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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Curriculum Electrical Fundamentals Level 1
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Curriculum Electrical Fundamentals Level 1

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Electrical Fundamentals Level I course will provide a basic knowledge of the fundamentals of electricity and electrical engineering. The course contains such subjects as: Electron theory, static electricity and conduction, generation and sources of electricity. It also includes engineering mathematics, and power. In order to facilitate this, students will be engaged in a multitude of practical tasks which will reinforce the classroom based theory work. In addition, a variety of electrical laws are studied and applied to the various aircraft systems to calculate power, voltage, resistance and current. Furthermore, an aviation workshop is used to conduct most lessons. The workshop environment and equipment provides the opportunity and necessary foundation for students to become involved in authentic activities and equipment used in the aviation field. Assessment takes place ‘on the job’, or ‘off the job’ or can be a combination of both. Where assessment occurs off the job, an appropriate simulation is used where the range of conditions reflect realistic workplace situations. Competency will be demonstrated by students working either alone or as part of a team and the assessment environment helps to further reinforce the typical aviation workplace and is an ideal start to a career in aviation. The learner will be able to: • Discuss the sources of DC Voltage. • Recognize the Effects of an Electric Current and Resistance Technology • Investigate Kirchoff’s Current and voltage laws and perform resistance network measurements. • Recognize the very important effects and uses of magnetism and electromagnetism in electrical field. • Recognize the basic constructions and applications of a Capacitor • Discuss the types of lighting technologies used on aircraft.
Curriculum Electrical Fundamentals Level 2
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Curriculum Electrical Fundamentals Level 2

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The learner will be able to demonstrate an understanding of:  Capacitance and capacitors as applied to electrical circuits.  The importance of magnetism in electrical circuits.  Inductance and inductors as applied to electrical circuits.  The theory and operation of DC. motors and generators.  AC. theory.  Voltage and current relationships for resistive, capacitive and inductive circuits.  The operation and uses of transformer and electrical filters.  The theory and operation of AC. motors and generators.  Apply the knowledge gained to practical tasks.
STEAM Project for Year 7/8/9/10/11 and 12
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STEAM Project for Year 7/8/9/10/11 and 12

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STEAM Project for grade 7 STEAM Project for grade 8 STEAM Project for grade 9 STEAM Project for grade 10 STEAM Project for grade 11 STEAM Project Proposal Form for grade 10 and 11 You will find many STEAM projets example from grade 7/8/9/10/11 Description of Content: This Project will allow students to use GeoGebra software. Students will be given a task to the GeoGebra program to create a dynamic worksheet that includes a sketch of a Polygon or a triangle with vertices and sides labeled, denoting its perimeter and area. Titles will be added and Text boxes will be used to display perimeter and to label the worksheet. Formatting changes will be explored and completed by students to allow for creativity. Project Outcomes: After completion of this project, students will be able to: Download GeoGebra on the iPad, Laptop or PC Customize their GeoGebra worksheet using titles, custom formatting including font size, colored backgrounds, languages and transformation tools. Create a simple polygon (triangle) and calculate its perimeter and angles using GeoGebra software Use GeoGebra software as a tool to solve algebraic and geometric problems In the the other STEAM project, you will be creating a scale model of a tall, multi-use building. Your building should be economical and strong.
STEAM Project 2 for Year 5/ 6/7/8 and 9 - Car Construction
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STEAM Project 2 for Year 5/ 6/7/8 and 9 - Car Construction

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Welcome to Project 2, our exciting STEAM (Science, Technology, Engineering, Arts, and Mathematics) journey into Car Construction. In this project, we will explore the fascinating world of automotive design and engineering. Objectives: Main objectives for this project are: To learn the fundamental principles of car design and construction. To develop creativity and problem-solving skills by building a Bugatti-inspired car model. To understand the potential of incorporating Sensors , Arduino and other components to enhance your car’s functionality and performance. Making It Smart: One exciting aspect of this project is the opportunity to make our cars smarter by incorporating sensors and additional components. As we progress, we may explore how these technological elements can take our car construction to the next level. Let’s get started on this thrilling journey of innovation and hands-on learning
STEAM Project 5 - Water Rocketry 2024
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STEAM Project 5 - Water Rocketry 2024

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Project Overview: KS3 STEAM Project - Water Rocketry 2024 This comprehensive STEAM project engages Year 8 students in the exciting world of water rocketry. Students will design, build, and test a water rocket with the goal of achieving the highest possible altitude. The project integrates principles from mathematics, physics, and chemistry, providing a hands-on, interdisciplinary learning experience. Key Activities: Research: Investigate a space launch complex and create a detailed report and model. Experimentation: Conduct experiments to understand the variables affecting rocket performance. Design and Build: Apply research and experimental data to construct and test a high-performing water rocket. Presentation: Present findings, processes, and final designs to peers, teachers, and parents. Learning Outcomes: Develop critical thinking and problem-solving skills. Apply scientific principles to real-world scenarios. Enhance teamwork and communication abilities. This project not only fosters a deep understanding of STEAM subjects but also inspires creativity and innovation among students. Perfect for engaging young minds and making learning fun!
STEAM Project 3 for Year 5/6/7/8 and 9 - Bridge Construction and marking scheme
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STEAM Project 3 for Year 5/6/7/8 and 9 - Bridge Construction and marking scheme

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**Designing Strong Bridges with Popsicle Sticks ** with marking scheme Introduce the problem statement. In this project, your challenge is to design and build a bridge using only popsicle sticks and glue. Your goal is to create a bridge that showcases strong structural concepts and makes the most of how much weight it can carry compared to its own weight. The focus is on making a bridge that works really well and can support a lot of weight while using only a few materials. Let’s explore the world of building strong bridges and see how well you can balance making it strong and creative in your design.