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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Stereotypes Checker Board Game
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Stereotypes Checker Board Game

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This is a game to practice Stereotypes vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Christmas Battleship Board Game
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Christmas Battleship Board Game

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This is a game to practice Christmas vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Halloween Battleship Board Game
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Halloween Battleship Board Game

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This is a game to practice Halloween vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Christmas Chutes and Ladders Board Game
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Christmas Chutes and Ladders Board Game

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This is a game to practice Christmas vocabulary. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Indefinite Pronouns Checker Board Game
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Indefinite Pronouns Checker Board Game

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This is a game to practice Indefinite Pronouns. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Linking Words and Connectors Checker Board Game
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Linking Words and Connectors Checker Board Game

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This is a game to practice Linking Words and Connectors. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Telling Time Checker Board Game
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Telling Time Checker Board Game

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This is a game to practice Time vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Past Simple Tense with Irregular Verbs Checker Board Game
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Past Simple Tense with Irregular Verbs Checker Board Game

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This is a game to practice Past Simple Tense with Irregular Verbs. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Modals of Obligation, Necessity and Prohibition Checker Board Game
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Modals of Obligation, Necessity and Prohibition Checker Board Game

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This is a game to practice Modals of Obligation, Necessity and Prohibition. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Past Continuous Tense Checker Board Game
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Past Continuous Tense Checker Board Game

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This is a game to practice the Past Continuous Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Possessive Pronouns and Possessive Case Checker Board Game
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Possessive Pronouns and Possessive Case Checker Board Game

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This is a game to practice Possessive Pronouns and Possessive Case. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Past Perfect Tense Checker Board Game
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Past Perfect Tense Checker Board Game

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This is a game to practice the Past Perfect Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Past Perfect Continuous Tense Checker Board Game
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Past Perfect Continuous Tense Checker Board Game

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This is a game to practice the Past Perfect Continuous Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Present Perfect Tense Chutes and Ladders Board Game
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Present Perfect Tense Chutes and Ladders Board Game

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This is a game to practice the Present Perfect Tense. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Possessive Pronouns and Possessive Case Chutes and Ladders Board Game
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Possessive Pronouns and Possessive Case Chutes and Ladders Board Game

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This is a game to practice Possessive Pronouns and Possessive Case. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Present Simple Tense with Yes-No Questions Chutes and Ladders Board Game
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Present Simple Tense with Yes-No Questions Chutes and Ladders Board Game

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This is a game to practice the Present Simple Tense with Yes-No Questions. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Wish and Modal Verbs of Regret Chutes and Ladders Board Game
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Wish and Modal Verbs of Regret Chutes and Ladders Board Game

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This is a game to practice Wish and Modal Verbs of Regret. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Prepositions of Time Chutes and Ladders Board Game
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Prepositions of Time Chutes and Ladders Board Game

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This is a game to practice Prepositions of Time. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Prepositions of Place and Direction Chutes and Ladders Board Game
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Prepositions of Place and Direction Chutes and Ladders Board Game

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This is a game to practice Prepositions of Place and Direction. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Future Continuous Tense 3 Photo Worksheet Set
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Future Continuous Tense 3 Photo Worksheet Set

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This is a set of 3 ESL worksheets to practice Future Continuous Tense. Students will use the photos and written prompts to complete sentences about the target language. These worksheets are great for extra classroom practice, homework assignments or quizzes (answer keys are included in all worksheet sets). Be sure to look at all of our worksheet sets and games for more ESL grammar and vocabulary practice. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com