Bea Bumble has discovered that some of the wind turbines and solar panels are not working in Questland. Can you help her work out how many she needs to repair?
Help her by drawing an X on half the wind turbines and drawing a circle around one quarter of the solar panels to indicate that these are working so they do not need to be repaired. Then count the wind turbines and solar panels that are left so that she knows how many are not working and need to be repaired.
Includes an answer sheet.
Time required to teach: 15 - 20 minutes. We suggest this supports a Maths lesson on fractions.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Mathematics – number - fractions
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Can you create a flight plan to guide the SuperQuesters on their mission in Questland? Answer the questions on the sheet and draw the route on the grid to complete the plan. Includes an answer sheet.
Time required to teach: 30 minutes. We suggest this support a lesson on position and direction.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
-KS1 Mathematics – geometry (position and direction)
-KS1 Geography – geographical skills
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
A fun activity sheet focused on logic, counting and reasoning. Supporting KS1 maths, children must help Atom, the mouse, count the mushrooms in different ways. As an additional challenge, create your own questions for a friend to solve.
Includes an answer sheet.
Requires printing of worksheet in colour.
Time required to teach: 15 - 20 minutes
Additional material required: None but you can find more free resources at www.questfriendz.com
National Curriculum links: KS1 Maths – number and place value; statistics (Year 2)
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Stolen Sun.
The first instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Lilli, Bea and Leo are working on solving the science question of how objects such as a hot air balloon go up in the air. They journey to Questland in search of the answer. Upon their arrival the queen asks for their help. Lord Grumble and the Snapettes have stolen the sun and Questland is in darkness. Adventure and excitement await as the friends work together to crack this latest case. Can you help them track down Lord Grumble and his Snapettes and return the stolen sun to Questland?
Children develop 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea