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Computer Science Resources (A-Level / GCSE)

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A teacher and HOD of Computer Science at GCSE and A-Level. This shop brings together resources that have been used successfully over the delivery of the courses.

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A teacher and HOD of Computer Science at GCSE and A-Level. This shop brings together resources that have been used successfully over the delivery of the courses.
Revision Lesson - Computer Science
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Revision Lesson - Computer Science

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Included in the zip file are a variety of activities to use to turn your classroom into a number of revision stations for different topics. Students move around in pairs around 7 different stations in which they complete the activity at each station. e.g. Back-Back - exam questions on hardware devices RFID/Digital Camera/Flat bed scanner... Boolean Algebra o's and x's.... categorise for the laws of computing... Exam Question based on compilers and interpreters with mark scheme... play dough task with key words relating to the internet/system busses/how a hard disk drive works.. and many more. This is designed for A-Level Computer Science specifically AQA but does not cover every topic.
Bitmapped Images
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Bitmapped Images

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An introduction to bitmapped images with a paint by numbers (using Binary) activity. Also some publisher documents showing how images are made up using pixels. Some good starter points for Bitmapped / Pixels.
Operation of Laser Printer, Barcode Scanner and Digital Camera
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Operation of Laser Printer, Barcode Scanner and Digital Camera

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A series of resources to support the learning and understanding of the operation of a Laser Printer, Barcode Scanner and a Digital Camera. These three external hardware devices feature on AQA Computer Science AS and A-Level. Students need to be able to describe their operation. Powerpoints have been used as flipped learning, and pdf as follow up for students to demonstrate their understanding. Also included are the key mark scheme points from the exam board.
Linking Visual Basic . Net with a Database using SQL
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Linking Visual Basic . Net with a Database using SQL

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Workbook that takes students through a Computing Project of building a VB solution for Mia's Sandwich Shop Problem. There are free resources on Mia's Sandwich Shop online that can be used prior to this workbook being used. Students will learn how to develop a fully functional program for ordering/retrieving sandwich orders. Database also included as Zip file.
NEA - Initial Project Proposal / Ideas
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NEA - Initial Project Proposal / Ideas

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Letters given to all Computer Science students with a range of project ideas to help them decide on an idea of their own. Once an idea is chosen further work is completed using the project proposal in order to propose their final idea. Used for AQA Computer Science A-Level
Compilers, Interpreters, Assemblers (Language Translators)
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Compilers, Interpreters, Assemblers (Language Translators)

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This set of resources is designed for one lesson in which students will learn the differences between how Compilers and Interpreters work. This is designed as an interactive lesson to take the pressure off the tutor in delivering this topic. This topic is useful for both GCSE Computer Science and designed specifically for A-Level Computer Science with the AQA specification in mind.
A-Level Computer Science - Hardware vs Software
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A-Level Computer Science - Hardware vs Software

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Two powerpoints, a lesson plan including follow up questions and links to flipped learning resources on the topics, two follow up activities related to the flipped learning. This covers the content for A-Level Computer Science on Hardware and Software - this is tailored to AQA specification and makes use of definitions from the exam board mark schemes. This topic is also useful for GCSE Computer Science.
Functional Programming (A-Level Computer Science)
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Functional Programming (A-Level Computer Science)

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A set of commands to use with an online Haskell program https://ghc.io/ in order for students to develop their understanding of Haskell for A-Level Computer Science AQA specification. The resource has commands that will take students 30 minutes to play with and develop their understanding of by trying variations of these. Accompanies are some sample exam questions that have been made up based on the specification and also a different take on some of the specimen questions. Answers are included.
Machine Programming (AQA A-Level Computer Science) - RISC Instruction Set
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Machine Programming (AQA A-Level Computer Science) - RISC Instruction Set

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Resources to support using RISC simulator online for the topic of Machine Architecture and Machine Programming for A-Level Computer Science AQA. This topic is useful to be taught practically. There is an initial grid with three programs that can be coded in the online simulator along with suggestions on how to edit the programs. A sheet explaining some of the RISC instruction set with examples and some programming challenges. A further sheet introducing more RISC instructions with further programming tasks. Two trace table sheets to use in conjunction with the online software.