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Video Game Narrative Writing
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Video Game Narrative Writing

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Children will write a narrative text about being pulled inside of a video game. Scaffolds and planning checklists are provided to support children in their writing. Writing objectives from Year 6 are used, pulling from the 2014 National Curriculum of England and the Interim Framework. A digital copy of the file is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Information Text About a MakeyMakey Controller
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Information Text About a MakeyMakey Controller

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Children will consider video game controller design before discussing what makes a controller effective. Children will then write an informative text about how a MakeyMakey works, including what they can be used for and what makes them effective. Scaffolds and planning checklists are provided to support children in their writing. Objectives from Year 6 are used, pulled from the 2014 National Curriculum of England and the Interim Framework. Lesson plans, editable rubrics and classroom examples are included. A digital copy of the file for editing and sharing on digital platforms is available with download. ----------- You might also like: Working Scientifically with MakeyMakey in Years 3 & 4 Working Scientifically with MakeyMakey in Years 5 & 6
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
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Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks

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This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers: * DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY * WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY * EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME ON SCRATCH * NARRATIVE WRITING ABOUT VIDEO GAMES The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
The Magic Box Poetry Mini-Unit
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The Magic Box Poetry Mini-Unit

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**Aligned with the 2014 National Curriculum of England Included are the resources to follow a sequence of sessions where they develop their own ideas before applying them to the style of the model poem. Children are introduced to the poem and decide what they would include in their own magic box. After reviewing poetic devices, children return to their ideas and include poetic devices to make them stronger before drafting their own poems. As a maths and arts link, children can then design and make the nets of their magic boxes before building them into their boxes. Children can then add items and illustrations to their boxes representing the different ideas from their poems. Digital copy provided with download.
Lights, Camera, Action!: Cinema and Shadow
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Lights, Camera, Action!: Cinema and Shadow

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*Updated with new graphics This resource has been planned for a 6-week Half-Term. It connects the curriculums for Design Technology, Science, Art, English, and History. Children investigate light and how it travels while also studying the eye and the history of cinema, with a focus on special effects. A zip file with PDF units and links to digital files for editing and sharing on Google Classroom and Seesaw is available with download.
The Entirely True Story of the Unbelievable Fib Novel Study
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The Entirely True Story of the Unbelievable Fib Novel Study

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This 69 page resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib by Adam Shaughnessy. ABOUT THE NOVEL: “What is the Unbelievable FIB?” That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton--except ABE, a new kid at school with a knack for solving riddles--seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe. Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge--and the key to stopping a war that could destroy both human and immortal realms. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. ----------- You might also like: The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM
Ancient Benin Study: Design the Head of an Oba
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Ancient Benin Study: Design the Head of an Oba

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the history and significance of the commemorative heads made to honour the Oba of Ancient Benin. Children will first read about the heads through differentiated articles, then investigate the symbolism of different commemorative heads. They will then design their own commemorative head before carving it out of a bar of soap and evaluating their design. Lastly, children will write an explanation text about their commemorative head. Sequence of Sessions: Research Ancient Benin Investigating different examples of art commissioned by Obas of Ancient Benin Investigating the significance of animals in commemorative heads of Ancient Benin Obas Design own Oba head Carve own Oba head Evaluate own Oba head Features of an Explanation Text Write an Explanation Text There is also a digital file included for editing and sharing on Google Classroom and Seesaw.
The Skeleton Tree Novel Study
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The Skeleton Tree Novel Study

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This 65 page resource is designed to be used during Reading Workshop and is to be used with The Skeleton Tree by Iain Lawrence. ABOUT THE NOVEL: Less than 48 hours after twelve-year-old Chris casts off on a trip to sail down the Alaskan coast with his uncle, their boat sinks. The only survivors are Chris and a boy named Frank, who hates Chris immediately. Chris and Frank have no radio, no flares, no food. Suddenly, they've got to find a way to forage, fish and scavenge supplies from the shore. Chris likes the company of a curious friendly raven more than he likes the prickly Frank. But the boys have to get along if they want to survive. Because as the days get colder, and the salmon migration ends, survival will take more than sheer force of will. There in the wilderness of Kodiak, they discover a bond they didn't expect, and through it, the compassion and teamwork that might truly be the path to rescue. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (tide, Alaska, northern lights, salmon, ravens, Marconi, wolves, Grizzly bears, tsunami, sailing). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. -------- You might also like: The Skeleton Tree Novel Study with STEM BUNDLE
Ancient Benin Study: Write a Persuasive Text About Returning Stolen Art
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Ancient Benin Study: Write a Persuasive Text About Returning Stolen Art

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. A digital copy of the file for editing and sharing on Google Classroom and Seesaw is provided with download.
Ancient Benin Study: Write a Narrative Text About Bravery
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Ancient Benin Study: Write a Narrative Text About Bravery

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the warriors of Ancient Benin and write a story with a theme of bravery. Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality. A digital copy of the resource is included for editing and sharing on Google Classroom and Seesaw by following a link provided with download.
Ancient Benin Study: Write an Information Text about Poaching
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Ancient Benin Study: Write an Information Text about Poaching

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate elephants, the significance of hunting elephants in Ancient Benin, as well as the changes made to this practice with the introduction of European trade to the kingdom. Children will then look at modern poaching and write an information text about the subject. Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality. Digital files for editing and sharing on Google Classroom or Seesaw available with link provided at download.
Ancient Kingdom of Benin Unit Plan
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Ancient Kingdom of Benin Unit Plan

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. Sequence of Sessions: - About and location of Ancient Benin - Different examples of art from Ancient Benin - Use timeline to show changes in Benin trading before and after meeting different merchants from Europe - Understand the events of the annexation of the Kingdom of Benin and its art - Use formal language to plan a persuasive writing piece - Incorporate formal language into writing frame for or against returning the art A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Ancient Benin Study: Create a Thumb Piano
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Ancient Benin Study: Create a Thumb Piano

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate instruments used by traditional societies in West Africa. After listening to music and investigating different instruments used and how they are designed and used, children will design their own thumb piano (mbira) before making it and evaluating it. Alternatively, after researching different instruments from West Africa, children can choose to make a different one instead of a thumb piano. The design, make, and evaluate sheets have been made as generic as possible to allow for this. A digital copy for editing and sharing on Google Classroom and Seesaw is provided with download.
Information Text on an Island Organism from Kensuke's Kingdom
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Information Text on an Island Organism from Kensuke's Kingdom

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This 35-page resource has been designed to use alongside** Kensuke’s Kingdom by Michael Morpurgo**, but can also be done independently of the novel study. Children will research different flora and fauna of an island in the South Pacific before writing an information text about their chosen flora or fauna. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Castaway Topic Unit Plan (5 Weeks)
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Castaway Topic Unit Plan (5 Weeks)

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This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide. There are also opportunities for narrative and non-fiction writing. Included Outcomes (also sold separately and in paired bundles): Evaluate a survival invention Explanation text of a survival invention Create a field guide for island organisms Information text about an island organism Narrative writing about being stranded **Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Hatchet Novel Study
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Hatchet Novel Study

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This 80-page resource is designed to be used during Reading Workshop and is to be used with Hatchet by Gary Paulsen. *Updated with opportunities for deeper learning. ABOUT THE NOVEL: Thirteen-year-old Brian Robeson is on his way to visit his father when the single-engine plane in which he is flying crashes. Suddenly, Brian finds himself alone in the Canadian wilderness with nothing but a tattered Windbreaker and the hatchet his mother gave him as a present—and the dreadful secret that has been tearing him apart since his parent’s divorce. But now Brian has no time for anger, self pity, or despair—it will take all his know-how and determination, and more courage than he knew he possessed, to survive. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (porcupines, black bears, black flies, mosquitoes, bush planes, moose). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. ---------- You might also like: Hatchet Novel Study with STEM BUNDLE
Survival Invention Explanation Text
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Survival Invention Explanation Text

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This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will read about different survival inventions before writing an explanation text about how they work. Alternatively, children can design, make and evaluate their own survival invention before explaining how it works (link to that learning outcome by searching Create a Survival Invention STEAM). What’s Included: - Curriculum Links - Handouts **Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Field Guide of Island Organisms from Kensuke's Kingdom
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Field Guide of Island Organisms from Kensuke's Kingdom

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This 49-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will research different flora and fauna existing on an island in the South Pacific, using art skills to make a field guide. Science curriculum is threaded through the Outcome, with children classifying organisms in different ways and learning about how water and nutrients are transported within organisms, including sea stars, sea sponges, and coral. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Shipwrecked Narrative Writing Linked to Kensuke's Kingdom
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Shipwrecked Narrative Writing Linked to Kensuke's Kingdom

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This 40-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will write their own last chapters to Kensuke’s Kingdom with a focus on using shifts in formality (with flashbacks). If you aren’t reading the novel, you can use the same idea, introducing the idea of being shipwrecked with a drama activity (included) before the children write their own narrative ending. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available by following the link provided with download.
Grammar Dice for Years 3 and 4
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Grammar Dice for Years 3 and 4

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This resource is meant as a support or challenge for children in Year 3 during writing exercises. Nets are printed, laminated, and made into cubes so children can use them when they are stuck with their writing. Colourless copies also included. Adverbs, adverbials, prefixes, suffixes, homophones, conjunctions and prepositions are taken from the 2014 National Curriculum of England document. There is also a link provided to an editable file, should you like to change any of the sides of the dice.