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Kevin Savage - IT Resources

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(based on 19 reviews)

After 35 years of teaching in IT at all levels I have developed a learning method that works with my students. The process is top down. After a brief overview, students are introduced to a new application through a working exemplar that they can explore. Once they have a concept of what a program can do they then investigate its features. In this way they have a framework to hang the new learning on. All instruction is detailed step-by-step with full images of what they aim to produce.

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After 35 years of teaching in IT at all levels I have developed a learning method that works with my students. The process is top down. After a brief overview, students are introduced to a new application through a working exemplar that they can explore. Once they have a concept of what a program can do they then investigate its features. In this way they have a framework to hang the new learning on. All instruction is detailed step-by-step with full images of what they aim to produce.
Into Graphics - Typography (with Photoshop)
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Into Graphics - Typography (with Photoshop)

(0)
In this unit we will explore typography, the appearance and lay out of text and how it can be used in Adobe Photoshop. Step-by-step instructions are suitable for Photoshop CS4, CS5, CS6 and CC, and on a PC or Mac. To do this we will investigate: •• typography terminology • categories of typefaces – serif, san serif, decorative, other • type style and type size • alignment and direction • type tools in Photoshop • choice of typeface • paragraph type in Photoshop • the use of white space • leading, tracking and kerning • type special effects, filters and masks in Photoshop • typographic hierarchy.
Adobe Illustrator
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Adobe Illustrator

(1)
Illustrator is a program that that enables you to create and to work with vector graphics. Suitable for Illustrator CS4, CS5, CS6 and CC on either a PC or a Mac. In these step-by-step activities we investigate: • the Illustrator workspace and basic operations • the difference between raster and vector graphics; common file types of each • fill and stroke • drawing lines and shapes; fill and stroke • selection and direct selection • using the pen, pencil, blob brush and paintbrush tools • the shape builder tool • tracing a line drawing and converting it to a vector graphic • Type tools: text, paragraph, path, and special effects • converting text to a vector shape.
Into Graphics
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Into Graphics

5 Resources
A set of five units of work that act as an introduction to graphical design on computer. Students are exposed to a full range of concepts with full illustration and numerous hands-on tasks. Adobe Photoshop is employed where relevant. The set concludes with a full major project using design-process model to develop a series of products in Photoshop.
Into Graphics - Semiotics and Gestalt
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Into Graphics - Semiotics and Gestalt

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In this unit we investigate: • semiotics and graphics • reaction to sign and symbols: gain attention, convention and culture, response • denotation and connotation • principles of gestalt theory: similarity, continuation, closure, proximity, common fate, figure and ground • the role of Gestalt theory plays in graphics.
Into Graphics - Typography (with Illustrator)
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Into Graphics - Typography (with Illustrator)

(0)
In this unit we will explore typography, the appearance and lay out of text and how it can be used in Adobe Illustrator. Step-by-step instructions are suitable for Illustrator CS4, CS5, CS6 and CC, and on a PC or Mac. To do this we will investigate: • typography terminology • categories of typefaces – serif, san serif, decorative, other • type style and type size • alignment and direction • type tools in Illustrator • choice of typeface • the use of white space • leading, tracking and kerning • typographic hierarchy.
Into Graphics - Design project
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Into Graphics - Design project

(0)
This unit looks at aspects of the design process and includes assessment items leading up to a major project. To do this we investigate: • the design-process model of discover, define, develop and deliver • research and information gathering • the creative process from ideas and drafting through to prototype • conduct a mini project • persuasive visual statements – visual communication, aspects of image communication and typographic hierarchy • implement a major project utilising the design-process model.
Into Graphics - Composition
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Into Graphics - Composition

(1)
In this unit we explore composition and balance in images. To do this we investigate: • what is good composition in an image • the techniques used to achieve effective composition • visual weight • forms of balance: symmetric, asymmetrical, radial and mosaic • forms of symmetry: reflective, rotational, and translational • photographic balance: color, tonal and conceptual balance • the rule of thirds • improving balance using cropping in Photoshop. The concepts introduced will be for photographs, but they apply equally to any other visual medium – from painting to web pages.
Into Graphics - Colour
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Into Graphics - Colour

(1)
An understanding of colour theory is basic in design work. It is important to know which colours work well with others and how colour influences the mood of a design by appealing to emotions, evoking feelings, or stirring memories. In this unit we review the basics of colour. To do this we investigate: • how colour is perceived by the eye • reflective and emitted light • making a colour wheel in Illustrator • primary, secondary and tertiary colours • additive and subtractive colour and their relation to RGB and CYMK colours • colour temperature • tone, shade and tint • colour combination schemes: complementary, analogous, triad, split-complementary, tetratic and square • colour moods.