Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Colourful rhyme cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Picture Cards, available here.
Colourful picture cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Rhyme Cards, available here.
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
This 32-page eBook of Counting in Tens Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook you will receive a 32-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Counting to Ten and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation
Pack of 3 sets of Loop Cards showing different measures of time.
This pack contains 3 downloads - one ranked as ‘easy’, one ranked as ‘medium’ and one ranked as ‘hard’, allowing you to meet the needs of all the children in your class.
Ideal for challenging students to make connections between minutes, hours, days, weeks, months and even years! Children can get involved in cutting up the loop cards, and then either working individually, in pairs, small groups, or as a whole class to match all of the cards up with their pair.
Works well as a whole class warm up/starter for a telling-the-time and units of time maths lesson.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting Fractions.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting numbers with decimals.
All questions have been taken from existing, previous SATS papers so you and your students can work to the style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting Fractions.
All questions have been taken from existing, previous SATS papers so you and your students can work to the style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Multiplication, Division and Place Value.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Multiplication and Division with 10, 100 and 1,000.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
6 SATS style questions that require students to use their knowledge of Long Division.
All questions are from previous Arithmetic SATS papers, and there are three blank question boxes for you or your students to create new challenges.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Times Tables and Division.
All questions have been pulled from previous Arithmetic papers to mimic the exact style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of BODMAS.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
When you purchase this Spanish Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking Spanish in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
When you purchase this German Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking German in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to…
Develop Number and Place Value skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers.
Objectives Covered include:
Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number
Pupils should be taught to count, read and write numbers to 100 in numerals
Pupils should be taught to compare and order numbers from 0 up to 100
Pupils should be taught to use <, >, and = signs
Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards
and more!
When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games.
Each game has been designed to…
Develop Addition and Subtraction skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans.
Objectives covered include:
Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot
Pupils should be able to recall and use addition and subtraction facts to 20 fluently
Pupils should be taught to represent and use number bonds and related subtraction facts within 20
Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
When you purchase this KS1 Language Posters from our Neighbours e-book you’ll receive a PDF including 10 language posters, each of which covers basic greetings from European countries, and poses questions about what that country is famous for, and where the languages are spoken.
You can use your new posters to add a weekly or monthly geographical and cultural theme to your classroom and to introduce your students to the big wide world.
This eBook contains 10 posters covering 10 languages, including:
British Sign Language
Welsh
Irish Gaelic
French
Spanish
Portuguese
German
Italian
Dutch
Polish
Help your KS1 children develop their knowledge of Place Value and Calculation using Counters with these fun games.
Each game is printed with easy-to-read and follow instructions, and meets key relevant National Curriculum objectives.
Objectives covered include:
Pupils should be taught to represent and use numbers bonds and related subtraction facts within 20
Pupils should be taught to add and subtract one-digit and two-digit numbers to 20, including zero
Pupils should be taught to solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts
Pupils should be taught to solve problems with addition and subtraction by applying their increasing knowledge of mental and written methods
and more!