Improve your pupils' note recognition skills with a game of dominoes!
This set contains 30 dominoes tiles, exactly based on the dot pattern from the classic version. The dots have been replaced with musical notes spanning two octaves. Two identical notes can be matched together, as can two notes of the same letter name in different octaves.
Scientific pitch notation system: G3 to F5.
You may be also be interested in the combined Treble and Bass Clef Dominoes Pack.
Improve your pupils' note recognition skills with a game of dominoes!
This pack includes both treble and bass clef sets. Each set contains 30 dominoes tiles, exactly based on the dot pattern from the classic version. The dots have been replaced with musical notes spanning two octaves per set. Two identical notes can be matched together, as can two notes of the same letter name in different octaves.
Scientific pitch notation system: Bass clef from C2 to B3. Treble clef from G3 to F5.
The treble and bass clef games are also available for purchase separately.
Improve your beginner music students' note value recognition skills with this game of musical snap.
It includes:
- Quavers/eighth notes
- Crotchets/quarter notes
- Minims/half notes
- Dotted minims/dotted half notes
- Semibreves/whole notes
Each card contains a series of notes adding up to 2, 3, 4, 5 or 6 beats. Players can snap any two cards that add up to the same number of beats. Each card has an exact duplicate as well as cards with other combinations that add up to the same number of beats. Once they can play this game successfully, pupils will have a solid grounding in note values and their equivalents.
Note Value Snap can be played as a quick 5 or 10-minute game during lessons or your pupils can spend longer playing it at home as part of their practice time. Encourage children to reinforce their knowledge by showing their sibling or parent how to play - they'll love taking on the role of teacher.
These cards can also be used as flashcards with adults.
The pack includes two versions. Version one has a patterned back. Fold over each card and laminate it for a hardwearing copy that can be used in every lesson. Version two has no back so you can print it directly on to card.
Players must use their knowledge of musical note letter names to match the dominoes. Work individually or in pairs to place every domino in order from start to finish.
Includes:
Mini treble clef dominoes
Large treble clef dominoes
Mini bass clef dominoes
Large bass clef dominoes
And solutions for each set.
This set has cards for every single possible scale combination for the ABRSM clarinet exams grades 1 to 8.
Simply print out the page(s) for your student's grade and give them the sheets. They can then cut out the cards and place them in a pot/jar/bag. When they practise, they can pick them out at random to ensure they are practising all of their scales. For grades with more scales, they can sort them into different pots as they play through them - confident, needs some more practice, needs a lot more practice. They should then pick from the "needs a lot more practice" pot most frequently, until eventually all of the scales are in the "confident" pot.
Each card tells the student which scale to play, whether it should be tongued or slurred (or, for higher grades, legato-tongued, staccato or slurred) and how many octaves should be played. It is just like having the teacher or examiner giving instructions, and it will ensure students are accustomed to playing each scale on demand.
This resource can be used with every single one of your clarinet students as they progress through the grades.
NB: I'm not affiliated with ABRSM in any way.
Play your favourite card games with your pupils and improve their note recognition skills. The standard card values (ace, two, king etc) have been replaced by musical notes. Treble clef = Middle C to A above the stave. Bass clef = Middle C to E below the stave. Pupils must recognise the notes to play the card games.
This resource includes 52 treble clef playing cards and 52 bass clef playing cards in separate packs. The packs can be used separately or combined.
Try the cards with:
- Solitaire
- Rummy
- Go Fish
- Snap
- Cheat
- And all your other favourite card games!
Download and print.
Improve your beginner pianists’ note recognition skills with this game of musical snap.
It includes treble clef notes C4 to G4 (middle C position). There are two different sets for bass clef for students whose method book teaches them either G3 to C4 (middle C position), or C3 to G3 (finger five on the C below middle C) first.
Ways to play:
Bass clef only
Treble clef only
Both clefs together (both middle Cs count as a match)
Musical Notes Snap can be played as a quick 5 or 10-minute game during lessons or your pupils can spend longer playing it at home as part of their practice time.
Encourage children to reinforce their knowledge by showing their sibling or parent how to play - they’ll love taking on the role of teacher.
These cards can also be used as flashcards with adults.
The pack includes two versions. Version one has a patterned back. Fold over each card and laminate it for a hard-wearing copy that can be used in every lesson. Version two has no back so you can print it directly on to card.
Race to fill Santa's sleigh in this fast-paced musical notation game.
Santa has received a lot of questions in the children's Christmas letters this year. If you can help him answer them, he'll be able to collect enough presents to fill his sleigh!
Each player draws seven value cards (quavers/eighth notes, crotchets/quarter notes, dotted crotchets/dotted quarter notes, minims/half notes, dotted minims/dotted half notes and semibreves/whole notes) as well as the equivalent rests. The first player to answer Santa's question correctly, using their cards, wins a present.
Santa's questions feature filling a bar in 2/4, 3/4 and 4/4 time, finding note and rest equivalents, addition and subtraction with musical notes, and balancing a seesaw with equivalent note lengths.
Presents are drawn at random - your younger pupils will love seeing what they get. The winner is either the first person to win x number of presents or the person with the most presents after x minutes have elapsed.
Sleigh Dash will give your students the practice they need to know their note values inside out.