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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Comparisons with As + As Chutes and Ladders Board Game
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Comparisons with As + As Chutes and Ladders Board Game

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This is a game to practice Comparisons with As + As. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Comparative Adjectives Chutes and Ladders Board Game
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Comparative Adjectives Chutes and Ladders Board Game

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This is a game to practice Comparative Adjectives. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Causative Verbs Chutes and Ladders Board Game
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Causative Verbs Chutes and Ladders Board Game

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This is a game to practice Causative Verbs. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Antonyms Chutes and Ladders Board Game
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Antonyms Chutes and Ladders Board Game

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This is a game to practice Antonyms. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Adverbs of Frequency and Frequency Expressions Chutes and Ladders Board Game
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Adverbs of Frequency and Frequency Expressions Chutes and Ladders Board Game

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This is a game to practice Advers of Frequency and Frequency Expressions. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Adverbs Chutes and Ladders Board Game
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Adverbs Chutes and Ladders Board Game

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This is a game to practice Adverbs. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Adjectives Chutes and Ladders Board Game
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Adjectives Chutes and Ladders Board Game

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This is a game to practice Adjectives. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes). Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Pairs or Binomials Checker Board Game
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Word Pairs or Binomials Checker Board Game

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This is a game to practice Word Pairs or Binomials. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Order Checker Board Game
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Word Order Checker Board Game

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This is a game to practice Word Order. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Forms Checker Board Game
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Word Forms Checker Board Game

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This is a game to practice Word Forms. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Wish and Modal Verbs of Regret Checker Board Game
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Wish and Modal Verbs of Regret Checker Board Game

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This is a game to practice Wish and Modal Verbs of Regret. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Used To versus Would Always Checker Board Game
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Used To versus Would Always Checker Board Game

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This is a game to practice Used To versus Would Always. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Used To Be versus Used To Checker Board Game
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Used To Be versus Used To Checker Board Game

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This is a game to practice Used To Be versus Used To. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
There Is versus There Are Checker Board Game
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There Is versus There Are Checker Board Game

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This is a game to practice There Is versus There Are. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Tag Questions Checker Board Game
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Tag Questions Checker Board Game

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This is a game to practice Tag Questions. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Superlative Adjectives Checker Board Game
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Superlative Adjectives Checker Board Game

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This is a game to practice Superlative Adjectives. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Subject versus Object Pronouns Checker Board Game
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Subject versus Object Pronouns Checker Board Game

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This is a game to practice Subject versus Object Pronouns. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
So versus Such Checker Board Game
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So versus Such Checker Board Game

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This is a game to practice So versus Such. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Reported Speech Checker Board Game
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Reported Speech Checker Board Game

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This is a game to practice Reported Speech. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Relative Clauses Checker Board Game
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Relative Clauses Checker Board Game

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This is a game to practice Relative Clauses. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com