A place to share some of the resources I have made for Computer Science and Maths. Primarily focused on assessment and curriculum resources for GCSE Computer Science where I feel there is a shortage of good quality material available.
A place to share some of the resources I have made for Computer Science and Maths. Primarily focused on assessment and curriculum resources for GCSE Computer Science where I feel there is a shortage of good quality material available.
NOTE: If you use Python, you may prefer to get my full collection of 10 knowledge organisers available as a bundle which works out cheaper per organiser.
A collection of 8 full page knowledge organisers designed to summarise key modules of computer science to help students learn topics and revise.
The topics cover:
Computational Thinking
Basic Programming
Data Representation
Computer System
Networks
Binary Calculations
Ethical, Legal and Environmental Impact
Each organiser includes key words, key skills and key knowledge in an easy to digest format.
These took hours to make and refine, so save yourself the time for the equivalent of £1.69 a sheet!
NOTE: If you do not use python for programming, I have uploaded all of the non python specific organisers in a separate file. This may be better for you if you don’t want to pay for resources that may not be as useful.
Thanks
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of programming. This covers some advanced python programming technique ideas such as use of functions, use of external files and use of imported modules. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
This is a module summary quiz on the topic of Programming Basics (pseudocode). The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s.
These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers.
Any questions, please feel free to ask.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of Python Programming. Contains a bank of relevant keywords along with examples of programming and key knowledge. This should be a great summary of basic python programming on a single sheet. There will be an advanced python organiser available soon.
These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
This is a module summary quiz on the topic of Data Representation. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s.
These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers.
Any questions, please feel free to ask.
Thanks,
Toby Watkins
This is a module summary quiz on the topic of Computational Thinking. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s.
These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers.
Any questions, please feel free to ask.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of Ethical, Legal and Moral Impact. Contains a bank of relevant keywords along with a focus on 2 key issues within computing; artificial intelligence and wearable technology. Legal, moral and ethical issues are discussed for these examples. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of Development and Testing. Includes information on the software development cycle, testing types, trace tables and lifecycle models. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of Programming Basics. Includes pseudocode information and representation using block programming to help make links from earlier learning. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of the Computer System. Includes hardware and software, memory and storage and the CPU. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of Binary Calculations, including binary addition, shifts and background information. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins
This is a spreadsheet to be used for question level analysis of my custom GCSE Computer Science Paper (also available on TES).
The Spreadsheet allows entry of marks for each question, and will automatically fill in personalised student reports containing question by question feedback, along with grade and percentage in each paper.
I have password protected the sheet to prevent changes as the intended use is for this exam series.
If you have any questions please feel free to contact me.
This bundle contains paper 1 and paper 2 of my painstakingly created custom exam papers for GCSE Computer Science.
Both come with an exam board level mark scheme to ensure accurate assessment.
Designed in the style and proportions of the AQA 8520 Spec but also suitable for OCR and other boards.
Also contains a mock NEA assessment which is useful for developing programming skills and which I use to get a full picture of a student's current understanding of the syllabus.
This is a full mock/practice paper 2 for the new specification GCSE Computer Science. It is based on the AQA 8520 style of exams and heavily influenced by the AQA specimen and includes a full exam board level mark scheme. It would also be suitable for assessing OCR and other exam boards.
Currently, there are very few full practices papers online so I decided to make this one. A huge amount of time was invested to make sure it covers the full specification of the new GCSE, so you can actually assess what is necessary. It uses the same proportions of topics and assessment points at the AQA specimen paper so you can accurately attain what your students know or need to work on.
Paper 1 is also available.
Hope it helps!
Toby Watkins
A collection of 10 full page knowledge organisers designed to summarise key modules of computer science to help students learn topics and revise.
The topics cover:
Computational Thinking
Basic Programming
Data Representation
Computer System
Basic Python Programming
Advanced Python Programming
Networks
Binary Calculations
Ethical, Legal and Environmental Impact
Each organiser includes key words, key skills and key knowledge in an easy to digest format.
These took hours to make and refine, so save yourself the time for the equivalent of £1.60 a sheet!
NOTE: If you do not use python for programming, I have uploaded all of the non python specific organisers in a separate file. This may be better for you if you don't want to pay for resources that may not be as useful.
Thanks
Toby Watkins
This is a set of resources designed to be a rich mathematical task, used for project lessons. The project is set up to span around 4 hours, but could stretch to 5 or be condensed to a single lesson if excluding certain aspects. Suitable for years 7 - 10.
The pack contains worksheets, lesson powerpoints and a feedback sheet for students to complete whilst watching presentations.
Details of activities:
Activity 1: Choose a name and theme. Students choose a name for their theme park and design a logo for it. They also have to decide on a theme and target market. The maths involved in this lesson involved number skills required to be able to select the desired name.
Activity 2: Choose a location. Students decide on the optimal location for their park based on floor space, location and condition of the site. This lesson involves area of compound shapes (with challenge involving circles) along with financial calculations.
Activity 3: Choose rides. Students decide on the rides they want in their park which need to fit in with their theme and target market. In order to pick rides, students must calculate costs which include upfront costs and upkeep costs which varies between weekly, monthly and yearly for each ride. Students have to manage their budget to optimise their choice. Further to this, each ride is given a fun factor as a fraction which students have to work with in order to find out if their theme park hits the requirements.
Activity 4: Catch up and presentations
My students have loved completing this activity when I have ran it, and it is also nice to give them an opportunity to stand up and present their ideas and calculations to the class.
Any questions, please ask!
Thanks,
Toby Watkins
This bundle contains 3 assessments.
The first is an early assessment, designed to be used part way though year 10 covering early learning only.
The second is an end of year 10 assessment covering most main topics.
The third is a full AQA exam board style exam covering the same proportions and assessment points as the formal examinations.
All come complete with mark scheme, with the full exam being an exam board level scheme.
Thanks,
Toby Watkins
These are 2 quizzes on the topics of Computational Thinking and Boolean Logic. They were designed as low stakes quizzes - to be delivered in lessons and used to help inform planning, but could also be used as homework, worksheets or more formal assessments. Mixture of question and answer styles to allow all students access to the material. Answers provided.
Thanks,
Toby Watkins
This is a collection of 4 mixed topic homework tasks for late stage GCSE Computer Science students. The questions span a variety of topics, and 2 of them focus predominantly on perhaps the weakest area in exams - high mark exam questions. There is also an extra support HW great for letting all students access the bigger exam style questions. These can also be useful for in class work to develop exam skills.
Thanks,
Toby Watkins
A knowledge organiser for the GCSE Computer Science topic of networks. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module.
Thanks,
Toby Watkins