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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Linking Words and Connectors 6 Board Game Bundle
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Linking Words and Connectors 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Linking Words and Connector grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Past Perfect Tense Questions 6 Board Game Bundle
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Past Perfect Tense Questions 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Past Perfect Tense grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules). Visit our Website for Free Samples, Special Savings and Online English Classes:
Relative Clauses 6 Board Game Bundle
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Relative Clauses 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Relative Clauses grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Modals of Regret With Wish 6 Board Game Bundle
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Modals of Regret With Wish 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Modals of Regret With Wish grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Quantifiers 6 Board Game Bundle
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Quantifiers 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Quantifiers grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Phonics Vowel Teams ee-ea-ei-ey-ie-ui 6 Game Bundle
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Phonics Vowel Teams ee-ea-ei-ey-ie-ui 6 Game Bundle

6 Resources
Phonics Vowel Teams ee-ea-ei-ey-ie-ui 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics Vowel Teams ee-ea-ei-ey-ie-ui 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Phonics Vowel Teams ai-ay-oa-oe-ou-au 6 Worksheet Bundle
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Phonics Vowel Teams ai-ay-oa-oe-ou-au 6 Worksheet Bundle

6 Resources
Phonics Vowel Teams ai-ay-oa-oe-ou-au 6 Worksheet Bundle-ESL Fun Games Try out our Phonics Vowel Teams ai-ay-oa-oe-ou-au 6 Worksheet Bundle. Description: This is a 12 page bundle of 6 phonics worksheets plus answer sheets. Each worksheet has a total of twelve vocabulary words emphasizing a particular phonetic sound. How to Use Them: Students will use the photos to identify pictures with the target phonetic sound. Once they pick a photo they must write the vocabulary word with the correct target phonetic sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Phonics R Controlled Vowels ar-or-er-ir-ur 6 Game Bundle
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Phonics R Controlled Vowels ar-or-er-ir-ur 6 Game Bundle

6 Resources
Phonics R Controlled Vowels ar-or-er-ir-ur 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics R Controlled Vowels ar-or-er-ir-ur 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Common Nouns Worksheet Bundle
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Common Nouns Worksheet Bundle

6 Resources
Common Nouns Worksheet Bundle-ESL Fun Games-Fun! Try out our Common Nouns Worksheet Bundle. Description: This bundle has a total of six worksheets.  A separate worksheet is included for kindergarten, 1st grade, 2nd grade, 3rd grade, 4th grade and fifth grade. Each worksheet has a total of 36 common nouns for each grade. How to Use It:  Students will write the name of the nouns under the photos. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Word Families ack-ad-ail-ake-ain-ale-all-am-an-ank  Six Game Bundle
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Word Families ack-ad-ail-ake-ain-ale-all-am-an-ank Six Game Bundle

6 Resources
Word Families ack-ad-ail-ake-ain-ale-all-am-an-ank Bundle-ESL Fun Games-Fun! Try out our Word Families ack-ad-ail-ake-ain-ale-all-am-an-ank Bundle. Description: This bundle includes six word family worksheets.  Each worksheet has one to two word family sounds.  The particular sounds included in this bundle are noted in the title above. Each worksheet has a total of twelve vocabulary words that are in a particular word family group. How to Use It:  Students will use the photos to identify pictures that depict the vocabulary words within a particular word family group.  Once they pick a photo they must write the vocabulary word with the target word family sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Word Families ap-ar-ash-at-ate-aw-ay-eat-eel-eep-eet-ell  Six Game Bundle
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Word Families ap-ar-ash-at-ate-aw-ay-eat-eel-eep-eet-ell Six Game Bundle

6 Resources
Word Families ap-ar-ash-at-ate-aw-ay-eat-eel-eep-eet-ell Bundle-ESL Fun Games-Fun! Try out our Word Families ap-ar-ash-at-ate-aw-ay-eat-eel-eep-eet-ell Bundle. Description: This bundle includes six word family worksheets.  Each worksheet has one to two word family sounds.  The particular sounds included in this bundle are noted in the title above. Each worksheet has a total of twelve vocabulary words that are in a particular word family group. How to Use It:  Students will use the photos to identify pictures that depict the vocabulary words within a particular word family group.  Once they pick a photo they must write the vocabulary word with the target word family sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Phonics Silent Letters t-kn-mb-w-g-d-n  Six Game Bundle
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Phonics Silent Letters t-kn-mb-w-g-d-n Six Game Bundle

6 Resources
Phonics Silent Letters t-kn-mb-w-g-d-n Bundle-ESL Fun Games Try out our Phonics Silent Letters t-kn-mb-w-g-d-n Bundle. Description: This is a 12 page bundle of 6 phonics worksheets plus answer sheets.  Each worksheet has a total of twelve vocabulary words emphasizing a particular phonetic sound. How to Use Them:  Students will use the photos to identify pictures with the target phonetic sound.  Once they pick a photo they must write the vocabulary word with the correct target phonetic sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Dolch Site Word Nouns Worksheet Bundle
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Dolch Site Word Nouns Worksheet Bundle

6 Resources
Dolch Site Word Nouns Worksheet Bundle-ESL Fun Games-Fun! Try out our Dolch Site Word Nouns Worksheet Bundle. Description: This bundle includes all six Dolch site word nouns worksheets. Each worksheet has a total of twelve vocabulary Dolch Site Words beginning with a particular letter. How to Use It:  Students will use the photos to identify pictures with the target Dolch Site Words.  Once they pick a photo they must write the vocabulary word with the correct Dolch Site Word under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Word Families en-ent-est-ice-ick-ide-ight-ill-in-ine-ing-ink  Six Game Bundle
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Word Families en-ent-est-ice-ick-ide-ight-ill-in-ine-ing-ink Six Game Bundle

6 Resources
Word Families en-ent-est-ice-ick-ide-ight-ill-in-ine-ing-ink Bundle-ESL Fun Games-Fun! Try out our Word Families en-ent-est-ice-ick-ide-ight-ill-in-ine-ing-ink Bundle. Description: This bundle includes six word family worksheets.  Each worksheet has one to two word family sounds.  The particular sounds included in this bundle are noted in the title above. Each worksheet has a total of twelve vocabulary words that are in a particular word family group. How to Use It:  Students will use the photos to identify pictures that depict the vocabulary words within a particular word family group.  Once they pick a photo they must write the vocabulary word with the target word family sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample to try one out.
Phonics 2-3 Letter Digraphs ng-nk-chr-phr-shr-thr Worksheet Bundle
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Phonics 2-3 Letter Digraphs ng-nk-chr-phr-shr-thr Worksheet Bundle

6 Resources
Phonics 2-3 Letter Digraphs ng-nk-chr-phr-shr-thr Worksheet Bundle-ESL Fun Games Try out our Phonics 2-3 Letter Digraphs ng-nk-chr-phr-shr-thr Worksheet Bundle. Description: This is a 12 page bundle of 6 phonics worksheets plus answer sheets. Each worksheet has a total of twelve vocabulary words emphasizing a particular phonetic sound. How to Use Them: Students will use the photos to identify pictures with the target phonetic sound. Once they pick a photo they must write the vocabulary word with the correct target phonetic sound under its’ matching photo. These worksheets can be printed and handed out to students in class. The worksheets also work great for extra homework practice. You can also save on printing costs by projecting the worksheet and having students write down the answers in their notebooks. Notes: Each worksheet includes an Answer Key. Use our board and card games as complimentary activities for the worksheets. Don’t forget to download our free “Phonics B Sound Photo Worksheet” sample from our website to try one out. eslfungames.com
Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle
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Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle

6 Resources
Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle-ESL Fun Games-Fun! Try out our Phonics Consonant Blends bl-cl-fl-gl-pl 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Phonics 2 Letter Digraphs ch-wh-th-sh-ph-gh 6 Game Bundle
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Phonics 2 Letter Digraphs ch-wh-th-sh-ph-gh 6 Game Bundle

6 Resources
Phonics 2 Letter Digraphs ch-wh-th-sh-ph-gh 6 Game Bundle-ESL Fun Games Try out our Phonics 2 Letter Digraphs ch-wh-th-sh-ph-gh 6 Game Bundle and Save 60%. Description: Each Game Bundle Includes: 2 Battleship Game Cards and Ships. 1 Regular Board Game. 36 Card Game or Flash Cards. 1 Checker Board Game with Checkers. 1 Chutes and Ladders Board Game. 16 Tic-Tac-Toe or Bingo cards. Answer Keys Included This Totals 23 Pages of Fun! 1. How to Play English Battleship: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. How to Score English Battleship: Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins. English Battleship Notes: Ships are included on the 2nd page of the battleship game. Answer Keys Included for all games. 2. How to Play the Regular English Board Game: Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again. How to Score the Regular English Board Game: The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins! Regular English Board Game Notes: Answer Keys Included for all games. Markers and dice not included. 3. How to Play the English Card Game: Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have. Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer they will put their card face down in front of them. Play then moves to the next player. If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue. How to Score the English Card Game: The student that has all of their cards face down in front of them first wins! English Card Game Notes: Each game includes 4 pages for a total of 36 cards. Answer Keys Included for all games. The cards also make great flash cards. Download and use our Play Money with the game to amp up the competition! 4. How to Play English Checkers: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares. Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). How to Score English Checkers: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. English Checkers Notes: Each game includes a checkers cut up sheet. Answer Keys Included for all games. All checker board games must be printed on legal size paper. 5. How to Play English Chutes and Ladders: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. How to Score English Chutes and Ladders: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again. English Chutes and Ladders Notes: Answer Keys Included for all games. 6. How to Play English Tic-Tac-Toe or Bingo: The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square. How to Score English Tic-Tac-Toe or Bingo: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. English Tic-Tac-Toe or Bingo Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. Answer Keys Included for all games.
Conditional Sentences Type 3 6 Board Game Bundle
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Conditional Sentences Type 3 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Conditional Sentences Type 3 grammar. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Healthy Lifestyle and Nutrition 6 Board Game Bundle
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Healthy Lifestyle and Nutrition 6 Board Game Bundle

6 Resources
Use this board game bundle to practice Healthy Lifestyle and Nutrition vocabulary. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).
Telling Time 6 Board Game Bundle
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Telling Time 6 Board Game Bundle

6 Resources
Use this board game bundle to practice // vocabulary. Each bundle includes: 1 regular board game, 2 Battleship game cards and ships, 36 game or flash cards, 16 Tic-Tac-Toe or Bingo cards, one checkerboard game with checkers and a chutes and ladders board game for a total of 15 pages of fun! (see individual games for previews and game rules).