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Free teaching resources to bring STEM to life in the classroom, using elite sport as the context. Ideal for KS3 students.

Free teaching resources to bring STEM to life in the classroom, using elite sport as the context. Ideal for KS3 students.
Life Cycle Assessment(Remote learning)
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Life Cycle Assessment(Remote learning)

(5)
FREE Sustainability Resource for Life Cycle Assessment requirements for KS3 & GCSE Science (Chemistry) and DT. Perfect for blended learning, to share on Google classroom register at STEM Crew.org The America’s Cup, known as the F1 of sailing features LCA as part of the Protocol (rules) for the Cup. Using the real life and engaging context of the British America’s Cup Team, INEOS TEAM UK – students will learn that all products are likely to have some negative impact on the environment and it is important we consider the four key areas of; · Extracting and processing raw materials · Manufacturing and packaging · Use and operation during its lifetime · Disposal at the end of its useful life.
Modern Materials
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Modern Materials

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Through the exciting context of the British challenge for the America’s Cup supported by the Lloyds Register Foundation archives, this teaching resource explores composite and nano materials for GCSE and KS3 Design Technology and Engineering as well as supporting the nanoparticles element of the science curriculum. In addition to the teaching presentation and video there is a practical demonstration idea for you to amaze your students by creating glass fibre in front of their eyes as well as worksheets all available for FREE from STEM Crew.
D&T Contextual Challenge (Remote learning)
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D&T Contextual Challenge (Remote learning)

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This Design & Technology (D&T) resource has been produced to give students the opportunity to practice a contextual challenge task ahead of their GCSE NEA in a real-life and exciting context of the British America’s Cup team. It has been designed to lead students through a single cycle of the iterative design process. The D&T contextual challenges cover three sections: Explore, Create and Evaluate. All activities and timings are suggested; the resource can be used flexibly by you in class, as a project or in an after-school club. A student workbook is available to accompany this resource for FREE at STEM Crew.
Remote Learning Projects
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Remote Learning Projects

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To allow students to continue their learning whilst studying at home our Big Questions are a way of enabling pupils to make cross curricular links and relate their learning to the world around them. A Big Question is a way of guiding pupils to make links between distinct subject areas and relate them to the world around them. We have chosen 6 Big Questions and added the resources your pupils / children will need to be able to form a detailed and considered response. The questions span a range of areas; human performance, design, the environment and technology. The Big Question projects may be used for teaching science or design technology curriculum, or as part of a cross curricular project across multiple subjects (including English and humanities). Our Big Question topics include: • What impact have advances in materials science had on boat design? • What does it take to become an elite athlete? • How do you design a winning America’s Cup boat? • How can we design a product to minimise it’s impact on the environment? • How has innovation and technology impacted performance in sport? • What does it take to win the America’s Cup – the world’s oldest sporting trophy? Subjetcs: Design & Technology, Food Technology, Information and Communications Technology, Maths, Physics, Science STEM Crew Key Stage: 3&4 Type: Student workbook, Teachers’ notes, Worksheet, Worksheets