A teacher of teens, passionate about integrating character, creativity and technology in lessons đź’ś Get a free gratitude journal here --> bit.ly/FreeGratitudeJournal
A teacher of teens, passionate about integrating character, creativity and technology in lessons đź’ś Get a free gratitude journal here --> bit.ly/FreeGratitudeJournal
A self-guided activity booklet where students research, design and make a model of an innovative mobile phone (both UK and US versions included!)
Encouraging your students to get creative and design products helps them develop an important life skill in how to solve problems.
Problem solving is a crucial skill to teach our students as it helps them apply their all the knowledge they have gained to real life scenarios – after all, what use is having knowledge if you don’t know how to use it!
This “Design a Phone” project is easy to introduce as it can be a taught unit as part of your curriculum or it will also work for individual or group work, ideal for Gifted and Talented, extra-curricular clubs, homework project and extension work! Each page has directions of what to do so students can work independently, and there are example pages included of each section should they require some guidance.
This project is a great way to develop problem solving, creativity and entrepreneurship in your students!
Activity includes:
• Teacher’s notes of how to implement the activity with your students
• Cover page
• Situation and brief
• Mind mapping activity
• Client research
• Existing products research
• Consumer research
• Initial designs
• Development of designs
• Final design
• Modelling
• Evaluation
• Marketing presentation
• Design an advert
Benefits:
• Develops problem solving skills
• Opportunity to be creative in a real world problem
• Excellent activity for individual or group work, Gifted and Talented students, extra-curricular clubs, homework projects and extension work
• Examples included to help in your instruction or if students want some guidance
• Lots of opportunity for differentiation by outcome
• Can be used as a “Dragon’s Den” activity
• Opportunity for teaching entrepreneurial skills
So encourage your students to develop their creativity and problem solving skills with these real world design activity projects. What use is knowledge if it is never applied? Enjoy!