Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
One lesson from a series of 3 allowing students to develop their knowledge of how the Royal Navy developed during the 19th century and how this eventually led to HMS Dreadnought. The role of Admiral Fisher in encouraging the construction of these ships, the Arms Race it led to and then the final, but inconclusive, clash at Jutland in 1916.
These lessons provide vital context to the origins of the First World War.
Each lesson works well as a stand alone lesson but each lesson builds on the context of the former.
The lessons are constructed as follows:
1. Origins of the Arms Race – Fisher’s Reforms to the Royal Navy
a. Navy post-Trafalgar, context slides (teacher talk and debate)
b. Historian quote question and discussion x 2
c. Video extract and questions
d. 7 Reform Factors and Table completion activity
e. Letter home to family on the reforms
f. Plenary: Reading comprehension task
2. HMS Dreadnought and the Arms Race
a. Historiography task and questions
b. HMS Dreadnought special features label task
c. Video extract and questions
d. PEEKA Paragraph writing x 2 – with peeka template and Dreadnought fact sheet.
e. Plenary: Reading comprehension task
3. The Battle of Jutland, 1916
a. Keyword recap writing task
b. Context slides (teacher talk and debate)
c. Video extract and questions x 2
d. Describe the conditions task
e. Eye witness source table (with 6 eye witness accounts)
f. Who won? – debate prompts
g. Jack Cornwell reading comprehension task.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlant
Third lesson from a series of 3 allowing students to develop their knowledge of how the Royal Navy developed during the 19th century and how this eventually led to HMS Dreadnought. The role of Admiral Fisher in encouraging the construction of these ships, the Arms Race it led to and then the final, but inconclusive, clash at Jutland in 1916.
These lessons provide vital context to the origins of the First World War.
Each lesson works well as a stand alone lesson but each lesson builds on the context of the former.
The lessons are constructed as follows:
1. Origins of the Arms Race – Fisher’s Reforms to the Royal Navy
a. Navy post-Trafalgar, context slides (teacher talk and debate)
b. Historian quote question and discussion x 2
c. Video extract and questions
d. 7 Reform Factors and Table completion activity
e. Letter home to family on the reforms
f. Plenary: Reading comprehension task
2. HMS Dreadnought and the Arms Race
a. Historiography task and questions
b. HMS Dreadnought special features label task
c. Video extract and questions
d. PEEKA Paragraph writing x 2 – with peeka template and Dreadnought fact sheet.
e. Plenary: Reading comprehension task
3. The Battle of Jutland, 1916
a. Keyword recap writing task
b. Context slides (teacher talk and debate)
c. Video extract and questions x 2
d. Describe the conditions task
e. Eye witness source table (with 6 eye witness accounts)
f. Who won? – debate prompts
g. Jack Cornwell reading comprehension task.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlant
Napoleon, Nelson and Trafalgar
1 lesson from a series of 7 on the Napoleonic Wars, The Royal Navy and the Battle of Trafalgar in 1805.
The lessons are as follows:
Napoleon and the threat to Britain
The Making of Nelson’s Navy
Horatio Nelson – Hero?
Life in Nelson’s Navy
The Battle of Trafalgar
Napoleon and Trafalgar Pokémon revision game
Each lesson works as a standalone, but they are designed to be taught in sequence, with each lesson adding a new layer of context and skills ready for the final writing task in lesson 4. Each lesson comes with 4 Pokémon style key word cards which are all gathered with a range of factor and skill word cards in the 5th lesson – this allows students to use them in their writing.
Each lesson includes a range of activities and resources all contained within the same PowerPoint file for ease of use.
The activities are as follows:
Lesson 1: Napoleon and the threat to Britain
• French Revolution context
• Trading card keywords activity
• Napoleon info cards and CV writing task
• Napoleon’s conquests and the Continental System
• Comprehension questions
Lesson 2: The Making of Nelson’s Navy
• Age of sail video and question/answers
• Assemble a fleet discussion task with prompts
• 8 Factors of success – table fill
• PEE prioritisation task
• Writing a letter to family task
• Trading card keyword activity
• Reading comprehension questions
Lesson 3: Nelson v Villeneuve (and life on a sailing ship)
• Nelson video and question/answers
• Reading comprehension questions
• Trading card keyword activity
• Nelson’s Victories place and describe map activity
• Nelson: Hero and Villain extended reading and debate task
Lesson 4: Life in Nelson’s Navy
• Video and questions
• Teach Roulette – life as a sailor group task
• Nautical English terms task
• Write a diary entry as a sailor task
• Trading Card Activity
Lesson 5: The Battle of Trafalgar
• Recap task
• Events of the day info slides (enabling teacher talk)
• Extended reading – Bernard Cornwell – the gruesome side of a war at sea
• Cartoon strip of the battle with info slides
• Why did Nelson win the Battle of Trafalgar? Essay task to include all factors studied thus far (the recap reminder sheet from activity 1 is useful here).
• Trading Card Activity
Lesson 6: Battle of Trafalgar Keyword Trading Card Game
• 20 Pokémon style keywords
• 11 General factor history and skill cards
• An excellent and engaging way to stimulate writing tasks!
Bonus: Trafalgar History Club Activity
• Flag making – Re-create Nelson’s famous flag signals!
• Battle Snowballs – create the line of battle, act out the fight and see who wins in the rematch!
We hope it helps.
#BetterTeachingBetterPlanet
Napoleon, Nelson and Trafalgar
1 lesson from a series of 7 on the Napoleonic Wars, The Royal Navy and the Battle of Trafalgar in 1805.
The lessons are as follows:
Napoleon and the threat to Britain
The Making of Nelson’s Navy
Horatio Nelson – Hero?
Life in Nelson’s Navy
The Battle of Trafalgar
Napoleon and Trafalgar Pokémon revision game
Each lesson works as a standalone, but they are designed to be taught in sequence, with each lesson adding a new layer of context and skills ready for the final writing task in lesson 4. Each lesson comes with 4 Pokémon style key word cards which are all gathered with a range of factor and skill word cards in the 5th lesson – this allows students to use them in their writing.
Each lesson includes a range of activities and resources all contained within the same PowerPoint file for ease of use.
The activities are as follows:
Lesson 1: Napoleon and the threat to Britain
• French Revolution context
• Trading card keywords activity
• Napoleon info cards and CV writing task
• Napoleon’s conquests and the Continental System
• Comprehension questions
Lesson 2: The Making of Nelson’s Navy
• Age of sail video and question/answers
• Assemble a fleet discussion task with prompts
• 8 Factors of success – table fill
• PEE prioritisation task
• Writing a letter to family task
• Trading card keyword activity
• Reading comprehension questions
Lesson 3: Nelson v Villeneuve (and life on a sailing ship)
• Nelson video and question/answers
• Reading comprehension questions
• Trading card keyword activity
• Nelson’s Victories place and describe map activity
• Nelson: Hero and Villain extended reading and debate task
Lesson 4: Life in Nelson’s Navy
• Video and questions
• Teach Roulette – life as a sailor group task
• Nautical English terms task
• Write a diary entry as a sailor task
• Trading Card Activity
Lesson 5: The Battle of Trafalgar
• Recap task
• Events of the day info slides (enabling teacher talk)
• Extended reading – Bernard Cornwell – the gruesome side of a war at sea
• Cartoon strip of the battle with info slides
• Why did Nelson win the Battle of Trafalgar? Essay task to include all factors studied thus far (the recap reminder sheet from activity 1 is useful here).
• Trading Card Activity
Lesson 6: Battle of Trafalgar Keyword Trading Card Game
• 20 Pokémon style keywords
• 11 General factor history and skill cards
• An excellent and engaging way to stimulate writing tasks!
Bonus: Trafalgar History Club Activity
• Flag making – Re-create Nelson’s famous flag signals!
• Battle Snowballs – create the line of battle, act out the fight and see who wins in the rematch!
Visit the Wolsey Academy website for more excellent resources and History games - free to play.
We hope it helps.
#BetterTeachingBetterPlanet
Napoleon, Nelson and Trafalgar
1 lesson from a series of 7 on the Napoleonic Wars, The Royal Navy and the Battle of Trafalgar in 1805.
The lessons are as follows:
Napoleon and the threat to Britain
The Making of Nelson’s Navy
Nelson v Villeneuve
Life in Nelson’s Navy
The Battle of Trafalgar
Napoleon and Trafalgar Pokémon revision game
Each lesson works as a standalone, but they are designed to be taught in sequence, with each lesson adding a new layer of context and skills ready for the final writing task in lesson 4. Each lesson comes with 4 Pokémon style key word cards which are all gathered with a range of factor and skill word cards in the 5th lesson – this allows students to use them in their writing.
Each lesson includes a range of activities and resources all contained within the same PowerPoint file for ease of use.
The activities are as follows:
Lesson 1: Napoleon and the threat to Britain
• French Revolution context
• Trading card keywords activity
• Napoleon info cards and CV writing task
• Napoleon’s conquests and the Continental System
• Comprehension questions
Lesson 2: The Making of Nelson’s Navy
• Age of sail video and question/answers
• Assemble a fleet discussion task with prompts
• 8 Factors of success – table fill
• PEE prioritisation task
• Writing a letter to family task
• Trading card keyword activity
• Reading comprehension questions
Lesson 3: Nelson v Villeneuve (and life on a sailing ship)
• Nelson video and question/answers
• Reading comprehension questions
• Trading card keyword activity
• Nelson’s Victories place and describe map activity
• Nelson: Hero and Villain extended reading and debate task
Lesson 4: Life in Nelson’s Navy
• Video and questions
• Teach Roulette – life as a sailor group task
• Nautical English terms task
• Write a diary entry as a sailor task
• Trading Card Activity
Lesson 5: The Battle of Trafalgar
• Recap task
• Events of the day info slides (enabling teacher talk)
• Extended reading – Bernard Cornwell – the gruesome side of a war at sea
• Cartoon strip of the battle with info slides
• Why did Nelson win the Battle of Trafalgar? Essay task to include all factors studied thus far (the recap reminder sheet from activity 1 is useful here).
• Trading Card Activity
Lesson 6: Battle of Trafalgar Keyword Trading Card Game
• 20 Pokémon style keywords
• 11 General factor history and skill cards
• An excellent and engaging way to stimulate writing tasks!
Bonus: Trafalgar History Club Activity
• Flag making – Re-create Nelson’s famous flag signals!
• Battle Snowballs – create the line of battle, act out the fight and see who wins in the rematch!
We hope it helps.
#BetterTeachingBetterPlanet
Second lesson from a series of 3 allowing students to develop their knowledge of how the Royal Navy developed during the 19th century and how this eventually led to HMS Dreadnought. The role of Admiral Fisher in encouraging the construction of these ships, the Arms Race it led to and then the final, but inconclusive, clash at Jutland in 1916.
These lessons provide vital context to the origins of the First World War.
Each lesson works well as a stand alone lesson but each lesson builds on the context of the former.
The lessons are constructed as follows:
1. Origins of the Arms Race – Fisher’s Reforms to the Royal Navy
a. Navy post-Trafalgar, context slides (teacher talk and debate)
b. Historian quote question and discussion x 2
c. Video extract and questions
d. 7 Reform Factors and Table completion activity
e. Letter home to family on the reforms
f. Plenary: Reading comprehension task
2. HMS Dreadnought and the Arms Race
a. Historiography task and questions
b. HMS Dreadnought special features label task
c. Video extract and questions
d. PEEKA Paragraph writing x 2 – with peeka template and Dreadnought fact sheet.
e. Plenary: Reading comprehension task
3. The Battle of Jutland, 1916
a. Keyword recap writing task
b. Context slides (teacher talk and debate)
c. Video extract and questions x 2
d. Describe the conditions task
e. Eye witness source table (with 6 eye witness accounts)
f. Who won? – debate prompts
g. Jack Cornwell reading comprehension task.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlant
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
A bundle derived from the following scheme of work:
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science.
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy (Google us)
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
17 lessons, Fully Resourced
16 Guided Reading Worksheets
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
A bundle derived from the following SOW:
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science.
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The History of India
This is one lesson from a series of 11 on the History of India.
Each lesson includes as a minimum:
• A context slide for teacher talk/intro
• A reading comprehension task
• A sorting/categorising activity of factors/causes.
• A writing task with support and guidance.
All resources are included within the same PowerPoint for ease of organisation. They have proved very effective with our High School classes.
The 11 lessons are as follows:
The Mughals (free)
The East India Company
The Battle of Plessey (free)
The Tiger of Mysore
The Mahratta
Revision & Feedback lesson for unit at half way point
Trucial States, UAE & Oman
The First War of Indian Independence (1857)
Amritsar Massacre & Indian Independence Movement
India, Gandhi and the Second World War
Bengal Famine 1947 (free)
Indian Independence and Partition
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Hope it helps.