It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
This resource is six activities linked to the text. They are ready for children to pick up and use independently.
Defining and reusing tricky words from the text
Picking out the key features of a fable from the text (and from ‘The Promise’)
Adding fronted adverbials to sentences from the text
Grouping synonyms to create a word bank for fable writing
I can plan a fable of my own
I can write a fable of my own
I use this in year 5 and year 6 - I'm sure it could be useful for ages 7-14.
I can understand the meaning of ‘addition’ words and ‘cause and effect’ words
I can develop an argument using ‘addition’ or ‘cause and effect’
Explanation
When children try to add a further point to an argument they often get confused between two key language functions:
• ‘addition’ - adding a further related point (also, in addition to, furthermore, moreover…);
• ‘cause and effect’ - explaining the effect of the previous point (therefore, consequently, as a result of, because of this…).
This can result in children making points that are nonsensical:
Mobile phones make children safer because they can contact their parents in the event of an emergency. Consequently, children can contact online safety websites and get useful advice about online bullying.
Here we see that a misunderstanding of the adverb ‘consequently’ has weakened the argument. An ‘addition’ adverb such as ‘furthermore’ would make a lot more sense.
The same problem can occur in reverse.
Text messaging during lessons is a distraction. In addition to this, children secretly sending text messages will fall behind their classmates.
In this passage, the second point is a consequence of the first and not an additional argument. A cause and effect adverb such as ‘therefore’ would make much more sense.
Use the activity "Addition or cause and effect?" to help children understand how to develop a point without confusing the reader.
A lesson pitched at upper KS2 that breaks down solving a multi-step word problem. Multiplication, addition, and subtraction are required!
Work is differentiated to two different abilities.
Answers also provided.
This lesson is planned in detail and fully resourced, with warm up activities and 5 independent activities, all about subtracting from multiples of 10.
First there is a subtraction fluency warm up activity, to get children involved straight away.
Using the mastery approach, the lesson begins with simple concrete activity (using counters) that everyone can access. Following this, children can quickly move on to other activities, at their own pace.
I used this in a Y3 class and it was a great session. It could work well in Y2 or early in Y4, to check understanding.
In Key Stage 2, especially from Year 4 onwards, children are expected to use a variety of conjunctions accurately. I think that ‘if’ and ‘although’ deserve as a whole session on their own because they are two of the trickier conjunctions. Children often use ‘although’ inaccurately as they do not understand it’s meaning.
Included is:
a warm-up activity to get children thinking right from the moment they come in;
a 20 slide PowerPoint with lots of activities to engage with;
a detailed lesson plan;
a simple SAN/low attainers activity.
This one works a treat!
***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop***
’More Grammar Dice Games’ is also now available
Fronted adverbials should now be taught from Year 3 upwards and this is a useful way in - it will also stretch talented KS2 writers.
This dice-based activity encourages children to add a wide variety of fronted adverbials to a main clause.
The game is differentiated into three different versions. In its simplest version, less confident writers can pick appropriate adverbs to open sentences. In the most challenging version writers must elaborate and include more than one adverbial before the main clause. This can produce some stunning sentence work.
My class have been able to apply this skill in their own writing and I’m sure yours will too.
There is a presentation to provide your class (or any less confident teachers) with the knowledge needed to use the activity creatively.
NEW! I have added a new game ‘Warrior Swords!’ to develop the skill of varying the length of fronted adverbials. It is more challenging than the other 3 versions attached.
I hope you find the games as useful as I have.
***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop***
’More Grammar Dice Games’ is also now available
I or Me? These two pronouns are used regularly in English spoken language and writing, but often incorrectly! In KS2 children are expected to make an 'appropriate choice of pronoun or noun within and across sentences to aid cohesion and avoid repetition'. This resource provides a lesson plan outlining the rules regarding when to use 'I' and 'me' correctly (focussing on using I or me with another name) through a Powerpoint presentation with working examples and a board game. It also teaches the children a 'trick' to use to self-check that they have chosen the correct pronoun. There are 'support' and 'challenge' versions of the game and the grids are complete with no cutting out required, saving you plenty of time! The game is a fun way to consolidate the learning and includes a simple lesson plan, the game, the powerpoint presentation and the game boards, all of which can be edited and adpated to suit your pupils. I or Me? is best suited to Years 4-6 for use with children who speak english as their first language or for older children for whom english is an additional language.
This is a terrific descriptive writing lesson. Children contrast the inside of a tent (at night) to the outside.
Lesson summary:
1. Vocabulary/simile sorting activities for 'meaning breakdown' and then for inside/outside
2. Release high attaining (AMA) writers to do indoor/outdoor writing independently
3. Shared (teacher led) writing of ‘indoor’ for everyone else
4. Rest of class use word bank (developed during part 1) for independent ‘outdoor’ writing
It would work well from Y2 upwards - I used it in Y3, but I can imagine older writers enjoying this activity.
Children use images and word banks to create wonderfully rich descriptive writing.
You are buying:
a detailed lesson plan and presentation, with inside/outside image
word banks
tasks
suggested shared writing
Enjoy!
There are two useful resources here:
1. A carefully planned lesson about dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives:
I understand the terms dash and parenthesis/parentheses
I can explain some uses for dashes
I can use dashes creatively for lots of different purposes
This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement.
2. I have also included a further punctuation game: ‘Punctuation show-offs’.
I can use brackets, dashes (parentheses) and semi-colons in my sentences.
Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons.
I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts.
Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet?
This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing.
Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
Two dice games for KS2:
‘Point or show quantity’ pupils explore the two basic functions of determiners.
‘Introduce the noun’ pupils add determiners to noun phrases and sort determiners into groups.
Both games have a competitive element but are tightly focused on the following objectives:
I know that determiners have two jobs: ‘pointing’ or ‘showing quantity’
I can use determiners accurately in sentences
I can use a wide variety of determiners to introduce nouns
I can sort determiners into groups
Determiners can get a little confusing for primary school aged children when you get beyond simple ‘a’ or ‘an’ activities. How far you go with your class is best judged by you (of course!).
Through the presentation (which you may wish to simplify, depending on how far you wish to go with determiners) and engaging dice games, children will use lots of talk, and really engage with this tricky-to-define but important group of words.
Updated for 2019! Young people are interested in drones, so if you are teaching argument, persuasion or discussion, make the most of their enthusiasm for these popular flying gadgets. Also, drones are always in the news and it is motivating to pick a current issue.
Here are two fantastic drone themed lessons (around 150 minutes required) broken into nine activities, suitable for Key Stage 2 writers and no doubt useful for KS3 as well.
All children will have opportunities to ‘talk the language of debate’ and produce a piece of writing either ‘for’ or ‘against’ drones. It’s a winner!
There is also drone background information; links to videos; key argument cards; banks of useful sentence openers; modal verbs; suggestions for support/extension activities; a planning sheet; an example text and a detailed self/peer assessment sheet (or toolkit). Everything you need.
The nine fully resourced activities are:
1. Get to know drones!
2. Meaning breakdown – understand tricky new words
3. Pick a side
4. ‘For’ or ‘against’?
5. Organise your debate
6. Useful sentence openers for debate and persuasion
7. Switch sides!
8. Write a persuasive letter/blog for the school website
9. Self assessment/peer assessment
Do you want your class to learn about the language of explanation whilst also learning how to host parties and start fires in the wild? Try the dice activity ‘Cause and effect’.
Assessment focus:
I can use causal connectives to extend a sentence or begin a new sentence.
When writing explanations, many children find it difficult to discern between conjunctions that join sentences (eg because, so) and adverbs/adverbials that begin a new, closely related sentence or at the very least follow a semi-colon (eg however, as a result of).
This activity gives children lots of opportunities to use causal connectives (because, so, so that, however, consequently, this means, this will, this may, as a result of this) orally and in sentences. Most importantly, it helps them to think about whether they are extending a sentence or beginning a new one.
This could be used before my other popular resource for explanation writing: ‘Explain yourself’. That activity enables children to develop a full explanation, whereas this narrows the focus to sentence skills.
Fully differentaited dice game! Identify and correct apostrophe catastrophes.
This game is differentiated into three versions to include all learners.
Apostrophes are first introduced to children in Year 2 (UK National Curriculum). By the end of Year 4, children are expected to use apostrophes accurately to show possession, omission and to mark plural possession.
This game provides an opportunity to practise all three types of apostrophe use mentioned above and would also be very useful to revise the use of apostrophes in Years 5 and 6. The 'support' version of the game could be used with younger children as it just focuses on apostrophes of possession and omission.
The game includes instructions on how to play (with ideas about how to finish the game), differentiated versions, and resources to support and challenge pupils. There are also 'time-saver' versions of the game cards that don't need to be cut out!
***I prefer to use the game 'landscape', and I blow the pupil recording sheets up to A3 so that they have lots of space to write. I have added a landscape version of the game.***
Create poetry on any subject using this engaging dice activity. Why not kick your next topic or writing project off with a some poetry? This works well as a stand alone activity or as part of a writing unit, to develop adventurous language.
Assessment focus:
I can use figurative language and word play
I can assess another writer’s work (peer assessment)
I can draft, edit and publish my own free verse
Follow the steps of this fun two part lesson (approximately 2 hours needed) and pupils will be able to create poetry on any subject. Simply give pupils a picture they can write on, and let the activity do the rest.
What’s included?
A detailed explanation of the activity, with real classroom examples
Resources to try the activity with an image of a Viking archer (but you could replace the image with anything you like - the activity will work just as well!)
Differentiated activity sheets, with many examples of short lines, verbs, prepositions, personification, alliteration, metaphor and simile
Peer assessment prompt sheet
I use this approach a lot, often with great success. Give it a try!
Create stunning descriptive sentences about WW2 settings. During this sentence building activity, young writers describe damaged homes, a pier and a pavilion. You could quickly edit the images and the word banks to match landmarks in your local area. We went on to use the sentences we created in stories set during WW2. Enjoy!
A brilliant lesson on homophones and near homophones, suitable for Year 5 and Year 6.
Assessment focus:
I understand the term ‘homophone’.
I can give definitions of many common homophones.
I can spell common homophones.
You are buying:
- a detailed lesson plan;
- ‘mistaken identity celebrities’ PowerPoint;
- mistaken identity scavenger hunt;
- self –assessment tool (on powerpoint);
- engaging dice game differentiated 2 ways - plenty of challenge - answer checkers provided;
- SEN/low attainers activity;
- an extension activity for those who finish.
You’ll love this session - a fun way to explore homophones and near homophones.
6 editable posters, pupil questionnaire, pupil response sheet, spreadsheet for data
This resource is designed to support learning about growth mindsets in primary schools. It includes 6 growth mindset posters. These are saved as jpegs and as a powerpoint, so that you can edit them to meet your own needs.
It also includes a pupil questionnaire made up of 11 questions in a powerpoint, so that you can assess the impacts of raising awareness of mindsets in your school. Use it before you start any work on mindsets, and then again at the end of the year. There is a pupil response sheet too, to make data analysis easy. I used this across Year 5, as a sample group, but I think it could be used across the primary age range.
I have now added a simple spreadsheet. This will help you analyse your data giving a percentage for each response and generating a simple bar graph for each question. I dropped the graphs into a powerpoint to share with staff, governors and of course pupils. It’s a useful ‘before and after’ activity to show any impact/identify where you need to do more work.
Play this to develop children’s understanding of clauses and to encourage children to vary the number of clauses they include within their sentences. I have tried so many approaches to teaching this, and I have had the most success with this one.
Assessment focus
I can understand the terms ‘clause’ and ‘conjunction’.
I can write sentences with one or more clauses.
I can write sentences with many clauses, without confusing the reader.
Here you will find three versions of the engaging dice activity ‘Clauses, clauses, clauses’.
In its simplest form, children write one or two clause sentences, using a limited number of conjunctions. Other versions go up to six clauses - very tricky!
I have also included an extra version (my favourite activity for teaching clauses, conjunctions and multi-clauses sentences) called ‘Clauses, clauses, clauses - scavenger hunt version’. This activity promotes lots of talk around word classes and building multi-clause sentences.
I recommend playing this a few times across the school year, as these skills need revisiting many times to build confidence.
I hope your class find these activities as useful as mine did. Good luck!
You are buying four resources here. They could be used in this order:
1. A scavenger hunt activity - active start to the lesson
Cut up the word bank provided and stick the cards around the room, or simply leave the word bank out on tables. Children need to hunt for words that match plural rules. Finally, children apply the rule and change the singular noun into its plural form.
2. Extension tasks (in orange) for those that finish quickly.
3. A PowerPoint that goes over the rules from the scavenger hunt. Clear up any misconceptions before moving on to the next activity...
4. A fun dice game for exploring 6 of the most common rules for changing singular nouns into plural nouns. The first one to fill their solar system with plural nouns wins!
It has a space theme ('Plural Planets'), but I have included an editable version of the gameboard so that you can easily change the theme to match your class topic. Enjoy!
*I have added a' Vikings' themed gameboard to show how the game can be adapted to different writing topics.