Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Conditional Sentences Type 3 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Transportation and Vehicles Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
Tourist Attractions Around the World Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
Telephones Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
Weekdays, Months, and Dates Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
Adverbs 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Travel Modes and Items Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
U. S. Government and Citizenship Legal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class!
How to Play It:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square.
Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
How to Score It:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
Notes:
Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key.
All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com
Ability Modals 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Articles 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Causative Verb Forms 6 English Legal Text Game BundleAdjectives English Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Comparative Adjectives 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
Conditional Sentences Type 2 6 English Legal Text Game Bundle-ESL Fun Games
Contents:
Each Game Bundle Includes:
2 Battleship Game Cards with Ships, Instructions, and Answer Key.
1 Board Game with dice, markers, Instructions, and Answer Key.
36 Card Game or Flash Cards with Instructions, and Answer Key.
1 Checker Board Game with Checkers, Instructions, and Answer Key.
1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key.
16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key.
Descriptions:
Battleship:
Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word.
Board Game:
Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins!
Card Game:
Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins!
Checkers Game:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Chutes & Ladders Game:
Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
Tic-Tac-Toe or Bingo Game:
The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square.
Notes:
All games Include a page with instructions and answer keys.
All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them.
You can preview the individual games to see the complete instructions.
Please send all compliments, critiques or special requests to:
admin@eslfungames.com
This is a game to practice Comparative Adjectives . English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins.
(ships are included on page 2)
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This is a game to practice Comparisons with As...+...As. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Container Words. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Embedded Questions. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Do versus Make. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice the Future Continuous Tense. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Demonstratives. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com