This year marks my 30th year of teaching! I have taught kindergarten, first grade, second grade, sixth grade and currently I teach 5th grade. While I have taught all subjects, I specialize in creating math and science products that align with current standards.
This year marks my 30th year of teaching! I have taught kindergarten, first grade, second grade, sixth grade and currently I teach 5th grade. While I have taught all subjects, I specialize in creating math and science products that align with current standards.
Let Goofy Gorilla help your students practice Roman Numerals!
This Goofy Gorilla card game allows students to practice identifying Roman Numerals 1-25 in the classic ‘Old Maid’ game format. In addition, the cards could be used to play the classic game of “Concentration”--just remove the “Goofy Gorilla” card.
The set contains a total of 25 pairs of cards. Check out the preview page to see they types of equations on the cards . Also, included are five “Goofy Gorilla” cards (my version of the ‘Old Maid’) and an instruction card. I have included multiple gorilla cards for those teachers that choose to divide this product into smaller sets. Each of those sets will need a "Goofy Gorilla" card!
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card has a fraction addition equation.
• Students will need to know:
-How to find the common denominator
-Write equivalent fractions.
-Add equivalent fractions.
-Simplify the answer to lowest terms. This does involve writing an improper fraction as a mixed number on a few of the cards.
Please see preview page to see an example of the problems.
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card asks a percent equation like "What is 10% of 60?" Students respond by recording 6 as their answer.
Please see preview page to see an example of the problems.
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
The Early Bird Learns!
This set contains:
• 24 task cards designed to practice rounding decimal numbers to the place value of the underlined digit.
• Title task card.
• 3 take a break cards.
• A student recording sheet (color and black and white).
• Answer key.
I would recommend printing task cards and answer key on white card stock and then laminating for durability.
This set contains 24 task cards designed to practice adding and subtracting integers. This set is great for beginners to this concept because the sums and differences fall between -20 and 20. For more challenging equations, Add and Subtract Integers, Part 2 might be more appropriate. To see an example of the types of questions on the task cards, please view the preview page. Also included is an explanation sheet with information on how I use task cards in my class, a cover card for the task cards, 'break' cards, a recording sheet (both color coordinated and a generic black and white) and an answer key.
I hope you enjoy this product! If you do, you might want to check out other Early Bird Task Card Sets.
Don't forget to leave feedback...I LOVE to hear from my customers. If you find an error or have issues with this product please contact me via the Questions for Seller tab before leaving negative feedback. I am very passionate about my products and would really appreciate the opportunity to make it right with you, the customer. Please give me that opportunity.
And...don't forget to visit my store regularly...new items are being added often! :)
The Early Bird Learns!
This set contains:
• 24 task cards for practicing the skill of reducing fractions to lowest terms.
• Title task card.
• 3 take a break cards.
• A student recording sheet (color and black and white).
• Answer key.
I would recommend printing task cards and answer key on white card stock and then laminating for durability.
A step-by-step guide for calculating percent of change.
The purpose of a ‘We Flip for Math’ Flip Book, is to provide a struggling student with a step-by-step guide to take them through the process they are struggling with.
I have various flip books available in my classroom, but only after I’ve taught the concept and we have practiced it a number of times. The complexity of some skills can be quite challenging for many students. Being able to remember all the steps can become overwhelming for some. A flip-book can help walk these children through the process. In addition, I have found flip-books can be helpful when sending homework home . Including a flip book can make for very happy parents!
This flip-book provides:
• A definition of percent of change.
• A step-by-step guide for calculating percent of change.
• An example percent of change problem.
• 10 jumbo problem cards. Detailed answer cards are also provided.
Let Goofy Gorilla help your students master their division facts!
This Goofy Gorilla card game allows students to practice mastering their division facts in the classic ‘Old Maid’ game format. In addition, the cards could be used to play the classic game of “Concentration”--just remove the “Goofy Gorilla” card.
The set contains a total of forty pairs of cards. Check out the preview page to see they types of equations on the cards . Also, included are five “Goofy Gorilla” cards (my version of the ‘Old Maid’) and an instruction card. I have included multiple gorilla cards for those teachers that choose to divide this product into smaller sets. Each of those sets will need a "Goofy Gorilla" card!
Students tackle fractions with confidence while using Fraction Attraction resources!
So, your students know how to subtract fractions. They know how to find the common denominator, write equivalent fractions, subtract and write the answer in lowest terms...but, what happens when they are ready to subtract and find that the top numerator is smaller than the bottom?? “Subtracting Mixed Numbers with Renaming” shows the process of renaming in step-by-step details.
This packet contains:
• A Fold-up which would fit well in a math journal or as a stand alone resource. The fold-up explains and demonstrates how to rename when subtracting mixed numbers.
• A full-sheet handout. This handout contains the same information as the tri-fold fold-up, just in a single sheet format. I find this sheet works well as a quick reference sheet. In addition, many students like to take it home and share with their parents.
• Two page worksheet. The worksheet provides an organized format which will help the student practice the skill. The worksheet progressively increases in difficulty, until finally the student is completing the entire process.
• A one-sided cut and paste worksheet is also included. The cut and paste sheet is not as structured as the two page worksheet. I would suggest using this page once students have practiced the skill for some time.
• Answer keys for all worksheets are also included.
Solve & Check cards POP with Color!
This set features calculating percent of change.
A Solve & Check Math Skills set contains:
• 32 vibrant math skill cards. Each card has an equation in the center along with 4 possible answers (an answer is located in each corner of every card). After solving the equation, the student finds the answer and records the coordinating color on the recording sheet.
Please view the preview page for and example of the types of questions on the task cards.
• Card cover which can be used to help identify the math skill when displaying or storing the cards.
• A two-sided student recording sheet.
• A two-sided color coded answer key.
Note! This set does not include QR codes!
Solve & Check cards POP with Color!
This set features working with Powers of Ten & Exponents.
A Solve & Check Math Skills set contains:
• 32 vibrant math skill cards. Each card has an equation in the center along with 4 possible answers (an answer is located in each corner of every card). After solving the equation, the student finds the answer and records the coordinating color on the recording sheet.
Please view the preview page for and example of the types of questions on the task cards.
• Card cover which can be used to help identify the math skill when displaying or storing the cards.
• A two-sided student recording sheet.
• A two-sided color coded answer key.
Note! This set does not include QR codes!
"I Have, Whoooo Has" is a fun game that can be used to practice a variety of skills.
This pack includes THREE sets, all designed to practice adding and subtracting integers (to see examples of types of questions asked take a look at the preview page). I have found that having a deep understanding of multiplying and dividing by powers of ten is critical to mastering the metric system which is usually introduced later in the school year. Laying the groundwork early with this type of practice, makes the metric system so much easier for all students. Please take a look at the preview page to see the types of questions asked.
Each set includes 24 cards. Also included are card covers. I usually run a cover on the backside of each card. This allows me to easily keep sets together and not mixed up. Plus, it adds some color to the game. If colored printer ink is at a premium, you can choose to run the black and white cover instead. Again, this will allow you to keep the cards in the proper set.
You can play this game whole class by distributing cards to all students. Note that some students may have more than one card. Next, the teacher prompts the student that has the first card to start by reading their card. Students will have to determine the next number in the sequence. Whichever student has the card with the correct answer will read theirs. And so on. The game continues until the last student reads their card, "I have the last card!"
Another alternative to playing whole class is to play it with small groups of students. The process would work the same way, however each student would have multiple cards. I like playing it this way even better, because it really keeps the players on their toes. So, in my room, this is usually an activity that groups of 6 or 8 play.
Now, since you have 3 sets with this purchase, you could have three groups of 8 playing at once in your room.
As I said, if a player has multiple cards, they have to be paying attention. Let’s face it we all know that many students will be less attentive once they have read their card.
"I Have, Whoooo Has" is a fun game that can be used to practice a variety of skills.
This pack includes THREE sets, all designed to practice multiplying a decimal by a power of ten. I have found that having a deep understanding of multiplying and dividing by powers of ten is critical to mastering the metric system which is usually introduced later in the school year. Laying the groundwork early with this type of practice, makes the metric system so much easier for all students. Please take a look at the preview page to see the types of questions asked.
Each set includes 24 cards. Also included are card covers. I usually run a cover on the backside of each card. This allows me to easily keep sets together and not mixed up. Plus, it adds some color to the game. If colored printer ink is at a premium, you can choose to run the black and white cover instead. Again, this will allow you to keep the cards in the proper set.
You can play this game whole class by distributing cards to all students. Note that some students may have more than one card. Next, the teacher prompts the student that has the first card to start by reading their card. Students will have to determine the next number in the sequence. Whichever student has the card with the correct answer will read theirs. And so on. The game continues until the last student reads their card, "I have the last card!"
Another alternative to playing whole class is to play it with small groups of students. The process would work the same way, however each student would have multiple cards. I like playing it this way even better, because it really keeps the players on their toes. So, in my room, this is usually an activity that groups of 6 or 8 play.
Now, since you have 3 sets with this purchase, you could have three groups of 8 playing at once in your room.
As I said, if a player has multiple cards, they have to be paying attention. Let’s face it we all know that many students will be less attentive once they have read their card.
"I Have, Whoooo Has" is a fun game that can be used to practice a variety of skills.
This pack includes THREE sets, all designed to practice dividing a decimal by a power of ten. I have found that having a deep understanding of multiplying and dividing by powers of ten is critical to mastering the metric system which is usually introduced later in the school year. Laying the groundwork early with this type of practice, makes the metric system so much easier for all students. Please take a look at the preview page to see the types of questions asked.
Each set includes 24 cards. Also included are card covers. I usually run a cover on the backside of each card. This allows me to easily keep sets together and not mixed up. Plus, it adds some color to the game. If colored printer ink is at a premium, you can choose to run the black and white cover instead. Again, this will allow you to keep the cards in the proper set.
You can play this game whole class by distributing cards to all students. Note that some students may have more than one card. Next, the teacher prompts the student that has the first card to start by reading their card. Students will have to determine the next number in the sequence. Whichever student has the card with the correct answer will read theirs. And so on. The game continues until the last student reads their card, "I have the last card!"
Another alternative to playing whole class is to play it with small groups of students. The process would work the same way, however each student would have multiple cards. I like playing it this way even better, because it really keeps the players on their toes. So, in my room, this is usually an activity that groups of 6 or 8 play.
Now, since you have 3 sets with this purchase, you could have three groups of 8 playing at once in your room.
As I said, if a player has multiple cards, they have to be paying attention. Let’s face it we all know that many students will be less attentive once they have read their card.
"I Have, Whoooo Has" is a fun game that can be used to practice a variety of skills.
This pack includes THREE sets, all designed to practice using mental math to add and subtract numbers 1 - 100. Please take a look at the preview page to see the types of questions asked.
Each set includes 24 cards. Also included are card covers. I usually run a cover on the backside of each card. This allows me to easily keep sets together and not mixed up. Plus, it adds some color to the game. If colored printer ink is at a premium, you can choose to run the black and white cover instead. Again, this will allow you to keep the cards in the proper set.
You can play this game whole class by distributing cards to all students. Note that some students may have more than one card. Next, the teacher prompts the student that has the first card to start by reading their card. Students will have to determine the next number in the sequence. Whichever student has the card with the correct answer will read theirs. And so on. The game continues until the last student reads their card, "I have the last card!"
Another alternative to playing whole class is to play it with small groups of students. The process would work the same way, however each student would have multiple cards. I like playing it this way even better, because it really keeps the players on their toes. So, in my room, this is usually an activity that groups of 6 or 8 play.
Now, since you have 3 sets with this purchase, you could have three groups of 8 playing at once in your room.
"I Have, Whoooo Has" is a fun game that can be used to practice a variety of skills.
This pack includes THREE sets, all designed to practice the math skill - Elapsed Time.
Each set includes 24 cards. Also included are card covers. I usually run a cover on the backside of each card. This allows me to easily keep sets together and not mixed up. Plus, it adds some color to the game. If colored printer ink is at a premium, you can choose to run the black and white cover instead. Again, this will allow you to keep the cards in the proper set.
You can play this game whole class by distributing cards to all students. Note that some students may have more than one card. Next, the teacher prompts the student that has the first card to start by reading their card. Students will have to determine the next number in the sequence. Whichever student has the card with the correct answer will read theirs. And so on. The game continues until the last student reads their card, "I have the last card!"
Another alternative to playing whole class is to play it with small groups of students. The process would work the same way, however each student would have multiple cards. I like playing it this way even better, because it really keeps the players on their toes. So, in my room, this is usually an activity that groups of 6 or 8 play.
Now, since you have 3 sets with this purchase, you could have three groups of 8 playing at once in your room.
As I said, if a player has multiple cards, they have to be paying attention. Let’s face it we all know that many students will be less attentive once they have read their card.
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card has a decimal number being divided by a single-digit whole number. Note there will be no remainders. All equations are written horizontally and students will have to rewrite in order to divide. Please see preview page to see an example of the problems.
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
Check out my "Stimulating Motivation with QR Codes" blog post regarding how to assemble and use this product.
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card has a decimal number being divided by a two-digit whole number. Note there will be no remainders. All equations are written horizontally and students will have to rewrite in order to divide. Please see preview page to see an example of the problems.
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
Check out my "Stimulating Motivation with QR Codes" blog post regarding how to assemble and use this product.
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card has a decimal number being divided by a decimal number. Note there will be no remainders. All equations are written horizontally and students will have to rewrite in order to divide. Please see preview page to see an example of the problems.
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
Check out my "Stimulating Motivation with QR Codes" blog post regarding how to assemble and use this product.
Turn to Learn task cards are fun to use because students love using a QR code reader to check their answers.
This product contains:
• 24 Task Cards. Each card has a customary measurement conversion question for length, weight or volume .
• 24 cards with a corresponding QR code. The QR codes are the answers to the problems.
• 2-sided workspace recording sheet that students can use to solve the problems. Students needing more space will have to use their own paper.
• Traditional answer key for those not wanting to use the QR code component.
To Assemble: Print off all task card problems. Then print the QR codes on the back side. Be sure the Question numbers match up. I like to run task cards on card stock and laminate for durability. Cut on dotted lines. Put cards in sequential order, with cover and directions on top. The margin on the left side of each card is for binding (or hole punch). I prefer to bind.
How to Use: Students use the 2-sided workspace recording sheet to solve each of the 24 questions. Students then use a QR reader to check answers as they go or after they’ve finished a predetermined amount of questions.
Check out my "Stimulating Motivation with QR Codes" blog post regarding how to assemble and use this product.