This is a boardgame based on the Siege of Savannah 1779, which explores the elements of war, helping students understand about different aspects of the battle, like the French alliance, trench building and use of cavalry. To play this game and win students must get 5 icons in a row.
This game will enable students to have fun and learn some of the key elements of Valley Forge.
Valley Forge was a pivotal winter encampment during the American Revolutionary War in 1777-1778. It was a harsh and challenging period for George Washington’s Continental Army, where soldiers endured extreme hardships, including cold, hunger, and disease, but it also marked a turning point as they emerged better trained and more resilient, ultimately contributing to the American victory in the war.
This game consolidates a number of events that happened in 1777-1779 during the American Revolution, focusing on the South. This game is designed to emphasize the events that occurred with the Spanish commander Galvez.
This game helps teach students about how the Intolerable Acts led to the American Revolution, and the effect they had on the people of Boston and the colonies as a whole.
It takes place after the events of the Boston Tea Party when the British sought to punish the people of Boston and Massachusetts by enforcing harsh laws on them. The Massachusetts government lost its special self government, the ports were closed, the leadership was replaced by a military leader loyal to the king, and the committees of correspondence got to work spreading the news of the harshness of the British empire.
The purpose of this game is to explain to students what sort of items were traded between colonies and mother countries in the 1700s. It also shows students the location of colonies, and how different countries and colonies traded different items. Students will also see that items from colonies are raw materials, and items from mother countries are manufactured goods.
To play this game, students will trade resource cards and compete to see who wins in the New World - Britain, France or Spain.
In this game, students have the instructions on the game board and simply play against each other to compete for control of North America.
The French and Indian War, fought from 1754 to 1763, was a pivotal conflict in North America between the British and French colonial empires, with Native American allies on both sides. It was part of the larger global struggle known as the Seven Years’ War. The war resulted from territorial and economic disputes and ended with the Treaty of Paris in 1763, which saw Britain gaining control of Canada and all of North America east of the Mississippi River, while France ceded Louisiana to Spain. The war’s outcome had profound implications for the future of North America, setting the stage for colonial tensions that would ultimately lead to the American Revolution.
In this board game, students play by picking up cards, trading and competing in order to win the game. This game is based on the differences between the North and the South in the USA in the 1800s.
Fort Sumter was a U.S. military fort located in Charleston Harbor, South Carolina. It is most famous for being the site of the first shots of the American Civil War on April 12, 1861, when Confederate forces attacked the fort, leading to the start of the war.
The game cards show the unique aspects of the game, including the weaponry used, the Charleston Militia, and the positions of the batteries set up to attack the Fort.
In this game, students will be able to interact with aspects of the Underground Railroad while holding onto some of the ideas that were central to understanding the times…
The Underground Railroad was a secret network of safe houses and routes used by enslaved African Americans to escape to freedom in the North and Canada during the 19th century. Quilts were believed to be a part of the Underground Railroad’s communication system, with certain quilt patterns and designs used to convey hidden messages and directions to those seeking refuge. While the historical accuracy of this theory is debated, the idea of quilts as a form of code has become a symbol of the Underground Railroad’s ingenuity and the quilting tradition among African American communities.