Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
This is a game to practice the past continuous tense. Students are dealt cards and must fill in the blanks with a past continuous verb. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice feelings and emotions. Students are dealt cards and fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice heath and personal hygiene vocabulary. Students are dealt cards and fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice relative clauses. Students are dealt cards and fill in the blanks, use photos, written prompts or use written cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice object and subject pronouns. Students are dealt cards and must fill in the blanks with either an object or a subject pronoun. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice confusing verbs. Students move around the board and and choose between two verbs that are often confused. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice embedded questions. Students move around the board and use the prompts to finish the embedded questions. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice type 2 conditional sentences. Students move around the board and use the conditions to come up with results. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice irregular plural nouns. Students move around the board and fill in the blanks with irregular plural nouns. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice infinitives. Students move around the board and fill in the blanks with infinitives. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice as...+...as. Students move around the board and fill in the blanks with as...+...as. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This a game to practice Modals of Regret with Wish. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This a game to practice the Past Simple Tense with Regular Verbs. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This a game to practice the Present Perfect Tense. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This game to practice the present simple tense with yes/no questions. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This is a game to practice Relative Clauses. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This game to practice there is and there are. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This is a game to practice Reported Speech. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice the Present Perfect Continuous Tense. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is an exam to test your students on Animals vocabulary. Students will be provided with a list of questions. Each question has three possible answers. Students must choose the correct answer option. 2 pages. Exam Answer Key, Exam Scoring Sheet and Exam Scoring Solution Included.
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