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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Phonics Silent Letters T-KN-MB-W-G-D-N Checkerboard Game
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Phonics Silent Letters T-KN-MB-W-G-D-N Checkerboard Game

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Phonics Silent Letters T-KN-MB-W-G-D-N Checkerboard Game-ESL Fun Games-Have Fun! Try out our Phonics Silent Letters T-KN-MB-W-G-D-N Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Phonics Silent Letters L-H-E-U-P-C Checkerboard Game
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Phonics Silent Letters L-H-E-U-P-C Checkerboard Game

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Phonics Silent Letters L-H-E-U-P-C Checkerboard Game-ESL Fun Games-Have Fun! Try out our Phonics Silent Letters L-H-E-U-P-C Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Homonyms-Homophones Checkerboard Game 4
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Homonyms-Homophones Checkerboard Game 4

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Homonyms-Homophones Checkerboard Game 4-ESL Fun Games-Have Fun! Try out our Homonyms-Homophones Checkerboard Game 4. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: This Game Matches Game 3. Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Homonyms-Homophones Checkerboard Game 3
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Homonyms-Homophones Checkerboard Game 3

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Homonyms-Homophones Checkerboard Game 3-ESL Fun Games-Have Fun! Try out our Homonyms-Homophones Checkerboard Game 3. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: This Game Matches Game 4. Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Homonyms-Homophones Checkerboard Game 2
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Homonyms-Homophones Checkerboard Game 2

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Homonyms-Homophones Checkerboard Game 2-ESL Fun Games-Have Fun! Try out our Homonyms-Homophones Checkerboard Game 2. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: This Game Matches Game 1. Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Homonyms-Homophones Checkerboard Game 1
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Homonyms-Homophones Checkerboard Game 1

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Homonyms-Homophones Checkerboard Game 1-ESL Fun Games-Have Fun! Try out our Homonyms-Homophones Checkerboard Game 1. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: This Game Matches Game 2. Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Dolch Regular Site Words Pre-K Through 3rd Grade Checkerboard Game
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Dolch Regular Site Words Pre-K Through 3rd Grade Checkerboard Game

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Dolch Regular Site Words Pre-K Through 3rd Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Dolch Regular Site Words Pre-K Through 3rd Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Dolch Noun Site Words B-C-D-E-F-G-H-L-M-P-R-S-N-T-W Checkerboard Game
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Dolch Noun Site Words B-C-D-E-F-G-H-L-M-P-R-S-N-T-W Checkerboard Game

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Dolch Noun Site Words B-C-D-E-F-G-H-L-M-P-R-S-N-T-W Checkerboard Game-ESL Fun Games-Have Fun! Try out our Dolch Noun Site Words B-C-D-E-F-G-H-L-M-P-R-S-N-T-W Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Third Grade Checkerboard Game
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Common Nouns Third Grade Checkerboard Game

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Common Nouns Third Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Third Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Second Grade Checkerboard Game
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Common Nouns Second Grade Checkerboard Game

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Common Nouns Second Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Second Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Pre-Kindergarten Checkerboard Game
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Common Nouns Pre-Kindergarten Checkerboard Game

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Common Nouns Pre-Kindergarten Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Pre-Kindergarten Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Kindergarten Checkerboard Game
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Common Nouns Kindergarten Checkerboard Game

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Common Nouns Kindergarten Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Kindergarten Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Fourth Grade Checkerboard Game
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Common Nouns Fourth Grade Checkerboard Game

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Common Nouns Fourth Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Fourth Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns First Grade Checkerboard Game
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Common Nouns First Grade Checkerboard Game

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Common Nouns First Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns First Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Common Nouns Fifth Grade Checkerboard Game
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Common Nouns Fifth Grade Checkerboard Game

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Common Nouns Fifth Grade Checkerboard Game-ESL Fun Games-Have Fun! Try out our Common Nouns Fifth Grade Checkerboard Game. How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet. All checker board games must be printed on legal size paper. Our matching worksheets include answer key ideas for this game. Be sure to download our free “Art Forms Checker Board Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Families IP-IT-OAT-OCK-OG-OIL-OKE-OOK-OOL-OOP-ORE-ORN Card Game
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Word Families IP-IT-OAT-OCK-OG-OIL-OKE-OOK-OOL-OOP-ORE-ORN Card Game

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Word Families IP-IT-OAT-OCK-OG-OIL-OKE-OOK-OOL-OOP-ORE-ORN Card Game-ESL Fun Games-Remember to Have Fun! Try out our Word Families IP-IT-OAT-OCK-OG-OIL-OKE-OOK-OOL-OOP-ORE-ORN Card Game Card Game. How to Play It: Students are dealt cards. The amount of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will pronounce the sound and say the word that is represented by the photo. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that gets rid of all of their cards first wins! Try having students spell the word for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score It: The student that has all of their cards face down in front of them first Wins! Notes: Each game includes 4 pages for a total of 36 cards. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! Be sure to download our free “Adverbs Card Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Families EN-ENT-EST-ICE-ICK-IDE-IGHT-ILL-IN-INE-ING-INK Card Game
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Word Families EN-ENT-EST-ICE-ICK-IDE-IGHT-ILL-IN-INE-ING-INK Card Game

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Word Families EN-ENT-EST-ICE-ICK-IDE-IGHT-ILL-IN-INE-ING-INK Card Game-ESL Fun Games-Remember to Have Fun! Try out our Word Families EN-ENT-EST-ICE-ICK-IDE-IGHT-ILL-IN-INE-ING-INK Card Game. How to Play It: Students are dealt cards. The amount of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will pronounce the sound and say the word that is represented by the photo. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that gets rid of all of their cards first wins! Try having students spell the word for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score It: The student that has all of their cards face down in front of them first Wins! Notes: Each game includes 4 pages for a total of 36 cards. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! Be sure to download our free “Adverbs Card Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Families AP-AR-ASH-AT-ATE-AW-AY-EAT-EEL-EEP-EET-ELL Card Game
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Word Families AP-AR-ASH-AT-ATE-AW-AY-EAT-EEL-EEP-EET-ELL Card Game

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Word Families AP-AR-ASH-AT-ATE-AW-AY-EAT-EEL-EEP-EET-ELL Card Game-ESL Fun Games-Remember to Have Fun! Try out our Word Families AP-AR-ASH-AT-ATE-AW-AY-EAT-EEL-EEP-EET-ELL Card Game. How to Play It: Students are dealt cards. The amount of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will pronounce the sound and say the word that is represented by the photo. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that gets rid of all of their cards first wins! Try having students spell the word for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score It: The student that has all of their cards face down in front of them first Wins! Notes: Each game includes 4 pages for a total of 36 cards. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! Be sure to download our free “Adverbs Card Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Families AME-IFE-OO-OOD-OOT-OT-UCK-UG-UMP-OUT-OW Card Game
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Word Families AME-IFE-OO-OOD-OOT-OT-UCK-UG-UMP-OUT-OW Card Game

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Word Families AME-IFE-OO-OOD-OOT-OT-UCK-UG-UMP-OUT-OW Card Game-ESL Fun Games-Remember to Have Fun! Try out our Word Families AME-IFE-OO-OOD-OOT-OT-UCK-UG-UMP-OUT-OW Card Game. How to Play It: Students are dealt cards. The amount of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will pronounce the sound and say the word that is represented by the photo. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that gets rid of all of their cards first wins! Try having students spell the word for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score It: The student that has all of their cards face down in front of them first Wins! Notes: Each game includes 4 pages for a total of 36 cards. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! Be sure to download our free “Adverbs Card Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Word Families ACK-AD-AIL-AKE-AIN-ALE-ALL-AM-AN-ANK Card Game
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Word Families ACK-AD-AIL-AKE-AIN-ALE-ALL-AM-AN-ANK Card Game

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Word Families ACK-AD-AIL-AKE-AIN-ALE-ALL-AM-AN-ANK Card Game-ESL Fun Games-Remember to Have Fun! Try out our Word Families ACK-AD-AIL-AKE-AIN-ALE-ALL-AM-AN-ANK Card Game. How to Play It: Students are dealt cards. The amount of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will pronounce the sound and say the word that is represented by the photo. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that gets rid of all of their cards first wins! Try having students spell the word for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score It: The student that has all of their cards face down in front of them first Wins! Notes: Each game includes 4 pages for a total of 36 cards. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! Be sure to download our free “Adverbs Card Game” sample to try one out. Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com