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Wolsey Academy

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
The Computer Revolution - 12.	Facial Recognition
WolseyAcademyWolseyAcademy

The Computer Revolution - 12. Facial Recognition

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 11. Artemis and Space X
WolseyAcademyWolseyAcademy

The Computer Revolution - 11. Artemis and Space X

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 10.	Quantum Computing
WolseyAcademyWolseyAcademy

The Computer Revolution - 10. Quantum Computing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 9.	Covid Track and Trace
WolseyAcademyWolseyAcademy

The Computer Revolution - 9. Covid Track and Trace

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 8.	Blockchain and Cryptocurrencies
WolseyAcademyWolseyAcademy

The Computer Revolution - 8. Blockchain and Cryptocurrencies

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 7.	Impact of the Internet
WolseyAcademyWolseyAcademy

The Computer Revolution - 7. Impact of the Internet

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 6.	Mid-Unit Test and Revision
WolseyAcademyWolseyAcademy

The Computer Revolution - 6. Mid-Unit Test and Revision

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 5.	How Video Games Shaped Our World
WolseyAcademyWolseyAcademy

The Computer Revolution - 5. How Video Games Shaped Our World

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 4.	The PC, GUI and Microsoft
WolseyAcademyWolseyAcademy

The Computer Revolution - 4. The PC, GUI and Microsoft

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 3.	The Microchip and Moore’s Law
WolseyAcademyWolseyAcademy

The Computer Revolution - 3. The Microchip and Moore’s Law

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - The History of Women in Computing
WolseyAcademyWolseyAcademy

The Computer Revolution - The History of Women in Computing

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The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 1.	Enigma and Turing
WolseyAcademyWolseyAcademy

The Computer Revolution - 1. Enigma and Turing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
Computer Science – Literacy/Guided Reading Task  - ALL 16 ACTIVITY SHEETS
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task - ALL 16 ACTIVITY SHEETS

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A series of Guided Reading Tasks. All 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy for its KS3, 4 and 5 students. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man ��� Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 16 – Chip War
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Computer Science – Literacy/Guided Reading Task 16 – Chip War

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 15 – Cyber Warfare
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 15 – Cyber Warfare

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 14 - The Metaverse
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 14 - The Metaverse

(0)
A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 13 - Artificial Intelligence
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 13 - Artificial Intelligence

(0)
A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 12 - The Digital Divide
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 12 - The Digital Divide

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 11 - Facial Recognition
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 11 - Facial Recognition

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Computer Science – Literacy/Guided Reading Task 10 - SpaceX
WolseyAcademyWolseyAcademy

Computer Science – Literacy/Guided Reading Task 10 - SpaceX

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.