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Compound Interest
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Compound Interest

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Full lesson. Includes clear, comprehensive PowerPoint presentation, thoroughly differentiated starter, and main and board game plenary. Includes calculating simple and compound interest. Challenge problems to calculate the number of years n. A description on the board game can be found here.
Compound Interest Board Game
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Compound Interest Board Game

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Prime Property Compound Interest Game Game Play: Players compete against one another to amass the most wealth over a predetermined number of laps around the board. Whilst buying property is secure its value will not increase or decrease. Only cash balances will fluctuate due to compound interest. All players begin at the square labelled ‘Start’. Each player begins with $100 Each player will role the dice and move the required number of places around the board. Each square represents a percentage increase or decrease. The number of places moved represents the number of years of compound interest. Player 1 rolls the dice, moves their counter the required number of spaces and calculates a revised budget. Once your new budget has been calculated you can now ‘buy’ a property. On your next go you will repeat the process using the remaining cash balance calculated on your last turn as your starting value. Should you choose to sell your property to buy another you simply swap the cards, but remember to keep a note of your cash balance.
Percentage Change Board Game
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Percentage Change Board Game

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Percentage change: increase / **This game is not endorsed by the US Show ‘Storage Wars’, but credit is given for the initial idea** Container Clashes Percentage Change Board Game Game Play: Players compete against one another to amass the most wealth over a predetermined number of laps around the board. Each player is assigned a trailer at random containing cash and merchandise in varying proportions. All trailers have the same initial asset value. As the players travel around the board they are forced to sell one item from their container each time they land on ‘Sell’. Each ‘Sell’ has a designated profit or loss that must be calculated in order to determine the sale price of the sold item. Each time a player lands on ‘Container’ all players can bid for a trailer item up to the value of the cash that they have available. keep the container items face down so that the players don’t know what they are bidding for! There are some good, and some bad so don’t get carried away and bid too much! There are 3 choices of game board: RED 5, 10, 15, 20, 25, 30, 40 and 50% Profit or Loss AMBER 3, 5, 10, 15, 25, 30, 40, 45, 60, 75, 80 and 90% Profit or Loss GREEN 2.5, 5, 7, 8, 9, 17, 28, 35, 64 and 97% Profit or Loss The winner has the highest total asset value at the end.
Reverse Percentage
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Reverse Percentage

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Reverse percentage. Reverse Percentage lesson including frame-worked worksheets and card match plenary exercise. Fully differentiated Covers calculating an original amount by working back to 100% and by using a multiplier and rearranging. You may also like: HCF LCM and Prime Factor Decomposition Lesson
Reverse Percentage
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Reverse Percentage

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Reverse Percentage Problems Matching Activity. 12 Questions to match to the original price. Answers provided on animated PowerPoint Slides. Note: This activity forms part of the following lesson:Reverse Percentage Problems Lesson
Bounds: Upper: Lower
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Bounds: Upper: Lower

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Differentiated Upper and Lower Bounds lesson suitable for a ‘mastery’ teaching approach. Includes animated PowerPoint, differentiated card match activity, problem solving ‘Tick or Trash’ plenary exercise and 3 tiers of fluency questions in the main. Lesson breakdown: Rounding Round Up Starter activity - click here for description. Upper and Lower bounds - Fluency exercises. Includes significant figures and decimal places. Problem solving ‘Tick or Trash’ style plenary. You may also like: Reverse Percentage Problems Lesson