This lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’ and ‘Minecraft Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a great “Tiermaker” exercise, where learners can listen and judge which Mario music they believe is best. This comes as a 'cut & stick" printable exercise, an online Google Slides version and also as a link to the Tiermarker site. Allowing for completion and to download as an image to save for future reference.
“Soul Music History: Learn the Roots and Evolution of Soul Music” is an engaging and informative teaching resource that dives deep into the rich history and development of soul music. This comprehensive lesson explores the origins of Soul, its distinctive musical elements, and the influential artists who shaped its sound, such as Aretha Franklin, Marvin Gaye, and Otis Redding. The resource includes a dynamic PowerPoint presentation filled with embedded music examples and YouTube videos, making it easy to bring the sound of soul directly into the classroom and engage students effectively.
To reinforce learning, the resource also includes four worksheets designed to enhance listening skills and critical thinking. Students will practice identifying key characteristics of soul music through listening activities and delve into research tasks, such as investigating the iconic record labels Stax Records and Motown. This versatile resource is perfect for fostering a deeper understanding and appreciation of soul music’s impact on the world.
In this package:
PRESENTATION – Soul Music (.pdf High quality)
PRESENTATION – Soul Music (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
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WORKSHEET-TASK 1-My Girl-Listening Skills-STYLED (.pdf)
WORKSHEET-TASK 1-My Girl-Listening Skills-NOT STYLED (.pdf)
ANSWERS – TASK 1-My Girl-Listening Skills (.pdf)
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WORKSHEET-TASK 2-Research Classic Soul Artists and Musician-STYLED (.pdf)
WORKSHEET-TASK 2-Research Classic Soul Artists and Musician-NOT STYLED (.pdf)
ANSWERS – TASK 2-Research Classic Soul Artists and Musician (.pdf)
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WORKSHEET-TASK 3-Soul Man-Listening Skills-STYLED (.pdf)
WORKSHEET-TASK 3-Soul Man-Listening Skills-NOT STYLED (.pdf)
ANSWERS – TASK 3-Soul Man-Listening Skills (.pdf)
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WORKSHEET-TASK 4-Research Stax and Motown-STYLED (.pdf)
WORKSHEET-TASK 4-Research Stax and Motown-NOT STYLED (.pdf)
ANSWERS - TASK 4-Research Stax and Motown (.pdf)
Looking for a comprehensive teaching resource about the exciting era of Rock ‘n’ Roll in the 1950s? It covers the rise of teen culture in 1950s America and the Baby Boomer Generation, the development of the electric guitar in pop music and how Rock ‘n’ Roll became the main style of popular music at that time.
This engaging and informative lesson is packed with activities, interactive worksheets and resources that will bring this vibrant period of music history to life in your classroom.
You can also purchase this resource, along with others in the massive Bundle “History of Modern Music: Pre-1950 to Modern-day”.
The presentation is more than 55 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation comes in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 4 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, along with answer sheets for these exercises. There are also a further 2 Infographics/Posters, great to aid learners’ understanding of key areas, and also can be printed for classroom displays and visuals.
Discover the raw energy and cultural impact of punk rock with our comprehensive teaching resource, “History of Punk Rock.” This engaging 60-slide presentation, available in both PowerPoint and PDF formats, offers a deep dive into the world of punk, from its rebellious roots to its diverse sub-genres. Each slide is packed with valuable information, complemented by embedded YouTube videos featuring music examples from iconic bands and historical documentaries that bring the punk rock story to life.
The presentation is thoughtfully organized into seven detailed chapters: Early Punk Rock and Development, Punk Rock in the UK, Punk and Society, Pop Punk, and Punk Splits into Different Sub-Genres. These sections provide a chronological journey through punk’s evolution, highlighting key movements, influential artists, and the genre’s societal impact.
To enhance the learning experience, we’ve included four versatile classroom worksheets and homework tasks. These activities offer a blend of listening exercises and research projects, encouraging students to explore punk rock’s influence on music and culture actively. Ideal for music and history educators, this resource not only informs but also inspires students to appreciate the revolutionary spirit of punk rock. Bring the essence of punk into your classroom and spark meaningful discussions with the “History of Punk Rock” teaching resource!
This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more.
This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”; lessons like “Generations and Their Music”, “Music in Society”, “Music and Politics”, “Music Censorship” and “Culture Industry”.
The material in this resource would easily cover 2 to 3 lessons, with a detailed presentation that also has two classroom tasks and 3 additional Task worksheets for learners to complete throughout the lesson or as a homework. Each of these Tasks/Worksheets come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. Moreover, one of these tasks comes with both visual Ads and Music. Students are tasked with not only matching music to a piece of marketing material but also commenting on their reasoning behind their choice.
In this package:
PRESENTATION – Music in Advertising(.pdf High quality)
PRESENTATION – Music in Advertising - COMPRESSED(.pdf compressed quality)
PRESENTATION – Music in Advertising - (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-Styled
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-No-Style
VIDEO-TASK 1-Sonic Branding-Time for Video (Create music for an Ad campaign)
WORKSHEET – CLASS TASK 2-Target Markets-Styled
WORKSHEET – CLASS TASK 2-Target Markets-NoStyle
WORKSHEET – TASK 1-Creating a Sonic Trandmark-Styled
WORKSHEET – TASK 1-Creating a Sonic Trandmark-NoStyle
WORKSHEET - TASK 2-Analysing Music in Adverts-Styled
WORKSHEET - TASK 2-Analysing Music in Adverts-NoStyle
WORKSHEET - TASK 3-Matching Music to visual Ads-Styled
WORKSHEET - TASK 3-Matching Music to visual Ads-NoStyle
FOLDER – Music + Marketing Images - TASK 3-Songs + Ads
WARNING – Before you buy this resource PLEASE READ!
The embedded links to YouTube within this resource/presentation may not be suitable for all learner ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that video/music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Dive into the world of music production with our comprehensive teaching resource! Unlock the secrets of pop music history, explore cutting-edge music technology with our detailed glossary, and empower your students with a collection of engaging ebooks and infographics. Elevate their understanding of music creation and unleash their creative potential!
This fantastic bundle has an amazing collection of guides for teaching and learning Popular Music history, music technology terminology and basic music production. An excellent tool for research, student revision and perfect to support and aid learning. Moreover, a lifelong tool to reference and develop production skills.
Embark on a sonic journey with our teaching resource! Immerse your students in the art and science of music production through a curated collection of ebooks and infographics. Trace the evolution of pop music, from its roots to contemporary hits. Equip learners with a comprehensive glossary of music technology terms, empowering them to navigate the modern music landscape.
A great end-of-term activity or a beginning-of-the-year engaging quiz to get students talking and to break the ice at the start of a new academic year.
The quiz is focused on popular Bands and Artists from a wide range of popular musical genres and with appealing cryptic clues that will get the class thinking logically. See more of my teaching resources like this HERE!
There is a written clue round, with additional Bonus questions, a picture round, four rounds (each with 16 questions) of emoji band clues and one round of emoji song title clues. All the quizzes come with an answer sheet for teachers/staff and can be completed altogether or broken into separate quizzes, making great value for money.
These quizzes all come with Google Slide versions to download, save and share. Moreover, there is a Powerpoint version with both the questions and answers to use at the front of the class as a group exercise.
In this package:
GOOGLE SLIDES™ - Links to Digital Learning version of material (.pdf file)
Full Quiz QUESTIONS - Printable (.pdf file)
Guess the Band-Emojis-Round 1 - QUESTIONS (.pdf file)
Guess the Band-Emojis-Round 1 - ANSWERS (.pdf file)
Guess the Band-Emojis-Round 1 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Emojis-Round 2 - QUESTIONS (.pdf file)
Guess the Band-Emojis-Round 2 - ANSWERS (.pdf file)
Guess the Band-Emojis-Round 2 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Emojis-Round 3 - QUESTIONS (.pdf file)
Guess the Band-Emojis-Round 3 - ANSWERS (.pdf file)
Guess the Band-Emojis-Round 3 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Emojis-Round 4 - QUESTIONS (.pdf file)
Guess the Band-Emojis-Round 4 - ANSWERS (.pdf file)
Guess the Band-Emojis-Round 4 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Song-Emojis-Round 1 - QUESTIONS (.pdf file)
Guess the Song-Emojis-Round 1 - ANSWERS (.pdf file)
Guess the Song-Emojis-Round 1 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Written Clues-Round 1 - QUESTIONS (.pdf file)
Guess the Band-Written Clues-Round 1 - ANSWERS (.pdf file)
Guess the Band-Written Clues-Round 1 - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Written Clues-Bonus Round - QUESTIONS (.pdf file)
Guess the Band-Written Clues-Bonus Round - ANSWERS (.pdf file)
Guess the Band-Written Clues-Bonus Round - QUESTIONS+ANSWERS (.pptx PowerPoint)
Guess the Band-Pictures-Round 1 - QUESTIONS (.pdf file)
Guess the Band-Pictures-Round 1 - ANSWERS (.pdf file)
Guess the Band-Pictures-Round 1 - QUESTIONS+ANSWERS (.pptx PowerPoint)
This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music.
The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.
The lecture covers:
The Gaming Industry
Why do games need sounds
What is Sound Design in Games
The Role of Sound within Games
The Importance of Sound within Games
Player audio “Feedback”
Who is a Game Sound Designer and their role
Two types of sound within games (Diegetic and Non-Diegetic)
Spotting Good Sound Design in Games
Sound build to suit the action
Representing actions with a sound
Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb
Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.
Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.
Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Sound Design in Video Games-(.pdf High quality)
VIDEO – Revision video of presentation to aid learning and help with student learning.
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WORKSHEET – Class Task 1 linked with Presentation-STYLED
WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
ANSWERS – Class Task 1 linked with Presentation
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WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
ANSWERS – Task 2: Listening Skills – What makes good sound design
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WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
This lesson and supporting classroom exercise provide an extremely detailed account of the history, timeline and major elements of the HipHop genre. Overing all the major developments and compositional elements, this resource closely looks at Hip-Hop through the ages, how it has changed and the modern Hip-Hop it developed.
The lesson covers how HipHop has become a truly world music genre and one of the most popular in the whole world. In-depth, it details the four “Elements” of Hip-Hop music and culture and how quickly HipHop became more than just a musical style and became a way of life.
You can also purchase this resource, along with others in the massive Bundle “History of Modern Music: Pre-1950 to Modern-day”.
The presentation is more than 75 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There are also a further 3 Infographics/Posters, great to aid learners’ understanding of key areas, and also can be printed for classroom displays and visuals.
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Please remember that ALL elements and ages of HipHop can have some very adult and mature themes and lyrics. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. Thank you for understanding!
This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work.
Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 “Extended Diploma in Music Performance & Production”.
This is for the Final Extended Project Unit 12 “Project proposal for extended project in music performance and production”. This also closely links with Unit 13 “Extended Project in Music Performance and Production”.
They provide an excellent guide to structuring and student evidence for this unit.
**This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards. **
In this package:
ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims
(.pdf High quality)
ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims
(.pdf compressed for smaller storage)
STUDENT GUIDE – TASK 1 – Guide to writing the Project Proposal and Check List
STUDENT GUIDE – TASK 1 – Guide to Primary and Secondary Resources
INFOGRAPHIC – Outline and check list for Unit 12
HOMEWORK – Starting your Research
EXAMPLE - Task 1-Example of Bibliography and Research Comments
EXAMPLE - Task 1-Example of Project/Weekly Plan
TEMPLATE – Task 1-Project Plan Template
Unlock the full spectrum of audio production with our comprehensive bundle of teaching resource posters! Dive into the intricacies of essential FX units, including compression, reverb, EQ, noise gates, and more. Each poster is a visual feast, unravelling the parameters and techniques that shape the professional sound. Many of the Posters also come with accompanying video tutorials to be used alongside in class and for student revision, as well as PowerPoint version to share from the front of the classroom.
Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster.
Goes perfectly with these Music Technology Posters:
Compression Explained
Dynamic FX Explained
Descriptors of Sound
EQ Explained
MIDI Explained
Mixing Explained
Noise Gate Explained
Reverb Explained
Side-Chain Explained
Useful EQ Settings
*In this package:
POSTERS – A2 (42 x 59.4 cm .png)
POSTERS – A2 (42 x 59.4 cm .pdf)
POSTERS - POWERPOINT (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 2 “Award and Diploma in Music Performance and Production”, Final Project Unit 8.
They provide an excellent guide to structuring and student evidence for this unit.
This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the centre’s responsibility to ensure it covers and meets their requirements and standards.
In this package:
ASSIGNMNET – Unit 8 – Full brief covering all criteria and learning aims (.pdf)
WORKSHEET – TASK 1 – “Research” – Learning Aim 1 (criteria 1.1 + 1.2) – written research report for learners to complete.
DIARY TEMPLATE – TASK 2 – “Planning and Production” – This covering Learning Aim 2 (criteria 2.1 + 2.2 + 2.3) – weekly diary for learners to complete.
WORKSHEET – TASK 4 – “Evaluation” – Learning Aim 4 (criteria 4.1) – written report allowing student’s to evaluate the process.
HOMEWORK – TASK 4 – “Evaluation” –Learning Aim 4 (criteria 4.1) – written SWOT analysis template, used to aid students in evaluating their project.
HOMEWORK – Development of Unit 8 project ideas. To be used in the early stages of developing ideas for unit 8 project.
This massive lesson and supporting resources provide an extremely detailed account of what sound is and some of the science behind how sound propagates and travels through the air. This is a massive bundle of resources, that could easily cover at least 6 to 7 weeks worth of learning, classroom exercises and practical experiments.
The main presentation has over 70 slides, with embedded YouTube videos to aid and support learning. Moreover, 3 classroom exercises. Finally, there is really fun ‘general knowledge’ quizzes focusing upon the basics covered throughout the main lesson and last of all 2 excellent experiment worksheets for students to test out and learn about the science of sound first-hand.
The main topics covered in detail throughout the presentation and worksheets are:
What is Sound, and sound’s movement through the air
Types of Waves (Longitudinal & Transverse)
Longitudinal & Transverse
Compression & rarefaction
Propagating Medium
Properties of Sound (Objective & Subjective)
Frequency
Sound’s Velocity/Speed
Wavelength
Calculating Frequency-Speed-Wavelength of Sound
Period/Frequency
Calculating Period/Frequency
Amplitude (Sound Pressure, Intensity & Power)
What are Vector & Scalar Quantities?
Waveform & Spectra
Overtones and Harmonics
What is Timbre
The presentation is more than 70 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets (answer sheets included to aid teaching and marking) with extremely useful exercises that link with the presentation/lecture itself, this also comes with separate questions in the form of PowerPoint, and Google Slides.
Finally, there is also a great What is Sound Quiz (PowerPoint and Boom Cards, and 2 Classroom experiments for learners to learn about the science behind sound more practically and ‘hands-on’.
Unlock the power of Music and Sound design in the iconic Star Wars universe with this range of immersive teaching resources! Speed through this Hyper-Space of amazing lessons as it unravels the secrets behind John Williams’ unforgettable compositions, studies compositions by Ludwig Göransson for the ‘Mandalorian’ TV series and explore the art of sound design with Ben Burtt who brought the sounds of lightsabers, starships, and epic battles to life. From the iconic opening crawl to the emotional crescendos, this resource is an essential guide for aspiring composers and Foley artists enthusiasts alike. Unleash your learner’s creativity and embark on a sonic journey that is out of this galaxy!
By studying the Sound Design in Star Wars, students can learn about the different techniques used to create and manipulate sound effects, such as using everyday objects to create unique sounds, layering sounds to create depth and complexity, and using sound to create a sense of space and atmosphere.
Star Wars is often used as an example for teaching sound design because it is a classic example of how sound can be used to enhance storytelling and create an immersive experience for the audience. The sound design in Star Wars, created by the legendary sound designer Ben Burtt, was groundbreaking and has since become iconic.
Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Mandalorian’ theme, in the ‘Mandalorian’ TV series by the renowned Ludwig Göransson is one of the most famous leitmotifs from modern times. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience.
This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Studying Video Game Music is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. You and your learners will love this range of engaging worksheets all focused on Music in Video Games!
Worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Dive into the art of film composition with our Film Score Composers - Teaching Bundle! Explore the musical brilliance of Ennio Morricone, Hans Zimmer, John Williams, Max Steiner, Danny Elfman and more!! Each resource boasts a captivating presentation, an engaging worksheet, and a convenient answer sheet, providing a comprehensive journey through the unique styles of these legendary composers. Elevate your music education with this all-inclusive bundle, unlocking the secrets behind iconic film scores.
Listening and analysing the work and compositions of different film composers develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in movies and television is essential in appreciating its contribution to storytelling and the audience’s emotional experience.
These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television, and work perfectly with the “Leitmotifs and Film Music: Music in Film and Cinema” Bundle.
This range of presentations and worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 “Diploma in Music Performance & Production”, Final Project Unit 8.
They provide an excellent guide to structuring and student evidence for this unit.
This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards.
In this package:
ASSIGNMNET – Unit 8 – Full brief covering all criteria and learning aims (.pdf)
INFOGRAPHIC - Unit 8 - Outline of Unit 8 - UAL
WORKSHEET – TASK 1 – “Proposal” – Learning Aim 1 – Written template for Project Proposal, Bibliography and Weekly Plan.
STUDENT GUIDE – TASK 1 – Guide to writing the Project Proposal
STUDENT QUESTIONS – TASK 1 – Possible questions for staff to use if they are also conducting a presentation as extra evidence for Task 1 Context’.
HOMEWORK - Research-Harvard Referencing – Starting your Bibliography and finding research for your project.
EXAMPLE - Task 1-Example of Bibliography and Research Comments
WORKSHEET – TASK 2 – “Research” – Learning Aim 2 – Written template for Project Research Bibliography.
STUDENT GUIDE – TASK 2 – Guide to the written Research Report.
WORKSHEET-Task 3-Diary Template – “Practical Skills”
WORKSHEET-Task 4 – Evaluation Template
This lesson and supporting resources provide an extremely detailed account for the full history of sound within Film and the Film Industry. This massive lesson covers the full history from early experiments with both sound and image all the way through to modern day surround sound systems. The material in this resource would easily cover 4 to 5 lessons over roughly 5 or 6 weeks and would be excellent for Music technology, Film Studies and Media lessons.
The presentation/lecture covers the development of sound technology and how it developed along side the Film Industry throughout the Golden Era to contemporary Cinema. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, this providing an excellent addition to the resource.
This lesson and supporting resources provide an extremely detailed account of music, technology and society across the generations and how this has changed over time. Starting from the Lost Generation in the very early twentieth century and all the way through to the latest Alpha Generation.
This massive lecture/presentation, along with all the learning resources would provide a great outline of modern history, also highlighting important historic and social events and a detailed blueprint for music listening habits and music technology. It covers major elements from each generation, these being:
Outline and reason behind generation name
Social Outline
Common technology use during this time
Audio technology of the time
Top songs and singles of the era
Outline of generations music
Famous Artists from the generation
The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music and recording technology and major historic events of each time with a total of 51 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
This resource also comes with 3 classroom tasks that can be completed alongside the lesson/presentation, also with integrated videos, and will aid learning and revision for learners. Moreover, there is a “Link” exercise, this testing student understanding and knowledge.
Each of these Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with TWO infographic resources to aid learning. This covering interesting facts on generations and their music and also important events to remember from each generation.
Finally, there is the presentation in video format. This can be used to aid learning, shared to smartphones and tablets and used as a convenient resource for learners to watch back.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!