Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To find 10 or 100 more or less than a given number
To compare and order numbers up to 1,000
To read and write numbers up to 1,000 in numerals and words
To identify, represent and estimate numbers using different representations
To recognise the place value of each digit in a 3-digit number (H.T.O)
and more…
This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Bundle of games and display posters covering Factors, Multiples and Primes.
Factor Fifty Game
Player use numbers up to 50 on a 1-50 grid and have to cover a chosen number with a counter. Once a number is covered, they must cover as many factors of that number as possible too. The winner has the most counters on the board at the end of the game!
Factor Challenge
Challenge students to find the factors of 10 consecutive numbers in a row - make this game easier or harder by changing the 10 consecutive numbers.
Factors, Multiples and Primes
A4 poster showing how Factors can be shown with arrays and Cuisenaire rods, and how to identify prime numbers in the same way. What does a number with lots of factors look like next to a prime number?
Factors
A4 poster showing the difference between a factor and a multiple with visual representations - can your class make their own colourful factors and multiples pictures?
Two Venn Diagram templates on A4, landscape. One features a 2-way Venn Diagram and the other a 3-way Venn Diagram. Great for use in any subject when you need to compare and differentiate, but ideal for use in Maths and Science.
A set of bold Mathematical symbols, suitable for using on a maths classroom display or for students to cut out and keep for reference.
Symbols include:
=
<
x
÷
√
%
5 x A4 sheets showing the fractions of hundredths and visual representations - the hundredths shown are 1 hundredth through to 9 hundredths. Great for popping on a fractions display in the classroom.
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation
Blank template of a 4 quadrant co-ordinate grid for use in maths and science for recording data, symmetry and/or understanding the properties of 2D shapes.
Template of a single 10 x 10 quadrant grid, blank for use by students for drawing shapes, assessing properties of 2D shapes such as area, or for data collection in maths and science.
This PDF contains 10 x 0-30 Bead String Number Lines, with multiples 10 highlighted by a change in colour. Colourful and tactile alternative to a number line.
Template of 2 x coordinate grids, each one with 4 quadrants for a variety of graphing and diagram activities for use at all stages of primary maths and science.
Free set of brightly coloured digit cards covering numbers 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000 and 9000. Ideal for KS1 and KS2 Number and Calculation practice.
Three negative/positive number lines showing from -1 to 1, broken down into tenths. Minus numbers are marked in pink, and positive numbers in purple, with 0 in green.
Equivalent Fractions, Decimals and Percentages shown with images on two landscape A4 posters.
For example,
1/2 is also shown as 0.5, 50% and as a visual representation on a bar
1/4 is also shown as 0.25, 25% and as a visual representation on a bar
1/3 is also shown as 0.3 recurring, and 33.3% recurring, and a as a visual representation on a bar.
etc.
An ideal resource for putting on display to remind students of fractions, decimals, percentages and their equivalences.
A collection of hundredths shown with images - from 0.01 to 0.10. Ideal for laminating or putting on your decimals, fractions and percentages display to help students make visual connections between the numbers.
Pack of 6 posters showing the National Curriculum objectives for Multiplication in Years 1 - 6. Great for sharing with students and parents, or for keeping to tick off each objective as it is covered in lessons.
Challenge your class to make their own skyline, full of tall buildings and tower blocks, and turn each building into an array with the windows. This A4 lesson prompt will help you think about which questions to ask and how to structure the activities.
For example…
Which number has an odd number of arrays?
Which number has even?
Which number has the most amount of arrays to be made?
Can you colour code all of your arrays?