The resources I create are mainly for early years and early KS1.
I enjoy making worksheets, flashcards and games that will compliment children's books and children's interests.
The resources I create are mainly for early years and early KS1.
I enjoy making worksheets, flashcards and games that will compliment children's books and children's interests.
Help Super Mario, Luigi, Princess Peach and Toad to reach the flag by reading the Tricky words and colouring in the coins as you get each one right. 36 words over 4 sheets in total.
Step into the whimsical world of “The Tiger Who Came to Tea” with our delightful Bingo game, specially crafted for early years learners.
This engaging game features 9 unique bingo boards adorned with 9 charming pictures, inspired by the story, on each board. Additionally, there are 15 calling cards and 28 colourful counters, ensuring hours of fun-filled entertainment for young children.
Our Bingo game is designed to foster literacy skills, visual recognition, and social interaction in a playful and captivating way. As children match the pictures on their bingo boards with the corresponding images called out on the calling cards, they’ll sharpen their observation skills and develop vocabulary associated with the story.
With its vibrant illustrations and easy-to-understand gameplay, “The Tiger Who Came to Tea” Bingo is ideal for use in early years settings, including preschools, nurseries, and homeschooling environments. It promotes cooperative learning, turn-taking, and attention to detail while immersing children in the enchanting world of Judith Kerr’s classic tale.
Bring the magic of “The Tiger Who Came to Tea” to life with our engaging Bingo game, where every round is filled with excitement and adventure!
Perfect for small group activities, literacy centers, or family game nights, this resource is sure to delight children and adults alike. Let the bingo fun begin!
“The Tiger Who Came to Tea” inspired, Cafe Role-Play Resources
Transform your home corner into a cafe inspired by the beloved story “The Tiger Who Came to Tea” with our delightful printable resources. This set is designed to ignite young imaginations and encourage imaginative play as children reenact scenes from the story and embark on their own culinary adventures.
Included in this resource pack are:
Cafe Signage: Colorful signs to adorn the cafe area, including “Tiger’s Cafe” and “Welcome” enhancing the ambiance of the role-play space.
Menu: Printable menu featuring tea party treats, such as sandwiches, cakes, biscuits, and of course, tea! Children can use these menus to take orders, practice writing, and engage in creative play.
Order Forms: Blank order forms for children to fill out as they take orders from their customers, promoting literacy and numeracy skills while fostering role-play scenarios.
Labels: Printable labels for the cafe items, allowing children to set up their own food and drink.
Times: A sign giving children the opening times, to enhance the realism of the cafe setting and stimulate imaginative play.
These printable resources are perfect for setting up a cozy and inviting cafe corner in your home, classroom, or childcare setting. Encourage social interaction, communication, and creativity as children immerse themselves in the enchanting world of “The Tiger Who Came to Tea” through imaginative role-play.
Let the tea party fun begin!
A simple little game for up to 4 players. (If you would like more players, simply print off more SATPIN letters.)
This pack comes with 6, real, 2 letter words to make, 12 alien, 2 letter words to make, as well as 5 sets of SATPIN, letters.
All words are created using using 2 letters from the SATPIN letters.
The idea of this game is to place the word in the middle of the table and the children then create the word using the letters from their 6 letters.
The beauty of the word in the centre of the table is that it is printed 4 times on the one card so no matter where you’re sitting the word is the correct way around to be read.
A simple little game for up to 4 players. (If you would like more players, simply print off and laminate more frames and letters.)
This pack comes with 9 real words and 6 alien words. As well as 4 -at frames, 4 blank frames and 60 letters
All words are created using using 3 letters, with a blank frame, or they can choose an -at frame and 1 letter.
The children could also use a white board/dry wipe pen, and write the letters themselves.
The idea of this game is to place the word in the middle of the table and the children then create the word choosing the correct letters or use a pen.
The beauty of the word in the centre of the table is that it is printed 4 times on the one card so no matter where you’re sitting the word is the correct way around to be read.
Activities based on the book, Simon’s Sock.
Simon is a sock that never gets chosen to be worn, because he’s not part of a pair.
I have created resources with maths, literacy and PSED.
** Included in this pack is-**
Describing
Cutting and sticking
Colouring
Same and different
Recalling events
Drawing stripes
Positional language
Repeating patterns
Sorting spots/stripes
Friendships
Drawing
Decorating
Discussion cards
Feelings
10 resources inspired by the book,** ‘We go together’** by Todd Dunn.
Resources include both, maths and literacy as well as fine motor.
Included is-
Objects that belong together
Following along the lines
Identifying the odd one out
Colouring
Cutting and sticking
Rhyming words
Rhyming pictures
Resources which can be used in a Tuff Tray, table or on the floor.
Contains 6 large letters and 24 simple pictures.
place the letters around the tray and put the pictures in the middle. Children then name the picture and identify the initial sound, and place it next to the correct sound.
Enlarge or reduce the size of the resources to suit and then laminate.
You may also want to use as a cutting and sticking activity.
A selection of patterned themed resources, with an under the sea theme, to go with the book, Pattern Fish.
Included is-
Decorate an eel
Cut and stick patterns
Circle the correct item
Create a pattern
Colour in fish
Describe fish x4
Complete patterns
Match up patterns
Pack of 12 matching/pairs cards
A selection of, bug themed resources, based on the book, Pattern Bugs.
Included in this pack is-
Creating a pattern
Recreate a pattern x2
Cut and stick
Identify next bug
Create a repeating pattern
Colour in bugs
Describe a bug x4
Complete the repeating pattern
Match up patterns
12 matching/pairing card game
A selection of Phase 2, Phonics games, over 17 pages.
Once laminated these games are ideal to support in the teaching of phase 2.
Snakes and ladders
bingo
flash cards
jigsaws
trash or treasure
Using words from Phase 2 Phonics, I have created, 20 comprehension cards. Each card has one simple sentence and then 2 questions to answer. Child can read the sentence and then adult can read the question to them and the child can write their answers below. These could printed off and used as a quick group activity or laminated and used during child initiated time.
Alphabet made out of fruit on a natural backing.
These can be printed as they are, on the A5 size they are, or shrunk and printed twice to use as flashcards and a pairing came or use full size as a wall display.
I’ve created 32 distinct cards, divided across 4 pages with 8 cards on each.
Each card features 4 pictures – 3 that share a common theme and 1 that stands out.
These versatile cards can serve as worksheets for individual identification and circling of the odd one, or they can be cut and laminated for group discussions.
Whether used in small group activities or one-on-one sessions, these cards encourage children to express their thoughts on why they believe a particular image is the odd one out.
10 pages of worksheets to support the teachings of Harvest.
2x counting to 10
Repeating patterns
Addition to 10
3x writing frames
2x acrostic poems
Word match
6 paragraphs of phoneme spotters.
Each page has a 4 or 5 line paragraph with a sound to search for.
Differentiated for early readers.
Each sentence is simple for some children to read and others to just have a go at reading or just look out for the focus sound, making it differentiated for early readers.
Once the child finds the sound they can either highlight or circle it. Once finished they can count how many sounds they have found.
Explore a thoughtful collection of 10 pages comprising both mathematics and literacy activities, meticulously designed to complement the teaching of Remembrance Day in early years education.
2 writing frames
Colour in Wreath
Create a poppy
What are you thankful for
Initial sounds
Repeating patterns
Counting to 10
Design a medal
Whether in a classroom or home setting, these resources provide a meaningful and age-appropriate exploration of Remembrance Day, encouraging children to reflect on the significance of the day and appreciate the sacrifices made by others.
These reusable, cards are perfect for engaging young children in fun and thoughtful conversations. Each A4 page contains 3 cards, and the set includes 21 “Would You Rather” cards and 21 icebreaker question cards. Ideal for use during circle time, as a getting-to-know-you activity, or as time fillers, these cards spark curiosity and promote social interaction. Simply laminate for durability, and enjoy using them again and again in the classroom, at home, or in group settings.
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Encourage young learners to develop essential numeracy and literacy skills with our engaging “I See” 10-frame sentence building activity.
Each board features a 10-frame grid. The frames are filled with colorful pictures representing various objects or animals.
Sentence Building Cards: Accompanying the 10 frames are sentence building cards containing incomplete sentences beginning with “I see…”. Each card features a sentence starter followed by a blank space for children to complete the sentence.
Matching Picture Cards: Corresponding picture cards depicting the objects or animals featured in the 10 frames are provided. These cards enable children to match the visual representation in the frame with the correct object or animal.
Number Cards: Number cards from 1 to 10 are included to help children practice numeral recognition and numerical order. Children select the appropriate number card to represent the quantity shown in the 10 frame.
Colour Cards: Colour cards in various shades are provided to encourage children to identify and match colors found within the pictures.
Extension:
This activity is extended by allowing children to have 2 different coloured objects in the frame. Children then have to complete a sentence with a conjunction- I see a… and…
Included:
There are also blank frames so children can use real life objects.
The Butterfly Phase 3 Phonics Game is an interactive and engaging activity designed to help children practice identifying and understanding digraphs and trigraphs.
In this game, there are 20 butterfly bodies and 80 wings.
Each wing contains a word that includes a specific digraph or trigraph. For example, words like “shop,” “ship,” or “chop” might be included, representing the “sh,” “ch,” and “th” digraphs.
The objective of the game is for children to match the wings to the corresponding butterfly bodies. Each butterfly body needs 4 wings, and all 4 wings must contain the same digraph or trigraph. This encourages children to not only recognize the digraphs and trigraphs but also to distinguish between them and match them accordingly.
The game can be set up on a tuff tray. The butterflies and wings can be arranged on the tray, and children can take turns selecting wings and trying to match them to the correct butterfly bodies.
This game provides a hands-on and visually stimulating way for children to practice phonics skills in a playful and interactive manner, promoting both learning and enjoyment.