Kellie has been a Library Media Specialist since 2015 at both the High School and Middle School Level in South Carolina. As a Media Specialist, she enjoys working with all of the different content areas in her school. In her spare time, Kellie is also a group fitness instructor and enjoys using social media to get new ideas for lessons.
Kellie has been a Library Media Specialist since 2015 at both the High School and Middle School Level in South Carolina. As a Media Specialist, she enjoys working with all of the different content areas in her school. In her spare time, Kellie is also a group fitness instructor and enjoys using social media to get new ideas for lessons.
Looking for a fun way to get your students talking, asking questions, and collaborating? Look no further!
This game can be used as a review of the people, events, and vocabulary from the Great Depression. The words used on the cards for this game include Black Sunday, Black Tuesday, Bread Lines, Buying on Margin, Civilian Conservation Corps, Collective Bargaining, Collective Farms, Command Economy, Corporatist State, Dust Bowl, Economic Nationalism, Fascism, Fireside Chats, Flappers, Foreclose, Frank Lloyd Wright, Franklin D. Roosevelt, Functionalism, General Strike, Great Depression, Herbert Hoover, Hoovervilles, The Hundred Days, Inflation, Influenza Pandemic, Joseph Stalin, Leon Blum, Locarno Pact, Lost Generation, Louis Sullivan, Maginot Line, Market Speculations, Migrant Workers, Nationalization, New Deal, Popular Front, Prohibition, Public Works, Social Security Act, and T.S. Eliot.
Your purchase includes:
*Notes for teachers
*Instructions for students
*A vocabulary review sheets that students can complete prior to playing the game. (This worksheet includes ALL OF THE WORDS from the game with instructions to color code their answers when they’re done.)
*40 Game cards
*Blank Card Sheets to add your own words
*A printable headband template for students
*A question chart to help students think of questions to ask
This resource includes cards that are specific to the Great Depression. There are 40 cards included with this purchase, but a blank template is also included in case you would like to add additional cards.
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If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This template can be used as a review of various topics. Pick a topic or time period, and let your students get to work creating a their own version of this game using events that deal with that time period.
This purchase includes:
*Printable and customizable digital templates for the Game Board, Life Tiles, Career Cards, and House Cards
A detailed document outlining each template, setup, and running the game
*An answer sheet for students to explain the logic behind their decisions for each template
*An editable Google Slides document for all of the templates
Feel free to download the preview for more information.
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
Looking for a fun way to get your students talking, asking questions, and collaborating? Look no further!
This game can be used as a review of the people, events, and vocabulary from the Industrial Revolution The words used on the cards for this game include Adam Smith, business cycle, capitalism, cartel, Charles Dickens, collective bargaining, communism, corporation, crop rotation, depression, Eli Whitney, Enclosure Movement, factors of production, factory system, free enterprise, Friedrich Engels, Henry Bessemer, Henry Ford, humanitarians, interchangeable parts, James Watt, Jethro Tull, John Stuart Mill, JP Morgan, Karl Marx, Laissez-Faire, mass production, means of production, mechanization, monopoly, proletariat, Robert Owen, Samuel Morse, socialism, strike, tenements, Thomas Malthus, union, utilitarianism, and vulcanization.
Your purchase includes:
----------------------------
*Notes for teachers
*Instructions for students
*40 Game cards
*Blank Card Sheets to add your own words
*A printable headband template for students
*A question chart to help students think of questions to ask
This resource includes cards that are specific to the Middle Ages. There are 40 cards included with this purchase, but a blank template is also included in case you would like to add additional cards.
Looking for a fun way to get your students talking, asking questions, and collaborating? Look no further!
This game can be used as a review of the people, events, and vocabulary from the Middle Ages. The words used on the cards for this game include abbot/abbess, Alfred the Great, apprentice, Babylonian Captivity, barter economy, Black Death, Canon Law, capital, cardinal, Charlemagne, Charles Martel, Children’s Crusade, chivalry, Common Law, Crusades, curia, Eleanor of Aquitaine, Geoffrey Chaucer, Great Schism, heretic, Hundred Years War, Inquisition, Joan of Arc, journeyman, King John, Magna Carta, manorialism, market economy, merchant guild, middle class, monasticism, sacrament, serf/peasant, Simon de Montfort, Thomas Becket, usury, vassal, vikings, War of the Roses, and William the Conqueror.
Your purchase includes:
----------------------------
*Notes for teachers
*Instructions for students
*40 Game cards
*Blank Card Sheets to add your own words
*A printable headband template for students
*A question chart to help students think of questions to ask
This resource includes cards that are specific to the Middle Ages. There are 40 cards included with this purchase, but a blank template is also included in case you would like to add additional cards.
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed to review the geography of Mexico and Central America.Topics included in this breakout include basic geography of the Mexico/Central America, capital cities, map reading skills, map creation, natural disasters, and facts about Mexico/Central American/Caribbean countries. (See below for content.) This purchase includes clues, answer sheets, hint cards, and every digital file that you need for the breakout. You can use all of the clues (with all the supplies listed) or you can use less clues with less locks.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally. See a free tutorial here!)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed to help students learn about the geography of South America. Topics included in this game include basic geography of South America, landforms, the Inca, South American history, and vocabulary about South American countries.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally. See a free tutorial here!)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed to help students learn about the geography of Europe. Topics included in this game include human geography of Europe, identifying European countries, landmarks of Europe, government, and the Bubonic Plague.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally. See a free tutorial here!)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game can be used as an introduction to the topic or a review at the end of the unit. If used as an introduction, students can be allowed to use all of their resources including textbooks and the internet. I also allow more time for students if they are going to use this as an introduction. Topics included in this breakout include basic geography of Southwest Asia, the pillars of Islam, the history of the Arab-Israeli conflict, landforms, and vocabulary.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally. See a free tutorial here!)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This lesson can be used as a review or introduction to United States Geography. Round One is made up of the following topics: Name That State, Biggest/Smallest, Landforms, Capital Cities, and Vocabulary. Round two is made up of the following topics: People, Economy, Climate, Disasters, and History. The Final Jeopardy question relates to US Government.
This purchase includes:
★ A detailed document outlining the setup and running of the game
★ Two Google Slides Presentations - Round One and Double Jeopardy
★ A score card for each round
★ An editable Google Slides document for both rounds of the game
★ An answer key
Notes:
★ The game is composed of two Google Slides Presentations: one for round one, and another for round two. The round one presentation contains a link to the round two presentation so you can transition to the next round if needed.
★ Either the teacher or a designated student keeps score on the provided score card.
★ The game is designed so you can either complete one round, two rounds, or two rounds with a final Jeopardy portion. You can complete as many rounds as you would like to depending on your time constraints.
★ There is an answer key that provides you with all of the questions and answers on the game.
Timing can be different for individual classes, depending on your students’ level and what you want to accomplish with the game. Here are a few options for running the game:
★ As a review: Students have 10 seconds to answer the question (no notes) or students have 30-60 seconds to answer the question (with notes)
★ As an introduction: students have 60-120 seconds to answer the question with the help of the internet
★ Please test out the game to ensure that your school district allows the use of Google products
Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This lesson can be used as a review or introduction to European Geography. Round One is made up of the following topics: Name That Country, Biggest/Smallest, Landforms, Capital Cities, and Vocabulary. Round two is made up of the following topics: Culture, Economy, Climate, Conflict, and History. The Final Jeopardy question relates to European Flags.
This purchase includes:
★ A detailed document outlining the setup and running of the game
★ Two Google Slides Presentations - Round One and Double Jeopardy
★ A score card for each round
★ An editable Google Slides document for both rounds of the game
★ An answer key
Notes:
★ The game is composed of two Google Slides Presentations: one for round one, and another for round two. The round one presentation contains a link to the round two presentation so you can transition to the next round if needed.
★ Either the teacher or a designated student keeps score on the provided score card.
★ The game is designed so you can either complete one round, two rounds, or two rounds with a final Jeopardy portion. You can complete as many rounds as you would like to depending on your time constraints.
★ There is an answer key that provides you with all of the questions and answers on the game.
Timing can be different for individual classes, depending on your students’ level and what you want to accomplish with the game. Here are a few options for running the game:
★ As a review: Students have 10 seconds to answer the question (no notes) or students have 30-60 seconds to answer the question (with notes)
★ As an introduction: students have 60-120 seconds to answer the question with the help of the internet
Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
These games were designed for high school students to help them review what they have learned in World History. This purchase includes the following games:
**The Middle Ages
**Exploration and Expansion
**The Renaissance and Reformation
**The Enlightenment
**The Industrial Revolution
**The Great Depression
**World War I
**Superpowers of the Modern World
**The Day That Changed the World (September 11 Terrorist Attacks)
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally. See a free tutorial here!)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed for high school students to help them review what they have learned about the Middle Ages or to introduce them to the topic. (Please allow extra time if using as an introduction.) Some of the topics covered in this breakout include important figures from the Middle Ages, the Magna Carta, and Feudalism.
This Escape Room / Breakout Game is completely digital. There is an answer sheet included that you can print for students to fill out. On some digital games, there are also clues that involves a word search that either you or the students can print out.
This purchase includes:
★ A detailed document outlining each clue, setup, and running the game
★ An answer sheet for students
★ Access to the Google Sheet document that contains students' submitted answers
Notes:
★ Digital breakout games do not involve additional setup, but there is an answer sheet that can be printed out for student use
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours.
★ Try each lesson out beforehand to ensure that you completely understand how each clue can be solved.
Are you looking for a creative way to engage your students? Look no further!
This listing contains two documents that are very similar to the Facebook website. One document is a printable PDF File with blanks where your students can draw and write in their information. The second document is an editable Google Slides document where students can replace the images and text digitally.
The templates include the following pages from the Facebook website:
--------
*Timeline
*About
*Friends
*Likes
How to use the printable template:
--------
*Print out the template and assign or allow students to pick a topic
*Distribute the template to individual students or groups for completion
How to use the digital template:
--------
*Distribute the link to “Create a Copy” of the template to students (link is included on explanation document)
*Students can use the instruction sheet on the document to learn how to replace images and text with their own information on the template
Notes:
--------
*The document that you will download from TPT is a one page document. This document contains links to the actual files within a Google Drive folder.
*The use of a Google Drive folder ensures that the document that you receive can be updated for life.
Looking for an easy way to review vocabulary terms? Look no further!
These word searches were made for the following world history units:
The Age of Enlightenment
Ancient Chinese Civilizations
Ancient Greek Civilizations
Ancient Roman Civilizations
Exploration and Expansion
The French Revolution
The Great Depression
The Industrial Revolution
The Islamic World
The Middle Ages
The Renaissance and Reformation
World War I
World War II
Great as a homework or review activity.
Looking for an easy way to review vocabulary terms? Look no further!
These word searches were made for the following World Geography units:
African Geography
Canadian Geography
East Asian Geography
European Geography
Latin American Geography
Middle Eastern Geography
Oceania Geography
Russian Geography
South Asian Geography
Southeast Asian Geography
United States Geography
Great as a homework or review activity.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed for 3rd-6th grade students as review for fractions. Some of the topics covered on this lesson include reducing, changing improper fractions to mixed numbers, adding and subtracting fractions, and changing fractions to decimals.
You can use physical locks and a lock box or a digital Google Form with this game. (The form is included with your purchase.)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
*A digital breakout Google Form that is pre-set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
--------
*This is great! Thanks!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed for middle school students as a basic introduction to force and motion. Some of the topics covered in this breakout include Newton’s Laws of Motion, Graphs, and Balanced/Unbalanced forces.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally.)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
*A digital breakout Google Form that is pre-set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
--------
*Can’t wait to use this!
*Excellent game design!
*Looks fun…can’t wait to try it.
*Thanks for your help! Can’t wait to use this!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
Some of the topics covered in this game include types of energy, forms of energy, kinetic and potential energy, and vocabulary.
You can use physical locks and a lock box or a digital Google Form with this game. (The form is included with your purchase.)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
*A digital breakout Google Form that is pre-set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
--------
*Loved the story!
*Can’t wait to use this!
*Looking forward to using!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
**Looking for a fun way to get your students talking, moving, and collaborating? Look no further! **
This game was designed for 4-6th grade math classes to introduce them to the idea of break out games. Topics included in this breakout include a common factors, prime/composite numbers, 2x2 digit multiplication, and addition/subtraction with borrowing and regrouping.
You can use physical locks and a lock box (click here to purchase an official Breakout Edu Box) or a digital Google Form with this game. (The form is included with your purchase.)
This purchase includes:
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
*A digital breakout Google Form that is pre-set to accept the correct answers for this game
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
★ Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
★ The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
★ My middle school math students loved this. Makes math more real for them!
★ Great resource!
★ Thanks for creating and sharing.
★ Great product.
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game can be used as a basic introduction to area and perimeter. This includes vocabulary, formulas, and examples to go along with the storyline.
You can use physical locks and a lock box (click here to purchase an official Breakout Edu Box) or a digital Google Form with this game. (The form is included with your purchase.)
This purchase includes:
--------
*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
*A digital breakout Google Form that is pre-set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
--------
*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
--------
*So creative!
*Thank you! I can’t wait to use it!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com