UK Major Cities Labelling Worksheet
Resource to test understanding and recall of UK major cities, or for use at beginning of topic to test pupil prior knowledge.
Purchase comes with PDF worksheet and answers, as well as an editable PPT version. Both come with one blank UK map, and one with pre-drawn dots for teacher preference.
PowerPoint can also be used live in lesson to go through answers with students.
Logo quiz, great for end of term or form time. Quiz has 15 questions and answers, based on popular logos. Inlcluded in PDF format as well as PPT format so can be edited.
Oceans and Continents labelling worksheet:
Resource to test understanding and recall of world oceans and continents. Purchase comes with PDF worksheet and answers, as well as an editable PPT version. Oceans and continents are labelled with different shapes to aid student understanding.
PowerPoint can also be used live in lesson to go through answers with students.
Christmas escape room, 4 operations style!
Covers problem solving, code-breaking, money calculations and arithmetic - all based around the 4 operations. Perfect for upper KS2 and KS3, a great revision tool for the SATs.
Included:
PPT Presentation to display during lesson
7 puzzle station sheets in
Team sheets for upto 7 groups (in both colour and greyscale)
Teacher Instructions and Answers
Rules:
Students work in teams.
7 ‘stations’ around the room (either on tables, stuck to walls/doors etc).
Students are to complete all 7 puzzles - they are given the order of stations to visit on their team sheet (but as different puzzles take different amounts of time, they can always go to a station that is free)
Each puzzle gives an answer
Once students have completed all puzzles, they will have need to complete the calculations at the bottom of their team sheet to crack the 4-digit code
Extra info:
What you do with the 4-digit code is completely up to you! A lock box with a numbered padlock on works really well (this can be filled with sweets or other prizes), or you can ask them to give you the code and you can give them a prize.
Engage your students with this dynamic “Improper Fractions to Mixed Numbers Interactive Catchphrase Game.” Designed for whole-class, small group, or one-on-one activities, this educational resource is an exciting way to assess and reinforce knowledge of converting improper fractions to mixed numbers.
Key Features:
Interactive Learning: This game is designed for active participation. The presentation includes 36 tiles, each of which is removed with a click. As students take turns answering questions, the teacher can click to reveal the corresponding tiles.
Catchphrase Challenge: The heart of the game lies in a “say what you see” catchphrase. Under the tiles, you’ll find the engaging catchphrase: "Jack in the Box."
Competition and Fun: The game promotes friendly competition, as the winner is the first to correctly identify the catchphrase. It adds an element of excitement to the learning process.
Whether you’re teaching a whole class or working in small groups, this interactive game is an effective way to make learning conversions from improper fractions to mixed numbers a memorable and enjoyable experience. It’s a fantastic addition to your teaching resources!
US States Labelling Worksheet
Resource to test understanding and recall of US states. Purchase comes with PDF worksheet and answers, as well as an editable PPT version. States are numbered randomly.
PowerPoint can also be used live in lesson to go through answers with students.
Catchphrase Interactive Game
Interactive whole-class, small group or 1-1 activity to assess knowledge of squares, cubes and roots.
Slides contain 36 tiles, which remove when clicked. Students take turns to answer questions and teacher clicks to remove each corresponding tile.
Each slide reveals a ‘say what you see’ catchphrase, and the winner is the first to correctly identify the catchphrase.
Catchphrase under the tiles is: Times Tables
Catchphrase Interactive Game
Interactive whole-class, small group or 1-1 activity to assess knowledge of times tables.
Slides contain 36 tiles, which remove when clicked. Students take turns to answer questions and teacher clicks to remove each corresponding tile.
Each slide reveals a ‘say what you see’ catchphrase, and the winner is the first to correctly identify the catchphrase.
Catchphrase under the tiles is: Square Roots