Infant teacher - shortlisted for TES Resource Contributor of the Year 2014 & 2015. All my resources have been made for my class, so have been tried and tested before uploading them to share with others. I hope you find my resources useful.
Infant teacher - shortlisted for TES Resource Contributor of the Year 2014 & 2015. All my resources have been made for my class, so have been tried and tested before uploading them to share with others. I hope you find my resources useful.
A PowerPoint designed to cater for a mixed Phase 3 & 4 lesson focusing on the /oo/ phoneme. 1. Blend to read: Examples of words to read for both pronunciations, as well as a couple of nonsense 'alien&' words. 2. Oral segmentation. 3. Segmentation for spelling. 4. Reading sentences
Short assessment tasks based on Leicester City SACRE KS1 unit on Beginning to learn about the Sikhs.
Post-it note AfL on what do we know and what do we want to learn about.
Summative sheet to record what they have learnt about during the unit.
Symbols, sharing, stories.
Medium term plan on Y1 RE topic of Inspirations. Focuses on heroes and who inspires us. How Jesus inspires Christians and how Muhammad (pbuh) inspires Muslims.
A PowerPoint book all about the original Justice League of America: Superman, Wonder Woman, Aquaman, Martian Manhunter, Green Lantern, The Flash & Batman.
PowerPoint version has a Contents and Index, and links from the Contents page to the information.
To be used as a guided reading comprehension activity alongside Collins Big Cat book The Sun and the Moon.
Focus phonemes, tricky word and speed words. Cloze activity questions. Child to draw a picture of the sun or moon and write facts in sentences/captions.
Print each different grapheme on a different colour. Children take 1 of each grapheme and make a silly sentence using all 4 cards. They can then practice writing the sentence as an extension!
Cards contain either squares, circles, triangles, crosses or stars and also a numeral 1-13. The dealer deals 6 cards to each player, putting the rest in the centre and turning the first card over. The aim of the game is to lose all your cards by following the suit or the same numeral. If you do not have either, you have to pick up a card from the centre pile. Joker 'WHOT&' cards are placed down so you change to a new suit. When a player has no cards left, the game ends and scores are added up. The score of any left over star cards are doubled; a WHOT card left over will score 20.
Bookmark designed for Year 1 Numeracy. Includes addition and subtraction words, hundred square, 2D and 3D shapes, left and right. Designed to be stuck in numeracy book.
Thanks to Simon Haughton's KS1 maths word mat for some of the images and ideas.
Room for child&'s personal Numeracy target on reverse
Profile guidance, showing all CLL profile points with links to connecting points in other areas scales. Useful for co-ordinators when moderating the profile scores.