslow
Herzberg
Vroom
Mayo
McGregor
Taylor
Lesson includes a wide variety of tasks and links to external media.
This bundle fully covers Learning Aim A of Unit 3: Unit 3: Enterprise and Entrepreneurship in eSports. The bundle includes;
A1 - Esports enterprises and purpose
A2 - Esports entrepreneurial skills and behaviours
A3 - Entrepreneurial motivation, teamwork and creativity skills
A4 - eSports Entrepreneurial Knowledge
A5 - Esports entrepreneurial risks and concerns
A6 - Measures of success for esports enterprises
This full lesson covers F1 - Quality Standards for Unit 6: Principles of Management. Content covered includes;
British Standards Institution (BSI).
International Organization for Standardization (ISO).
Kite marks
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers D4 of Unit 6: Principles of Management, including the following areas;
Purpose of performance appraisal:
o to set individual and group targets
o to assess individual and group performance
o to provide employee feedback
o to identify training needs.
• Types of appraisal:
o self-assessment
o management by objectives
o ratings scales
o 360° appraisal.
• Impact of performance appraisal
This full lesson covers A1: Principles of Branding an eSports Team for Unit 7: Producing an eSports Brand, including;
• Branding: the elements that define the image, ethos and tone of an esports team and its
associated products or services.
• Brand: a characteristic name, symbol or shape that distinguishes a product or service from
that of another esports team.
• Brand portfolio: a collection of brands under the control of an esports team.
• Types of brand:
o esports team name and logo and variants of these for different applications and
digital content, e.g. image-based, text-based or image and text based
o product and product ranges, such as associated merchandise
o people or persons, such as the gamers.
• Use of branding:
o new brands
o brand extensions
o sub-brands
o product extension.
• Target audiences for brands.
• Consumers’/fans’/followers’ feelings about and connections with, a brand:
o brand awareness and recognition of the brand
o perceived qualities associated with the brand
o loyalty to the brand.
• Branding as part of the marketing mix (product, price, place, promotion, people,
process and physical environment).
• Esports teams including UK and globally based teams, e.g. Fnatic, Excel,
London Royal Ravens, London Spitfire, Team Dignitas
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle fully covers Learning Aim B of Unit 14: Investigating Customer Service, including;
B1 Monitoring and evaluating customer service provision
B2 Indicators in improved performance