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Infant Time Savers

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Resources for Early Years and Key Stage 1

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Resources for Early Years and Key Stage 1
Direction Grids
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Direction Grids

3 Resources
Follow the instructions to find out which picture of the grid you will land on. Practise up, down, left and right EYFS and KS1 Includes differentiation for three levels.
The Great Pet Sale Money problems
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The Great Pet Sale Money problems

3 Resources
Money problems based on The Great Pet Sale. a) Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination. b) A more challenging option just using 2p and 5p coins. c) Addition money questions, then find change due from 20p.
Adding multiples of ten
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Adding multiples of ten

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Add single digit numbers, then use that knowledge to work out addition of multiples of ten. I used this when trying to speed up children's recall working with multiples of ten.
The Great Pet Sale money problems  - 1p, 2p and 5p
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The Great Pet Sale money problems - 1p, 2p and 5p

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Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination. (Also available is a more challenging option just using 2p and 5p coins)
The Great Pet Sale Money problems
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The Great Pet Sale Money problems

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Money problems based on the story of The Great Pet Sale. Children need to find out the cost of each animal in the story (or prices could be provided e.g. in a role play pet shop as we did in my class) then complete the addition money questions, then find change due from 20p.
Pet Addition Word Problems
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Pet Addition Word Problems

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Very simple pet-themed word problems. Children complete a number sentence by filling in the numbers from the question and adding to find the total.
Direction Grid (more complex)
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Direction Grid (more complex)

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Follow the instructions to find out which picture of the grid you will land on. Practise up, down, left and right Three steps for each question EYFS and KS1
Direction grid (more simple)
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Direction grid (more simple)

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Follow the instructions to find out which picture of the grid you will land on. Practise up, down, left and right One or two steps for each question EYFS and KS1
Direction grid
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Direction grid

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Follow the instructions to find out which picture of the grid you will land on. Practise up, down, left and right Two or three steps for each question EYFS and KS1
Doubling pot problem solving
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Doubling pot problem solving

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A problem solving activity based on doubling. Explore whether it is better to take the initial offering of sweets or use the doubling pot five times. Could easily be used with manipulatives to calculate the doubles. KS1 or more able EYFS
Money - How many 5ps?
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Money - How many 5ps?

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A simple money activity for counting 5p coins - what is the total? Also useful as practice for counting in 5s.
Counting in 10s sequences on leaves
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Counting in 10s sequences on leaves

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Tens sequences on leaves for a Jack and the Beanstalk theme or natural world theme. Fill in the gaps by counting up in 10s. Suitable for EYFS or early KS1.
Money - How many 10ps?
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Money - How many 10ps?

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A simple money activity for counting 10p coins - what is the total? Also useful as practice for counting in 10s.
Quarter to and quarter past time board game
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Quarter to and quarter past time board game

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A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Half past board game
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Half past board game

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A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Telling the time board game
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Telling the time board game

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A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.