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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com
KS3 Computer Science: Networks
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KS3 Computer Science: Networks

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Computer Science: Introduction to Networks for KS3 students The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following: What will you learn? To understand what is meant by a Local Area Network (LAN). Hardware required Methods of connection (WiFi & Ethernet cable) To understand what is meant by a Wide Area Network (WAN). Methods to connect (GPRS, mobile, telephone cables & satellite). To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN). Methods to connect (Bluetooth). Understand the following methods of keeping you computer secure on a computer network: - Firewall - Anti-malware - Passwords - Encryption This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. Please note two practical activities require the use of rope to create a human networks! A final assessment is also included. Teacher answer PowerPoint also included. **Please leave a review!
GCSE 9-1 Computer Science: KS4 Algorithm Design
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GCSE 9-1 Computer Science: KS4 Algorithm Design

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Introduce your students to key algorithm design techniques with this resource! Within this unit of work your students will: Learn how to write algorithms using both symbols (flowchart) and written notation (pseudocode). Learn how to write algorithms using structured techniques including: * Sequencing * Selection * Iteration (looping) Gain understanding of the need for accuracy when writing algorithms. Practice debugging your code. This resource includes explanations of each algorithm design technique as well as clear structured examples of how to write them using both flowchart and pseudocode. After each technique has been explained, students have the opportunity to apply their understanding within an activity which includes higher ability expectations. A final Rookie, Pro and Beast algorithm design challenge has also been included as well as suggested solutions for each activity.
KS3 Computer Systems & Networks
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KS3 Computer Systems & Networks

7 Resources
This resource bundle includes Robbot Resources Computer Systems for year 7 and 8 and my KS3 Networks & Network Security unit of work. Each resource includes a range of engaging activities, explanations and a final assessment. Answer booklets are also included for each unit of work. Also includes knowledge organisers and revision sheets to help student prepare for their end of unit assessments. Save yourself the hassle of creating your own resources and download my resources today!
GCSE 9-1 Computer Science: Algorithm Design - Trace Tables
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GCSE 9-1 Computer Science: Algorithm Design - Trace Tables

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Learn how to record information onto trace tables with this great resource! Within this unit of work students will learn: What a trace table is and how they are used. How a trace table is used to record changes using the following algorithm techniques; * Sequence * Selection * WHILE loop * FOR loop * REPEAT loop * Arrays There are a range of different trace table activities to complete, with solutions also included! **It is recommended that students complete the following units prior to attempting this unit of work: GCSE 9-1 Computer Science: KS4 Algorithm Design GCSE 9-1 Computer Science: Arrays**
Knowledge Organiser and Revision Sheet: Year 8 Data Representation
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Knowledge Organiser and Revision Sheet: Year 8 Data Representation

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The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Computational Thinking in Mathematics
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Computational Thinking in Mathematics

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How can you apply the concepts of computational thinking to Maths? Mathematics is full of problem solving challenges which makes computational a vital skill to help improve your maths skills! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of mathematics! *Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Knowledge Organiser and Revision Sheet: Year 8 Computer Systems
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Knowledge Organiser and Revision Sheet: Year 8 Computer Systems

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The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 7 Data Representation
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Knowledge Organiser and Revision Sheet: Year 7 Data Representation

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The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Knowledge Organiser and Revision Sheet: Year 7 Computer Systems
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Knowledge Organiser and Revision Sheet: Year 7 Computer Systems

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The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Computational Thinking in Science
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Computational Thinking in Science

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How can you apply the concepts of computational thinking to Science? Whether you are studying chemistry, biology or physics, the scientific world is full of problems that are waiting for you to solve! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of science! *Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
KS3 Computational Thinking Bundle
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KS3 Computational Thinking Bundle

4 Resources
This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
Computational Thinking for KS3 & KS4
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Computational Thinking for KS3 & KS4

4 Resources
If you teach computer science, you don’t want to miss out on this! This bundle includes both my two most popular Computational Thinking resources: Computational Thinking for KS3 and Computational Thinking for KS4. Includes a combination of informative explanations for each concept of Computational Thinking and activities to give students the opportunity to practice and refine their new skills. Both resources include age appropriate ‘real world’ Computational Thinking mini projects to help refine their logical problem solving skills even further. Also includes my two most popular Computational Thinking poster sets!
Graphic Design and Animation with Fireworks
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Graphic Design and Animation with Fireworks

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Introduce your students to key graphic design and animation techniques using these two resources! No prior experience needed, the aim of these tutorials is to introduce complete beginners to using Fireworks graphic design software! Start your students on learning the basic concepts of graphic design. In this tutorial they will learn how to: create a new canvas and edit it add vector shapes layering using creative shape fills using filters group shapes and images add an external image onto Fireworks use the magic wand tool transform an image use the brush tool add text use the eraser zoom in and out Challenge tasks to demonstrate the use of each skill have been included. Once your students have grasped these skills, introduce them to frame-by-frame animation. In this tutorial they will learn how to: prepare a document for animating use states use the onion skin tool create frame-by-frame animation save an animation project convert an animation into a gif create a new scene An animation challenge and extension task has been included within this tutorial too.
GCSE 9-1 Computer Science Revision Pack
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GCSE 9-1 Computer Science Revision Pack

10 Resources
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following: GCSE 9-1 Computer Science Flash Activity Sheets GCSE Computer Science Vocabulary - Interactive Booklet GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society GCSE Computer Science: Revision Clock
Computational Thinking Starter Puzzles
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Computational Thinking Starter Puzzles

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Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more! Solutions included!
GCSE 9-1 Computer Science: Algorithm Design - Arrays
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GCSE 9-1 Computer Science: Algorithm Design - Arrays

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**What is an array? How are they used within algorithms?! ** Within this short unit of work (2-3 lessons) students will learn: what an array is and how they are used. to create, edit, input and output information to and from an array. to use both one and two dimensional arrays As well as activities and tasks within the lessons, final differentiated (Rookie, Pro and Beast level) challenges have been included to consolidate learning. All required resources are included within the PowerPoint. There are some items that require printing within the resource section at the end. It is recommended that this resources is used after completing GCSE 9-1 Computer Science: KS4 Algorithm Design
GCSE 9-1 Computer Science Vocabulary - Interactive Booklet
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GCSE 9-1 Computer Science Vocabulary - Interactive Booklet

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This comprehensive resource covers all the key areas of study for Computer Science, with particular focus on the AQA exam board, however, the concepts are applicable to all. This resource contains a comprehensive range of keywords and terms as well as definitions, explanations and diagrams to support student understanding within the following areas of the curriculum: Computational Thinking Algorithm Design Data Types Programming Concepts 1 Programming Concepts 2 Arithmetic Operations Relational & Boolean Operations Data Structures String Handling Operations Classification of Programming Languages Number Bases Units of Information Character encoding Data Representation Data Compression Computer Systems 1 Computer Systems 2 Storage Computer Networks 1 Computer Networks 2 Cyber Security Social Engineering Malicious Code Prevention of Cyber Security Threats Impact of Digital Technology on Society This resource contains: an interactive PDF vocabularly booklet (includes navigation links for quick access to different topics) an interactive ppt for teachers to use for whole class discussion a standard ppt to be used to create paper copies of the booklet a vocabulary list Please Leave a Review!
GCSE 9-1 Computer Science:Algorithm Design - Subroutines
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GCSE 9-1 Computer Science:Algorithm Design - Subroutines

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Within this short unit of work, students will learn the following: To understand why subroutines are used. To explain the difference between a procedure and a function. To explain the purpose of a local and global variable. To understand how to write a subroutine. Learning is consolidated with a series of differentiated subroutine algorithm tasks that challenge students on their understanding of algorithms and subroutines. It is highly recommended that students complete the Rob-Bot Resources KS4 Algorithm Design unit of work before completing this unit.