Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
When you purchase this German Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking German in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
When you purchase this KS1 Language Posters from our Neighbours e-book you’ll receive a PDF including 10 language posters, each of which covers basic greetings from European countries, and poses questions about what that country is famous for, and where the languages are spoken.
You can use your new posters to add a weekly or monthly geographical and cultural theme to your classroom and to introduce your students to the big wide world.
This eBook contains 10 posters covering 10 languages, including:
British Sign Language
Welsh
Irish Gaelic
French
Spanish
Portuguese
German
Italian
Dutch
Polish
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can count on and back in steps of 10
I can count on and back in steps of 10 from any number
I can work out and recall the facts of the 2x table
I can work out and recall the facts of the 5x table
I can work out quick multiplication facts for the 2x, 5x and 10x tables
This e-book feature an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS1 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to…
Develop Number and Place Value skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers.
Objectives Covered include:
Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number
Pupils should be taught to count, read and write numbers to 100 in numerals
Pupils should be taught to compare and order numbers from 0 up to 100
Pupils should be taught to use <, >, and = signs
Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards
and more!
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can recall facts for the 3x table
I can recall facts for the 4x table
I can recall facts for the 8x table
I can recall facts for the 6x table
I can recall facts for the 9x table
I can recall facts for the 11x table
I can recall my times table facts up to 12 x 12
I can find common multiples of two numbers
I can multiply numbers up to 12 x 12
This e-book features an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS2 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
When you purchase this Spanish Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking Spanish in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games.
Each game has been designed to…
Develop Addition and Subtraction skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans.
Objectives covered include:
Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot
Pupils should be able to recall and use addition and subtraction facts to 20 fluently
Pupils should be taught to represent and use number bonds and related subtraction facts within 20
Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
Help your KS1 children develop their knowledge of Place Value and Calculation using Counters with these fun games.
Each game is printed with easy-to-read and follow instructions, and meets key relevant National Curriculum objectives.
Objectives covered include:
Pupils should be taught to represent and use numbers bonds and related subtraction facts within 20
Pupils should be taught to add and subtract one-digit and two-digit numbers to 20, including zero
Pupils should be taught to solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts
Pupils should be taught to solve problems with addition and subtraction by applying their increasing knowledge of mental and written methods
and more!
Discover the Arctic and Antarctic with this brightly coloured Science, English, Maths and Art encompassing classroom display.
This display download includes:
Full-colour heading
Full-colour border
Research template for English
Model research templates (x2)
Writing templates with border (x2)
Model texts for non-chronological report (x2)
Lots of full-colour subheadings for individual activities
Key vocabulary labels
Length and Weights Templates
Thermometer Templates (Arctic, Antarctic and Here)
Penguin and Polar Bear facts
Science investigation tables
Written display guidance
Activities included cover non-chronological reports in English, measuring in Maths, Kandinsky in Art and a whole wealth of Science including thermal insulators and conductors, materials, electricity and the seasons.
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
Explore leap years, telling the time, time-related puzzles, writing portal stories and designing clocks with this huge time-themed classroom display bundle.
Also includes bonus resources such as differentiated Time themed Loop Cards, clock face templates and French time-themed spinner games.
Full display contents includes:
Full-colour heading
Full-colour border
Model texts for fiction writing – Time Portal Stories (x2)
Full-colour lined writing templates
‘Time Portal’ writing feature labels
Calendars
Class Clock
Lots of full-colour subheadings and questions for individual activities
Leap year facts
Differentiated time ‘Loop Cards’
Blank clock templates
DT design templates for clock making
Clock-face templates
Time Games in French
Written display guidance
This 32-page eBook of Counting in Tens Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook you will receive a 32-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Counting to Ten and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.