This game is set after the American Civil War when states had to reinstate themselves back into the United States, In order to do this, they had to agree to certain conditions, namely, accepting the 13th, 14th, qnd 15th amendements and making a number of other changes. However there were a number obstacles that prevented the states from being reinstated.
In this game, players interact with the real aspects of reinstatement, with amendments, and with elements of history that enable them to learn in a fun way. They must collect and trade cards to win the game.
This game is based on The Battle of New Orleans and General Winfield Scott’s Anaconda Plan in 1862. It is a game where students fight over the board by placing counters and trying to dominate the certain strategic spots.
The Anaconda Plan was a Union strategy during the American Civil War to defeat the Confederacy by slowly squeezing it into submission. It aimed to block Confederate ports, control the Mississippi River, and cut off vital supply lines, like an anaconda constricting its prey.
Fort Sumter was a U.S. military fort located in Charleston Harbor, South Carolina. It is most famous for being the site of the first shots of the American Civil War on April 12, 1861, when Confederate forces attacked the fort, leading to the start of the war.
The game cards show the unique aspects of the game, including the weaponry used, the Charleston Militia, and the positions of the batteries set up to attack the Fort.
Race against another player to collect trade items, starting from China.
In this game, learn about the 7 voyages of Zheng He during the Ming Dynasty. These amazingly enormous ships sailed all the way to Africa and made an incredible presence in the Indian Ocean and Pacific.
Play against your classmates in this board game about the Mongol Invasions of China (or at the time, what was the Song Dynasty, the Jin Dynasty and others).
Match the different dynasties to the inventions and events that shaped Chinese history, such as the invention of gunpowder, fireworks, and the building of the Great Wall.
In this game, trade different items between players using a Go Fish style game!
The Silk Road was a network of trade routes that connected the Han Dynasty in China with the Roman Empire. It facilitated the exchange of goods, ideas, and cultural practices between the East and West. The route earned its name from the lucrative Chinese silk trade, but it also carried spices, precious metals, and other commodities. This extensive trade network flourished during the first few centuries CE, fostering economic and cultural interactions between the two distant civilizations.
These handouts are based on Core Knowledge’s free online curriculum which allows a creative commons license, where you can alter, distribute and copy. The only thing you can’t do is sell, which is why it’s free!
Chapter 1 - The 13 Colonies
Chapter 2 - Life as a Colonist
Chapter 3 - The Rights of Englishmen
Activity - Great Britain study
Activity - Vocab matchup
Chapter 4 - George Washington, Fort Duquesne, The French
Chapter 5 - French and Indian War
Activity - Story cards for each of chapter 4 and 5’s stories
Chapter 6 - The Proclamation of 1763, War Debt, Quartering Act
Activity - Britain and Colonist’s discussion cards
Chapter 7 - Stamp Act, Taxation without Representation
Chapter 8 - Townshend Act, Boston Massacre
Chapter 9 - Committees of Correspondence
Chapter 10 - Boston Tea Party, Intolerable Acts
Chapter 11 - First Continental Congress
Chapter 12 - Lexington and Concord, Paul Revere’s Ride
Chapter 13 - Bunker Hill, Fort Ticonderoga
Chapter 14 - Declaration of Independence
Chapter 15 - Advantages and Disadvantages
Chapter 16 - Siege of Boston, Retreat from New York, Quebec, Crossing of the Delaware
Activity - Advantages and Disadvantages activity
Chapter 17 - Saratoga, French Allies
Chapter 18 - Valley Forge, Von Stueben
Chapter 19 - Savannah, Anaconda Plan
Chapter 20 - Yorktown, Treaty of Paris
This is a game based on the American Revolution’s Battle of Yorktown. It is a visually helpful way for students to identify the places, people, and events that occurred during this final battle of the Revolution.
This game consolidates a number of events that happened in 1777-1779 during the American Revolution, focusing on the South. This game is designed to emphasize the events that occurred with the Spanish commander Galvez.
This game will enable students to have fun and learn some of the key elements of Valley Forge.
Valley Forge was a pivotal winter encampment during the American Revolutionary War in 1777-1778. It was a harsh and challenging period for George Washington’s Continental Army, where soldiers endured extreme hardships, including cold, hunger, and disease, but it also marked a turning point as they emerged better trained and more resilient, ultimately contributing to the American victory in the war.
This is a boardgame based on the Siege of Savannah 1779, which explores the elements of war, helping students understand about different aspects of the battle, like the French alliance, trench building and use of cavalry. To play this game and win students must get 5 icons in a row.
This board-game is a great way for students to learn about the American Revolution in a way that is interactive and tangible. They get to see the routes that the british took in order to capture Philadelphia and can truly see how an attack on Albany would have gone better with 3 fighting divisions advancing instead of 2.
During the American Revolution New York came under attack from British troops and George Washington had to retreat from New York City. This is a game that shows the famous retreat, George Washington’s headquarters at Morris House, the forts Fort Lee and Fort Washington, and the island of Manhattan where the retreat took place.
This game is perfect to learn about the battle and to have kids interact with the map. It can be played with counters, or you can use army men (for added engagement!)
This board game is perfect for teaching alongside American History. It shows the Battle of Long Island, also known as Washington’s Retreat, in which Washington had to escape the British in New York harbor. I find these games helpful for allowing kids to remember what actually happened, vs what could have happened. It also familiarizes them with real life places.
This game is set during the beginning of the American Revolution when the Green Mountain boys captured Fort Ticonderoga. To play, simply print out the gameboard on cardstock, or laminate paper, and use counters or colonial action figurines to play.
Students battle with each other for control of the New World in this board game.
Spain: In the late 15th and early 16th centuries, Spain led the way in exploring and conquering the Americas under explorers like Christopher Columbus and Hernán Cortés. They established vast colonies and empires in regions that would become modern-day Latin America and the southwestern United States.
France: France also explored and claimed parts of the New World in the 16th century, particularly in North America. French explorers like Jacques Cartier and Samuel de Champlain played a significant role in the establishment of territories in present-day Canada and the Mississippi River Valley.
Britain: The English, later forming the Kingdom of Great Britain, began their colonization efforts in North America during the early 17th century. Jamestown, Virginia, was one of the first successful English settlements. Over time, the British established the Thirteen Colonies along the Atlantic coast, which would eventually become the United States of America.
These three European powers played a crucial role in shaping the New World through exploration, conquest, and colonization, contributing to the cultural, political, and economic foundations of the Americas.
In this American Revolution boardgame, students play as the American patriots or the British. Each player must defeat the other player. The British win by capturing Lexington and Concord. The Americans win by defending these towns.