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Various subject areas and age groups from health and social care, childcare to forest school. www.coursedetective.co.uk

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Various subject areas and age groups from health and social care, childcare to forest school. www.coursedetective.co.uk
Play and the UN Convention; CACHE/ BTEC/ CHILDCARE
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Play and the UN Convention; CACHE/ BTEC/ CHILDCARE

3 Resources
Play and the UN convention, mix and match activities. Mix and match, 2nd edition Students can either take part in the activities or research how children might take part. Then could make links to how the activities support the rights to play. CACHE, BTEC, CHILDCARE, EARLY YEARS EDUCATOR, Childcare, learning and development.
Teaching about play to childcare/ early years students; mix 2
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Teaching about play to childcare/ early years students; mix 2

4 Resources
Students can take part in or study the activities and consider the types of play promoted by them, they can write down notes and use the Maslow game and Montessori workshop to explore different concepts and the need for play in children's development. To explore the importance of play and consider and evaluate types, stages and theorists, also relate self identity to children’s. This can be used and adapted to suit the needs of your class. Pick and choose either the whole plans or aspects to suit your specification. Ideal for CACHE, HND, BA Honours in childhood studies 63%saving!
Human Lifespan Development. Lifespan Development, Unit 1, Btec level 2 health and social care exam,
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Human Lifespan Development. Lifespan Development, Unit 1, Btec level 2 health and social care exam,

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Interactive, engaging cootie catcher revision activity to support Human Lifespan Development, Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Nutritionopoly, health and social care, child care, unit 6, level2, level 3, health, well being.
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Nutritionopoly, health and social care, child care, unit 6, level2, level 3, health, well being.

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NUTRITIONOPOLY! An interactive, engaging game inspired by monopoly, perfect for many Health and social care/ childcare units- ideal for Level 2, unit 6 but would also fit in well to level 3. BTEC, CCLD, CHILD DEVELOPMENT, CACHE, AQA, DEGREE, EARLY CHILDHOOD STUDIES and more. The hearts can be printed out numerous times and the property cards are to be printed out twice- once for each player to keep hold of if they buy a property and printed out together with the question card for each player to read out when it’s their turn. Nutrition Child Nutrition Health Well being Game rules Aim of the game. Race your way around the Nutritionopoly board as your favourite character. Earn points by collecting Hearts, buying property and answering questions. The player with the highest score wins. Contents; Gameboard, 4 character pieces, 22 property cards, 22 question cards with a Learning Point on. Each player chooses a character and places on GO. Each player starts the game with 6 hearts- 5 at 1 point and 1 worth 5 points, totaling 10 points. On your go- roll the dice and move character forward, collecting any coins along the way but not the space where you start. When you land on or pass GO, collect 2 tokens each time. Properties- on your turn you can buy the property that you land on and charge rent for each person that lands on it. If you have a full set then charge double the rent. For each property you land on, find the corresponding question card and complete to either earn extra points or allow other players to. If you go to jail- either use your turns to roll a 6 before being released or pay 3 points to get out sooner
Try me box; Fun Easter edition 1, Childrens Easter activity
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Try me box; Fun Easter edition 1, Childrens Easter activity

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A fun selection of Easter activity prompts to set out in your outdoor area/ forest school area or a family activity! Children can take it in their own direction! Simply print out, laminate and place in a box ready for children to choose from. (A waterproof plastic box would be ideal)
Early years/ Foundation Stage/ Phase play and learning selection. Maths, transition, exploration. KS1/Early years
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Early years/ Foundation Stage/ Phase play and learning selection. Maths, transition, exploration. KS1/Early years

3 Resources
BANG POW TELLING THE TIME game and day of the week with super heroes. This is a fun and active game ideal for hands on, kinaesthetic, learning through action learners. Could be used an end of term activity/ game. Can be differentiated depending on ability and could be played individually or as a group working together. Mixed ability groups could be ideal to learn from their peers. Suitable for early years, key stage one curriculum, for private tutors and home education/ schooling. TRANSITION PACK All about me transition pack for Nursery/ Reception introduction/ first school day A 9 page ‘All about me’ pack to help transition from one setting to another. You can either use the PowerPoint document and insert your own logo or the PDF. It is suitable for Nursery/ Reception children starting school SQUIDGEBOBS These quirky characters can help with ideas to Play games in Early Years, create activities and challenges for the outdoors and forest school, spark ideas for writing stories in key stage 1 and 2, make rhymes, match to meet and develop curriculum outcomes, learning about ‘ourselves’, likes, dislikes and much more, take it the way you and your children wish to meet their learning needs! Guess which animals they are made up of! 29% Saving!
Human Lifespan Development revision (ages 9-18), Unit 1, Btec level 2 health and social care exam,
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Human Lifespan Development revision (ages 9-18), Unit 1, Btec level 2 health and social care exam,

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***Would you like to choose another resource absolutely FREE of charge when you purchase this resource? Simply e mail; fayewattstheskillsnetwork@outlook.com for more details*** Excellent last minute revision tool! Interactive, engaging cootie catcher revision activity to support Human Lifespan Development age 9-18 adolescence, Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
NCFE CACHE Level 3 Diploma for the Early Years Workforce (Early Years Educator) Criteria 1.1 to 1.3
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NCFE CACHE Level 3 Diploma for the Early Years Workforce (Early Years Educator) Criteria 1.1 to 1.3

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Support healthy lifestyles for children through the provision of food and nutrition. Understand the impact of food and nutrition on children’s health and development. 1.1. Explain what is meant by healthy eating. 1.2. Evaluate national and local initiatives which promote healthy eating. 1.3. Describe food and drink requirements in relation to current frameworks This resource can be used to teach the below criteria within your childcare classroom
Level 1/2 OCR J809 R059 Course Companion OCR Cambridge Nationals Unit R059 Understand the developmen
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Level 1/2 OCR J809 R059 Course Companion OCR Cambridge Nationals Unit R059 Understand the developmen

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Level 1/2 OCR J809 UNIT R059 Course Companion (21 PAGES) For OCR CAMBRIDGE NATIONALS L1/2 CHILD DEVELOPMENT Unit R059: Understand the development of a child from one to five years The aim of this resource is to guide students through the core content of R059, providing them with in-depth information that covers all specification points. This resource aims to provide students with the knowledge and skills that will help them succeed in the course The Course Companion for OCR Cambridge Nationals Level 1/2 Child Development, Unit R059: Understand the Development of a Child from One to Five Years by Faye Watts is an invaluable resource designed to empower students with comprehensive knowledge of child development fundamentals. Organised systematically according to the OCR specification, this guide explores developmental norms—including physical, intellectual, and social progressions—while emphasising the significance of play as a dynamic vehicle for learning. Each chapter features engaging activities adaptable for various learning platforms, making it practical for classroom and home settings alike. With clearly outlined objectives for planning and observing play activities, the companion not only equips students with theoretical insights but also practical strategies necessary for effective engagement and support of young children’s unique developmental journeys. Ideal for teachers, educators, parents, and aspiring childcare professionals, this course companion lays a strong foundation for understanding and fostering the growth of children during their most formative years. For clarity and ease of use, the content of this course companion matches the order of the specification. The content is structured as follows: Chapter Subtopics Topic area 1: Physical, intellectual and social developmental norms from one to five years 1 1.1 The expected development norms from one to five years Topic area 2: Stages and types of play and how play benefits development 2 2.1 The stages of play 2.2 The types of play 2.3 How play benefits development Topic area 3: Observe the development of a child aged one to five years 3 3.1 Observation and recording Topic area 4: Plan and evaluate play activities for a child aged one to five years for a chosen area of development 4 4.1 Plan and evaluate play activities
Bang Pow Telling the time game and day of the week with super heroes
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Bang Pow Telling the time game and day of the week with super heroes

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Bang Pow Telling the time game and day of the week with super heroes. This is a fun and active game ideal for hands on, kinaesthetic, learning through action learners. Could be used an end of term activity/ game. Can be differentiated depending on ability and could be played individually or as a group working together. Mixed ability groups could be ideal to learn from their peers. Suitable for early years, key stage one curriculum, for private tutors and home education/ schooling. Aim of the game, all you need is a dice To fill the clock up with superheroes. The superheroes are numbered 1 to 6 Roll a dice, count to see which number you roll, if it is a 3 for example then find superhero number 3 and pick him/ her up. Then pick up a card, read and match your superhero to the clock. E.G. If the card says ‘five past’ put your super hero by five past. Once all six numbers have been rolled, repeat. Work together to fill up the clock. Use the same method for the days of the week.
Squidgebob character pack to promote reading, writing in key stage 1, 2, EYFS/ EYFP/ wall dispalys
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Squidgebob character pack to promote reading, writing in key stage 1, 2, EYFS/ EYFP/ wall dispalys

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These quirky characters can help with ideas to Play games in Early Years, create activities and challenges for the outdoors and forest school, spark ideas for writing stories in key stage 1 and 2, make rhymes, match to meet and develop curriculum outcomes, learning about ‘ourselves’, likes, dislikes and much more, take it the way you and your children wish to meet their learning needs! Guess which animals they are made up of! The Squidgebobs are introduced in this pack, they have elephant bodies and giraffe necks and heads. They could be laminated, cut out for you to place them where you wish in your classroom/ learning area or used as whole pictures/ photos for displays etc. Some ideas may be that they get stuck in certain situations and need the children's help or the children could develop a wall display with stories about their antics. They each have their own unique personality so each may solve problems or find sticky situations differently, this may help the children to develop a empathy. Thank you for purchasing and have fun! Ideal for Early years foundation stage/ phase, key stage 1 and 2, outdoor, forest school, reading and writing, stories, poems and more.
Human lifespan level 2 unit 1 health and social care 0-18- revision cootie catcher games
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Human lifespan level 2 unit 1 health and social care 0-18- revision cootie catcher games

3 Resources
***Would you like to choose another resource absolutely FREE of charge when you purchase this resource? Simply e mail; fayewattstheskillsnetwork@outlook.com for more details*** All three age ranges all in one great revision bundle! Excellent last minute revision tool! Interactive, engaging cootie catcher revision activity to support Human Lifespan Development age 0-2, 3-8, early childhood and 9-18! Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Vitamins and Minerals cootie catcher Support for;  Health and social care  Unit 6. The impact of nut
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Vitamins and Minerals cootie catcher Support for; Health and social care Unit 6. The impact of nut

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Vitamins and Minerals cootie catcher Support for; Health and social care Unit 6. The impact of nutrition on Health and Wellbeing. Childcare units, nutrition units. CACHE, OCR, Level 2. This pack contains; Teachers guide Answer sheet for teachers Cootie catcher to develop knowledge of vitamins, minerals, nutrition and identifying components of a balanced diet. Template cootie catcher to make their own. Food plate template. Fun QR codes to encourage engagement and interactive learning.